Bug Rail turrets causing teleporting

    Joined
    Mar 1, 2015
    Messages
    291
    Reaction score
    176
    • Wired for Logic
    • Community Content - Bronze 2
    • Purchased!
    Ok, I said I would report this bug, so here it is. The majority of the documentation is in this thread. http://starmadedock.net/threads/rail-turrets-and-walkers-dont-mix.7835/

    Basically, when you have a rotation/elevation rail turret mounted on an entity, this happens: When bumped or otherwise moving on its own, the entity just jumps back to it's beginning position. If you mount a rotation only turret, this bug is absent. This happens irrespective of mass.

    I have observed similar jumping around on bumped asteroids, but don't see any other reasonable connection between the two phenomena, especially due to the fact that the asteroids did this before the rails update.

    Is this bug already known? If not, I will submit a formal bug report.
     

    kiddan

    Cobalt-Blooded Bullet Mirror
    Joined
    May 12, 2014
    Messages
    1,131
    Reaction score
    358
    • Top Forum Contributor
    • Legacy Citizen 4
    • Purchased!
    Has this been fixed recently? I have some ideas for mech battles on planets and what-not and I don't want to make a bunch of mechs relying on turrets and then see them teleport backwards. :P