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    1. Pacific_Jim

      Accessibility for new players.

      I feel one of the biggest flaws Starmmade has in its current form is it's very off putting for new people, who don't necessarily have the time or inclination to check out the community. I have a few friends who have given it a try and the reaction is usually the same, it's complicated, obtuse...
    2. Pacific_Jim

      Mirror mirror on the wall, will schema fix his game at all?

      I think the game could do with a way to mine planets without tearing them apart. I would suggest planetary mining bases or something similar, that extract ores and crystals whilst leaving the planet intact, stopping the game from having to render all those blocks being removed.
    3. Pacific_Jim

      Please stop penalizing 'roleplaying' builds

      I think keeping box dimensions for turn rate will still work, I just feel that the upper limit before you hit 1.0 should be increased, so 100-200 or so metre ships handle better than they do, but 500m or so ships are still as sluggish.
    4. Pacific_Jim

      NPC Fleets

      AI fleets are a planned feature I believe, which is why the AI section of the menus has a fleet tab. As far as I can tell there will be a similar restriction of how many you may directly command as there is for NPCs (5 I believe? I never really use AI crewmates), though with custom scriptable AI...
    5. Pacific_Jim

      Player vs Environment

      I think as far as building mechanics go Starmade is already pretty solid, there's still some way to go but honestly, for the most part it's in a pretty good place. Something the game lacks however, is a fun, lasting PvE element. so this thread exists to catalogue ways to improve upon this. My...
    6. Pacific_Jim

      AI modes

      I believe AI modules are going to be phased out to make room for a more expanded NPC system. One of the things this will entail is support for coding individual AI scripts for each NPC so uses can have customized AI fleet members. I don't see why the option to share AI scripts between players...
    7. Pacific_Jim

      starting the game, day 1

      I think when the quest system is properly implemented some of them should be dedicated to tutorial missions, either as R&D missions where you're tasked with making ships with certain specs/features (to teach players shipbuilding mechanics), simple crafting tasks or tasks involving managing NPCs...
    8. Pacific_Jim

      Effective Pirate Base Elimination

      Something I find works well is to make a stealth ship as a scout, fly over the station and use build mode to hunt down the location of the faction module. After that head back into my main ship and make a death or glory run to the faction module with a punch through laser, finishing up the...
    9. Pacific_Jim

      Docking Rail and AI ideas.

      I'm aware this thread may be a bit redundant pretty soon with the docking overhaul being fairly close around the corner, but I have a few ideas on how this may be implemented in a way that makes carriers fun to play without too much hassle. First of all keep the current docking module and...