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    1. Pacific_Jim

      Cannon/beam rebalance vs Missiles (+realism, coooool!)

      Punch through needs the soft cap removed for everything other than cannon-slave, for block destruction on larger ships it's kind of worthless outside of rapid fire. Explosive needs to be buffed as well, I would suggest giving it a radius capped with whatever slave you're using (cannon kept as...
    2. Pacific_Jim

      Gigantism

      Honestly, I'd rather not overpower titan sized ships then they already are. Currently, they're pretty damn powerful but they're vulnerable to numbers without proper support in place, which is exactly how it should be. Adding fuel to the equation in all honesty would likely render them useless...
    3. Pacific_Jim

      Combat Logic (Hotbar Keybinding, Faster Clocks, Click-And-Hold Button)

      If the HP system is going to be based on percent of blocks lost then explosive and punch through need a pretty thorough reworking. Personally I would keep the Punch through soft cap for rapid, removing it for every other combo, and buff explosive in some fashion. Nerfing rapid from its current...
    4. Pacific_Jim

      HP based mining

      I would be entirely for that, assuming it wasn't too big a performance hit.
    5. Pacific_Jim

      Gigantism

      To expand on this a little, big ships take a pretty sizable time and effort investment to spawn even if they're pre-built. And for that time and effort you could have easily acquired enough smaller ships to take one out. Once the AI gets the fleet functionality this will only get more true, as...
    6. Pacific_Jim

      HP based mining

      Fixed targets are at a disadvantage compared to ships. Sniper missiles should even let you soften up the turrets without getting into lag range. A well prepared Aggressor definitely has the advantage here. And the non-prepared aggressor shouldn't be capturing planets, that kind of thing should...
    7. Pacific_Jim

      Rich Ore and Unstable Ore: Ending Orbital Mining and Making Surface Mining Fun

      Personally I would rather have planet mining be a slower, but more sustainable alternative to asteroid mining. The way I would see it is you set up a planet base, build a mining rig as part of the structure then can more or less just leave it running, with maybe a link directly to your refinery...
    8. Pacific_Jim

      Implemented A way to prevent jump drives?

      I'm not opposed to interruptible jump drives, but I would rather have the ability to trace jumps.
    9. Pacific_Jim

      Realism

      Like others have said, the game being fun comes before realism. "Realistic" features that bog the game down with no meaningful addition to the end user's enjoyment have no place. I would like to see some realism in a couple of areas where it actually benefits, like handling, collisions and the...
    10. Pacific_Jim

      Salvaging dead pirate stations and derelict

      I really wish we could NPCs for storage raiding, reduce the busy work involved.
    11. Pacific_Jim

      HP based mining

      I could definitely go for this. And as for Core based mining, yeah that sounds even better really.
    12. Pacific_Jim

      HP based mining

      I think it's safe to say one of the biggest problems with planetary mining is the lag stemming from how many blocks are being affected at once. I think a solution to this may to combine salvaging with the HP system, and instead of grabbing objects block by block you keep a salvager on it until...
    13. Pacific_Jim

      Turrets category in the Community Content area

      I think splitting the Community Content into types of ships ie (shuttle, fighter, miner, carrier, turret, pirate etc) would make finding what you want on there much easier. That said, this thread would be more appropriate in Site Suggestions.
    14. Pacific_Jim

      Salvaging and combo weapons

      I'm not really the biggest fan of mining in this game, so I could definitely go for some Salvage Pulse Missiles. Actually, how would this affect the lag from planet salvaging? In my experience blowing things up is much less laggy than salvaging.
    15. Pacific_Jim

      Curious Fuel Survey

      I'm against it for a couple of reasons, one of which you outlined above. Mining for resources is boring, adding more things you have to grind for is only going to negatively impact the game. And since the universe is infinite, you can always just grind for it. It doesn't stop anyone doing...
    16. Pacific_Jim

      Rejected Rails as a option not a replacement

      I can confirm mass undocking works. You can even set up sequential launch really easily, so you can stack more drones in a given rack and have them launch in waves (this is laggy as all hell at the minute, at least on my computer). If not you can just use rail units in the same way you'd use the...
    17. Pacific_Jim

      The ultimate drone R&D thread

      You can pretty much use old designs with rail modules instead of docks can't you?
    18. Pacific_Jim

      Solutons to discourage gigantism?

      The way it should be is one on one the bigger ship (assuming it's well designed) should have a serious advantage, not only because of the time spent building the thing but also because of the resources needed in fielding it. That said, without support it should be vulnerable to a fleet of...
    19. Pacific_Jim

      Planned Better Solar Systems (More Cool Stuff!)

      Currently moons would seem a bit redundant, since planets are already pretty small. These are really good ideas though, something I would like though is something to do with planets beyond strip mining them.
    20. Pacific_Jim

      Crafting vs Buying

      After you get a big enough mining ship and a decent factory set up for mass production you get blocks much quicker than if you were to buy them, since you don't have to contend with shops running out of stock.