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    1. Pacific_Jim

      What did you do in Starmade today?

      Did a quick Isanth Zero overhaul, making a pretty good light explorer out of it.
    2. Pacific_Jim

      Isanth Frontier 1.0

      The Isanth Frontier is a refit of the iconic Starmade ship (specifically the Isanth Zero), redesigned from a fairly substandard fighter to well suited small exploration craft. Only minimal work was done to the exterior, to make it match more other ships I'm working on, though the interior had a...
    3. Pacific_Jim

      Read by Council AI Assisted Aim

      I might make another suggestion topic on the matter to be more in depth, but honestly I think the opposite approach more be a better way to balance the difference between AI and player aim. Remove the difficulty setting, tie the aim accuracy to the NPC/AI system operating the weapon. Bobby AI...
    4. Pacific_Jim

      Read by Council AI Assisted Aim

      As someone who can't aim particularly well I gotta say I'm against this. It's not particularly hard to hit slower moving targets, and for faster moving targets either move in closer, or if your ship is too slow to dogfight with them use turrets, it's kind of what they're there for.
    5. Pacific_Jim

      Suggested Turret control computers

      I can't say I agree with that really. Maybe as an optional thing, for example placing a computer (or an NPC or whatever) could let you turn off shield chargers of thrusters for better power management, but forcing more computers for it punishes smaller ships, where blocks can be at a premium.
    6. Pacific_Jim

      Suggested Turret control computers

      Interface would also work. Actually, I would prefer this to be packaged in with the quarters system or control chairs.
    7. Pacific_Jim

      Suggested Turret control computers

      Something that may benefit ships is a better way to manage turrets. First of all a turret control computer, which is placed on the mother ship, highlighted with "C", then you select a turret port with "V" and from that computer can access the turret, allowing for players (or NPCs) to control a...
    8. Pacific_Jim

      When do we 'lock-in' ?

      By this point I think most of the games core mechanics should left more or less as is, beyond a few balancing tweaks (at least, as far as ship building goes, factions etc still need some major work). Any other core mechanic changes should be in addition to what we already have (for example, the...
    9. Pacific_Jim

      Thermite is Fun!

      Which would make them completely pointless.
    10. Pacific_Jim

      Thermite is Fun!

      I imagine there could be some difficulty in getting the game engine to do that (similar to how moving the core would be more complicated then people imagine, and it would almost definitely exclude things like elevators and other moving parts of a ship. Essentially anything that moves will need...
    11. Pacific_Jim

      Cannon with explosive effects

      Explosive it good for cannons that are already punching through a lot, so usually big cannons.
    12. Pacific_Jim

      Tetsudo heavy carrier frigate 1.0

      The Tetsudo is a hybrid between a heavy frigate and carrier, intended for multi-role use, particularly dealing with larger pirate fleets or assaulting stations. It features a roleplay friendly, if a little spartan, interior accommodating 22 crew members (more if bed sharing), complete with...
    13. Pacific_Jim

      Custom NPC Races or Factions

      Dunno about races but custom, and procedural generated, NPC factions are planned. If the development timeline is anything to go by it's one of the next things.
    14. Pacific_Jim

      Devote One Development Cycle to Fixing Shipyards

      Alternatively NPC ran ship yards could work, where you can see your ship being built.
    15. Pacific_Jim

      What did you do in Starmade today?

      Got the Drone launching facilities done on the Carrier Frigate I've been working on. Now I just need weapons/systems and a bit of neatening up the exterior and I'll be done. Might need to wait until the new battery system gets added though, not sure whether the soft cap will be enough to...
    16. Pacific_Jim

      Thermite is Fun!

      There's a a good amount of things bigger ships are better at. Tanking, either with layers of armour (good look doing anything with a non augmented power tank using drone against a few layers of advanced armour with the passives up), or with shield recharge (devout a few million to shield...
    17. Pacific_Jim

      Thermite is Fun!

      Nobody "hates" big ships. They dislike gigantism, there's a difference.
    18. Pacific_Jim

      Would you call cannon-cannon-effect weapons "tier 3"?

      I really don't see what the point here is. You *could* call different weapon set ups "tiers" based on effectiveness/complexity, if you really wanted to. There wouldn't really be much point, beyond the Starmade communities innate need to classify everything, since it would more then likely just...
    19. Pacific_Jim

      Thermite is Fun!

      Pretty much the only thing that scales linearly is weapon size. Even then it's a bit deceptive, as it's only really shield damage that's linear. Penetration has some diminishing returns, and multiple outputs have a power penalty that can add up on larger weapons. Shielding, armour (well, sort...
    20. Pacific_Jim

      Thermite is Fun!

      The problem with modular building isn't just that "more ships = more lag". It's that having a fairly large entity nestled inside of a bigger entity means you have lots of fairly intensive collision calculations happening pretty much all the time. Especially in combat, where it has to share...