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    1. Pacific_Jim

      Gigantism

      The bigger a ship is the less blocks you have to remove proportionally. Pulse missiles are very effective, from any size really, so a dedicated bomber is viable for when the shields are down.
    2. Pacific_Jim

      Disabling systems after HP % is Pointless

      Stealth ships are really good for finding a blind spot. If you're on a server with some beefier pirates I find a good thing to do early on is attack a station to bring in reinforcements then bump on stealth, find the ship of your choosing and have fun pirating pirates. Note: There is so much...
    3. Pacific_Jim

      That HP system......

      Pierce and Punch Through should both be working fine as far as I know. Armour doesn't give you any extra health, but it increases your "armour hp". While you have armour HP you take half damage from everything. So having a fair chunk of armour is a good thing. Advanced Armour is also really...
    4. Pacific_Jim

      Question about the Torch

      A machine gun turret or missile turret should make short work of an astronaut, without needing too much space. You could also try hiring NPC guards?
    5. Pacific_Jim

      Proper Measurement for ship strength

      Honestly, they kind of can't. Maybe they could scrap everything they've got so far, but that's a very unreasonable suggestion. Even then, is there any viable alternative to the system of "more blocks placed = more whatever that block does? Because I honestly can't think of one. What they can do...
    6. Pacific_Jim

      Proper Measurement for ship strength

      It's far too early too say how much the HP system will affect things as far as shielding goes (ion weapons and missiles could handle armourless ships pretty nicely in theory), but I do mostly agree at the moment. Once shipyards, repairs and the like are finished, and fixing up damaged ships is...
    7. Pacific_Jim

      Proper Measurement for ship strength

      I'd really like to the missile set up a 500 mass ship that can do that kind of damage, especially with point defence being buffed now. The only thing I can think of is Pulse Missiles at point blank range, assuming the ship in question has lost its armour.
    8. Pacific_Jim

      Astronaut teleporting in ships.

      I was giving the new boarding tools a try on a large ship with a pirate AI set, and it would occasionally teleport me to random spots on the ship while I was using the blowtorch. This happened frequently enough that cutting through something like a faction module was basically impossible.
    9. Pacific_Jim

      Ship Grappling Beam: Boarding Pods, Fighters and More!

      I haven't had chance to download the update yet, but first thing I'm doing is spawning in a pirate capital and boarding it. I imagine stealth ships will be awesome for this, which brings me to your suggestion. Being able to align in a stealth ship sounds pretty overpowered, since you could make...
    10. Pacific_Jim

      New Blocks Antimatter-reactor + antimatter Storage

      Docked reactors are more for large ships, as a way to work around the power soft cap. Each reactor has its own soft cap, so you can squeeze more power out without using as much space. The trade off here is the reactors are fairly vulnerable to pulse missiles, and I suppose as of now won't give...
    11. Pacific_Jim

      New Blocks Antimatter-reactor + antimatter Storage

      Pretty sure that is the interior, just with a wall missing so the reactors can be moved inside.
    12. Pacific_Jim

      Astronaut Running Animation

      The actual animation I don't think is that bad, but what does need fixing is the effect it has an moving non-stationary object. When I was wandering around a ship with an autopilot the animation looked like it was resetting itself constantly.
    13. Pacific_Jim

      Blueprint - Fill From Shop

      As long as the shop actually has the stuff in stock I don't see why this wouldn't be great. Actually filling the blueprints can be a bizarrely long process for smaller ships at the moment.
    14. Pacific_Jim

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Torches sound awesome. The beam changes sound pretty bonkers as well, gonna have some fun with this.
    15. Pacific_Jim

      Proper Measurement for ship strength

      Then put them inside?
    16. Pacific_Jim

      Proper Measurement for ship strength

      Docked reactors are a very good solution of your ships is big enough to really make use of them. Though, people are perfectly capable of making some gorgeous ships with the existing mechanics. You just have to be aware that compared to a real ship a large portion of your interior is going to be...
    17. Pacific_Jim

      Cloak Overhaul

      I'm hoping if there is a possibility it's still very difficult to pull off. A stealth ship should be unable to stand up to a "regular" ship of similar mass in a one on one fight, just for balance reasons. A cosmetic option to improve the look of a ship without improving its chances in combat...
    18. Pacific_Jim

      Cloak Overhaul

      With the upcoming changes making different blocks have different mass I have a question that might be relevant, is cloaking power consumption tied to mass or block count? If it were mass that help some, with hull blocks accounting for half as much as before. Down the line I would be up for a...
    19. Pacific_Jim

      Proper Measurement for ship strength

      I haven't given it a try myself, but from what I've read from the latest dev blog discussion different types of blocks have different mass., so decorative blocks increase your mass by much less than other kinds. Lancakes post is quite informative, and can be read here...
    20. Pacific_Jim

      Gigantism

      While I'm still not entirely convinced by the idea fuel being exclusive to jump drives would probably be the best way to go about it. Makes the number one issue in warfare logistics, since you have to worry about how you can actually get something somewhere. Now back onto the subject of...