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    1. Pacific_Jim

      "HP Damage Penalty from systems amount" question

      The main advantage here is capital vs capital fights don't take forever, while fights between fighters aren't over instantly. Even an attack from another smaller ship takes proportionally more damage away from a fighter.
    2. Pacific_Jim

      That HP system......

      For splitting your ship up I don't really know. I'd guess you have the advantage that if a section gets destroyed your ship doesn't suffer a penalty, but the "main" section of the ship would be quite fragile since it isn't getting any HP from the other segments. Would be an interesting ship to...
    3. Pacific_Jim

      0.19320 release config changes

      Honestly, I think replacing blocks should cost the blocks themselves. It would still be better then we have now, I don't think I've ever manually repaired a ship since very early on, it's always just scrap it and get a new one.
    4. Pacific_Jim

      Disabling Systems after HP % is Pointless, PART TWO!

      After playing around with a few different sizes of ships I gotta say the debuff system seems to be more appropriate the bigger your ship is. On smaller ships it's not really noticeable, compared to power reactor lines breaking or your computers being destroyed, but on a ship where you have...
    5. Pacific_Jim

      Power

      The attacker is only over powered for now, once the AI is at the point where we can tell a ship to guard a sector defenders have basically won.
    6. Pacific_Jim

      Starting Items

      They were taken out when the new stations came in I believe (I imagine the spawning and pathfinding mechanics on user generated objects wasn't worked out fully, but that's pure conjecture on my part), but we're getting procedurally generated aliens relatively soon.
    7. Pacific_Jim

      AI aiming at blocks

      http://starmadedock.net/threads/starmade-v0-19282-putting-more-fun-into-battles-also-boarding.8139/page-5#post-120561 By the sound of it specifically system blocks.
    8. Pacific_Jim

      Starting Items

      I double checked before posting, everything is for sale.
    9. Pacific_Jim

      AI aiming at blocks

      In the release thread for the HP update Schema did mention that AI will eventually aim at systems.
    10. Pacific_Jim

      On the Efficiency of Rail Turrets

      A way to solve that would be an easy method to toggle AI on and off, so when you stow it the turret switches off, with the range of motion it would have while deployed saved.
    11. Pacific_Jim

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Honestly, a lot of old ships work just fine for me. Other than missile-fighters nothing has really taken a hit performance wise that I've tried.
    12. Pacific_Jim

      Recognized Add 'Repair/Reboot all docked entities' option at Shop

      For computer functionality something I would love is a way to activate the AI/faction module on anything in the docking chain of the entity you're in during build mode, but that's a different topic really.
    13. Pacific_Jim

      Starting Items

      You can buy them from the shop, for grossly inflated prices.
    14. Pacific_Jim

      Recognized Add 'Repair/Reboot all docked entities' option at Shop

      If not at shops I definitely want this as a shipyard feature. Drone racks are cool and all, but getting them set up can be a pain.
    15. Pacific_Jim

      Increase Torch power, disable block placement during boarding attempt

      True, I was suggesting a fix for one specific problem. As it stands right now, boarding isn't really practical.
    16. Pacific_Jim

      Increase Torch power, disable block placement during boarding attempt

      I have a solution to that. Let Astronauts choose their alignment angle. I kind of wish we had that feature already.
    17. Pacific_Jim

      Disabling Systems after HP % is Pointless, PART TWO!

      If the time frame before destruction were tighter you'd need a pretty hefty salvager to be able to pull that off. And salvaging a non-overheating ship is impossible, so stealing an intact ship is only possible through boarding. Salvage beams also can't pick up cargo or loot clouds. And as for...
    18. Pacific_Jim

      Disabling Systems after HP % is Pointless, PART TWO!

      It adds a bit of immersion, as your ship begins to take damage its performance gets worse all round. And I wouldn't say boarding is a gimmick. Incomplete, but that's too be expected. Something I would recommend is speeding up the self destruct sequence, forcing players to disable (or head on...
    19. Pacific_Jim

      Disabling Systems after HP % is Pointless, PART TWO!

      Honestly, the debuff is slight enough that it doesn't feel crippling, while still having a bit of a presence. I'm not especially fussed by it either way, but it's not really a bother. My disappearing weapon computers on some of my ships on the other hand is a much bigger penalty :P
    20. Pacific_Jim

      Gigantism

      Smaller ships seem to benefit from the recent overhaul in the survivability department more than you would think. Advanced armour eats hits pretty well, and do their small size their armour is pretty much always going to get hit, giving you the armour bonus. They're not going to be tanking...