Read by Schine Greater Transporter Control (Logic Suggestion)

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    I would like to propose the possibility to link logic to transporter modules. It was briefly mentioned here in two threads: activate Transporter via logic and the original announcement of transporters http://starmadedock.net/threads/sta...ctivation-gates-optimizations-and-more.21681/.

    Other than wanting to bring this suggestion to the council's attention I felt like it would be prudent to discuss the merits of a system such as this. With this in place more functionality can be given to specific transporters. For example, if someone had a transporter room with different logic controlled stations, each station could have a particular destination. With a logic system in place, activating the transporter modules would simplify the system as a whole, greatly improve the speed at which one could use a transporter, and not to mention the vast increase in role-play value, as it would be easier to create an immersive system. This combination of performance and role-play values could be extended to other roles, such as turret access or even a transporter maze!

    I think that the combination of role-play, performance, and functionality values make this a valuable suggestion that is relatively easy to implement.
     
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    nightrune

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    This could work like the current rail system where you have a button or activator next to a transporter controller and it updates the controller linked to the pads.

    This would be useful in RP to have quick buttons to the med bay or cargo area!
     

    DrTarDIS

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    ahh, I dream of the day display modules could be connected to logic, to pass name-specific commands like this. or marker beam utility. that too.
     
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    You've got my attention, and I fully agree it would be nice to have this. Though they had probably already planned it, I will relay the suggestion anyways.
     
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    You've got my attention, and I fully agree it would be nice to have this. Though they had probably already planned it, I will relay the suggestion anyways.
    Thanks a million!

    This could work like the current rail system where you have a button or activator next to a transporter controller and it updates the controller linked to the pads.

    This would be useful in RP to have quick buttons to the med bay or cargo area!
    I totally agree, having the logic work like they do with rails would probably be the simplest way to implement it.
     
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    Criss

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    More to this than I initially thought! Honestly a lot of systems should interact with logic that do not. This would be a nice quality of life improvement that, with some effort, gets us out of the UI more often. That is good.