- Joined
- Jun 21, 2015
- Messages
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- Reaction score
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I've first posted this on the Steam forum, and was told to repost it here to get more/better answers-
I made a simple "turret design", and created 4 different turrets with it. They are the same, except for the armour colour, and the type of the main and slave weapon systems (both always have 62 modules each, that is 100% slave). But each variant has a totally different value for "offensive points". I do not really know what to think of that. I was told to give the weapon systems stats, to make sense of those "offensive points".
1) "Sniper" : 1,554,788 offensive points (strongest)
Main: cannons
Total blocks: 62 in 2 groups
DPS: 620
Power usage: 6820
Work unit (times 2):
TotalDamage/Projectile: 2480
Penetration: 18
CannonSpeed: 3000
Range: 6000
Shots: 1
Reload(ms): 4000
PowerConsumption: 27280
Slave: damage beams
Total blocks: 62 in 3 groups
Work unit (times 2):
Damage/Tick: 300
Tick Rate: 0.2
Dmg/sec: 1500
Penetration: 3
Range: 1000
CoolDown: 5 sec
BurstTime: 1 sec
PowerConsumption: 3600
Work unit:
Damage/Tick: 20
Tick Rate: 0.2
Dmg/sec: 100
Penetration: 1
Range: 1000
CoolDown: 5 sec
BurstTime: 1 sec
PowerConsumption: 240
2) "Sniper Missile" : 211,977 offensive points
Main: missiles
Total blocks: 62 in 2 groups
Work unit (times 2):
Type: LockOn
Damage/Missile: 55800
Radium: 12
MissileSpeed: 594
Range: 9600
Shots: 1
Reload(ms): 45000
PowerConsumption: 285975
Slave: damage beams (SAME AS #1 "Sniper" )
3) "Machine Gun" : 64,726 offensive points
Main: cannons
Total blocks: 62 in 2 groups
DPS: 620
Power usage: 6820
Work unit (times 2):
TotalDamage/Projectile: 62
Penetration: 1
CannonSpeed: 1500
Range: 2000
Shots: 1
Reload(ms): 100
PowerConsumption: 682
Slave: cannons
Total blocks: 62 in 3 groups
DPS: 620
Power usage: 7440
Work unit (times 2):
TotalDamage/Projectile: 300
Penetration: 4
CannonSpeed: 1500
Range: 2000
Shots: 1
Reload(ms): 1000
PowerConsumption: 3600
Work unit:
TotalDamage/Projectile: 20
Penetration: 1
CannonSpeed: 1500
Range: 2000
Shots: 1
Reload(ms): 1000
PowerConsumption: 2400
4) "Missile Spam" : 18,301 offensive points (weakest)
Main: missiles
Total blocks: 62 in 2 groups
Work unit (times 2):
Type: DumbMissile
Damage/Missile: 1240
Radium: 6
MissileSpeed: 445
Range: 3200
Shots: 1
Reload(ms): 1000
PowerConsumption: 6355
Slave: cannons (SAME AS #3 "Machine Gun" )
How can the "Sniper" turret be 85 times more "offensive" then them "Missile Spam" turret? Should I only use Sniper turrets then?!? I would have expected that different turrets with the same design and same amount of weapon modules would be quite similar in "offensive power", maybe at worst twice as good/bad as a different design.
[DOUBLEPOST=1442148647,1442148511][/DOUBLEPOST]Great! It took me for ever to type this, and the forum totally destroyed my formatting; I hope it's still readable...
I made a simple "turret design", and created 4 different turrets with it. They are the same, except for the armour colour, and the type of the main and slave weapon systems (both always have 62 modules each, that is 100% slave). But each variant has a totally different value for "offensive points". I do not really know what to think of that. I was told to give the weapon systems stats, to make sense of those "offensive points".
1) "Sniper" : 1,554,788 offensive points (strongest)
Main: cannons
Total blocks: 62 in 2 groups
DPS: 620
Power usage: 6820
Work unit (times 2):
TotalDamage/Projectile: 2480
Penetration: 18
CannonSpeed: 3000
Range: 6000
Shots: 1
Reload(ms): 4000
PowerConsumption: 27280
Slave: damage beams
Total blocks: 62 in 3 groups
Work unit (times 2):
Damage/Tick: 300
Tick Rate: 0.2
Dmg/sec: 1500
Penetration: 3
Range: 1000
CoolDown: 5 sec
BurstTime: 1 sec
PowerConsumption: 3600
Work unit:
Damage/Tick: 20
Tick Rate: 0.2
Dmg/sec: 100
Penetration: 1
Range: 1000
CoolDown: 5 sec
BurstTime: 1 sec
PowerConsumption: 240
2) "Sniper Missile" : 211,977 offensive points
Main: missiles
Total blocks: 62 in 2 groups
Work unit (times 2):
Type: LockOn
Damage/Missile: 55800
Radium: 12
MissileSpeed: 594
Range: 9600
Shots: 1
Reload(ms): 45000
PowerConsumption: 285975
Slave: damage beams (SAME AS #1 "Sniper" )
3) "Machine Gun" : 64,726 offensive points
Main: cannons
Total blocks: 62 in 2 groups
DPS: 620
Power usage: 6820
Work unit (times 2):
TotalDamage/Projectile: 62
Penetration: 1
CannonSpeed: 1500
Range: 2000
Shots: 1
Reload(ms): 100
PowerConsumption: 682
Slave: cannons
Total blocks: 62 in 3 groups
DPS: 620
Power usage: 7440
Work unit (times 2):
TotalDamage/Projectile: 300
Penetration: 4
CannonSpeed: 1500
Range: 2000
Shots: 1
Reload(ms): 1000
PowerConsumption: 3600
Work unit:
TotalDamage/Projectile: 20
Penetration: 1
CannonSpeed: 1500
Range: 2000
Shots: 1
Reload(ms): 1000
PowerConsumption: 2400
4) "Missile Spam" : 18,301 offensive points (weakest)
Main: missiles
Total blocks: 62 in 2 groups
Work unit (times 2):
Type: DumbMissile
Damage/Missile: 1240
Radium: 6
MissileSpeed: 445
Range: 3200
Shots: 1
Reload(ms): 1000
PowerConsumption: 6355
Slave: cannons (SAME AS #3 "Machine Gun" )
How can the "Sniper" turret be 85 times more "offensive" then them "Missile Spam" turret? Should I only use Sniper turrets then?!? I would have expected that different turrets with the same design and same amount of weapon modules would be quite similar in "offensive power", maybe at worst twice as good/bad as a different design.
[DOUBLEPOST=1442148647,1442148511][/DOUBLEPOST]Great! It took me for ever to type this, and the forum totally destroyed my formatting; I hope it's still readable...