Search results

    1. Planr

      Adam McBadass Jensen

      Adam McBadass Jensen
    2. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      Dear god what the hell is that it looks like the stuff I have nightmares about
    3. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      You must really hate Bench then for this, huh? You talk about competition; having to fight others using this same tech will definitely create more intense competition for you. Like you said, it's a game, so quit being so butthurt that you're no longer the sole person who knows how to do this...
    4. Planr

      Starmade Logic Tutorials

      Um ok
    5. Planr

      Starmade Logic Tutorials

      ????
    6. Planr

      Starmade Logic Tutorials

      lol, wrong thread?
    7. Planr

      Starmade Logic Tutorials

      Hey Bench, would you possibly be able to do a tutorial for us on Logic jumpdrives?
    8. Planr

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      It really would be nice to have more customizability options with jumpdrive. On that note however I really think something needs to be done about jumpgates cause right now they are the redshirts of faction property in starmade.
    9. Planr

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      This is a really cool idea. I've never even thought about the prospect of using jumpdrive as a weapon slave.
    10. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      Still wondering what SCHINE will do regarding jumpgates and this. Incap is right that jumpgates need some serious buffs to their functioning, but this logic jumpdrive, as it is now, isnt very balanced either.
    11. Planr

      SPACE WHALES CONFIRMED!

      YAY SPACE WHALES ^_^
    12. Planr

      Recognized by Council Scaling missile HP

      100% agree. However I am betting that even with some buffs, the immense amount of PD I use on my ships will thankfully still be able to save my hide from these missiles.
    13. Planr

      Are rockets UP?

      Missiles are actually really good against ships for anti-hull/armor purposes, but they've been nerfed so much in terms of power costs that its still quite difficult to get much good done with them. You have to spam missiles at the enemy in order to overwhelm PD, which also tends to lag like shit.
    14. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      and also assuming the enemy isn't moving too fast in a direction other than the one you are moving fast in.
    15. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      Well maybe do that if you know where the enemy's base is at so you can spy on that specific ship which you will later fight, cause its not like you can do buildmode spying while in combat... lol you'd just open yourself up to get roasted
    16. Planr

      Look captain, no hands! (Auto-Jumpdrive!)

      The charge is only affected if you damage one of the jump blocks. For a logic drive, all you'd need is one jump block per computer, so you'd have to be quite precise/know where to hit in order to knock out the logic drive's charge. Also dont forget that since its all multiple drives charging...
    17. Planr

      I'm new to the game. How do weapon systems work?

      Generally this is true but missiles in general can be next to useless if the enemy ship has point-defense turrets.
    18. Planr

      I'm new to the game. How do weapon systems work?

      First thing to know is that no matter what weapon combination you use, you will do the same relative amount of DPS regardless of how you combine your weapon setups. This basically means a cannon-beam setup with 100 total blocks will do the same overall DPS as a 100-block cannon-cannon setup...
    19. Planr

      How do "offensive points" work?

      Offensive points are based on how edgy you built your ship, if it can trigger people, and whether or not you gave it a fedora and a neck-beard.