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    1. Trekkerjoe

      Bug (v0.199.217) Severe Aliasing at certian angles.

      This isn't the only angle in which it does this. Looking at it from above at around a 30 degree angle also causes this. I assume this is a bug, because it did not happen pre-patch. Anyone else effected? EDIT: How could I have forgotten this? i7 6700k @ 4.01ghz 32 gb ram GTX 960 GPU The install...
    2. Trekkerjoe

      Replacing logic blocks with other logic blocks should keep the connections.

      /\/\ I had almost built an entire computer before I realized that the activation modules in my memory cells wouldn't cut it. So I thought that it would be convenient to simply swap out the activation module memory buses with OR blocks. Not so simple. Completely undid all the memory connections...
    3. Trekkerjoe

      Logic Cortex -Programmable Microprocessor (WIP)

      Logic Cortex model A: Logic Cortex My first functioning computer in starmade.
    4. Trekkerjoe

      Bug NAN when trying to dock ships

      Not sure what is going on here. I have a pickup rail line and a drone with two dockers. When I removed one of the docks, however, the same thing happened. Also, when the player leaves a ship in this state, the same bug happens to them. Anything you spawn will be under the same effect. No matter...
    5. Trekkerjoe

      Bug Old launcher does not update texture files.

      This is something I discovered by accidentally resetting my game to the earliest version, and then updating it back to the latest build. Here is a pic of my ship at the time: Yeah. Obviously I didn't want to have Christmas themed ships, so I reinstalled it through steam. Clearly something was...
    6. Trekkerjoe

      Rails: Precise Deviation Through Counter-Rotation

      I am sure everyone will agree with me when I say that the 45 degrees of movement is simply not small enough for complicated builds. I found a workaround. I had the idea when I realized that although the angle you could chose to move your joints was fixed, speed is variable. So I thought that if...
    7. Trekkerjoe

      What happened to the mech building scene?

      In the title. It has been a while since I saw even a small mech build on the forums, or the CC. Not to mention that rail contraptions are very rare. What happened? Why has the mech-building scene disappeared? Any explanation would be nice.
    8. Trekkerjoe

      Rail Docking Clamps

      I want to know if anyone has tried to make extending docking clamps that can be docked on when deployed, and allow the ship to dock to another clamp when not deployed. I will attempt to develop a similar system for the Solomon-Class, but I feel I should see what the community has done thus far...
    9. Trekkerjoe

      Trekkertech Inc. Competition time!

      Hello and welcome to Trekkertech Inc! Here at Trekkertech Inc, we try to produce a wide range of ship designs that combine practicality, technology, and robustness. Although, we also like to throw it all out of the window and go overboard every now and then. Current Completed Ships...
    10. Trekkerjoe

      Programmable Robotic Hand 2.0

      I said I would make this thread. Let's start things off with a GIF of it in demo mode: Hopefully I've got your attention now. A quick rundown of the features: 15 36bit memory cells, not counting the cache and corresponding reference cells. Enough storage for 15 gestures. Individual joint...
    11. Trekkerjoe

      Recognized by Council Ability to Shift-C Logic Blocks.

      I was working on an insane logic project involving memory cells, and I had realized that I needed to hook them up to OR blocks to output when they have data. Naturally, I predicted another huge grind selecting all forty T-flip-flops and setting the ORs as a slaved logic block for each of my...
    12. Trekkerjoe

      Bug Rail turrets causing teleporting

      Ok, I said I would report this bug, so here it is. The majority of the documentation is in this thread. http://starmadedock.net/threads/rail-turrets-and-walkers-dont-mix.7835/ Basically, when you have a rotation/elevation rail turret mounted on an entity, this happens: When bumped or otherwise...
    13. Trekkerjoe

      Rail Turrets and Walkers Don't Mix

      Ok, so I had been working on mecha a while back, making tremendous progress with their development. I had defied the lack of friction, by using plex doors to fake it successfully. My latest design, the Mecha Wolf, included a fancy turret, so that you could aim, shoot and drive all from the...
    14. Trekkerjoe

      Implement Friction Between Undocked Entities

      It's been a while, been waiting for the new update to come out, so please pardon my absence. Anyway, down to the point: I have seen some of the crazy things you can do with the new system, and quite literally woke up today with the idea that I would build mech walkers. Please correct me if I'm...
    15. Trekkerjoe

      Questions about the blueprint system and planet cores.

      Inquiry 1: Ok, so I noticed something peculiar about the new blueprint GUI. The total lack of an upload button. Has the system changed? Is the blueprint system now local? Or did my game notice I was hosting a single player world, and simply treated my blueprints as local? Inquiry 2: Planet...
    16. Trekkerjoe

      Copy/Paste: Option to Delete Prefabs

      This seems to be the only missing feature in copy/paste. There is a save option, but no option to delete. Hopefully this get's implemented, but in the meantime: What file do I have to open in order to delete there prefabs? I really want to get rid of the 'T_' and 'Automatic' clogging up my prefabs.
    17. Trekkerjoe

      Recognized Ability to Add Descriptions to Waypoints

      Basically in the title. This occurred to me when I was making waypoints to asteroid fields. I just want to name my waypoints like this: 'Resource Extraction point 1A' with all the resources that could be found entered into a description box. It's just one of those things you probably won't...
    18. Trekkerjoe

      Bug (SOLVED)Block distortion ingame

      Ok, after hours of trying to get starmade to launch, I finally got it to run but... Here is my config file: Any help solving this problem is appreciated.