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    1. Pacific_Jim

      Selectable range for XYZ-Sliders.

      I think the reason why this is tied to the server config is so admins can prevent players from crashing the server. I don't see why the option couldn't be greyed out in online play however.
    2. Pacific_Jim

      Docking Beam on Pickup Points

      I don't believe that would allow for drones/fighters to remember the pick up point for redocking, so it wouldn't really work for what I believe this thread is going for.
    3. Pacific_Jim

      When do we 'lock-in' ?

      At this point universe resets are likely going to be one of the most common types of starting over I would imagine. For ships there's unlikely to be a cause to completely overhaul systems like we needed to with the weapon or rail updates, other then possibly the capital ship mechanics but we...
    4. Pacific_Jim

      Docking Beam on Pickup Points

      I gotta agree with this. I can't really think of a reason why this shouldn't be implemented.
    5. Pacific_Jim

      A few quick observations on the new auxiliary generators...

      I definitely agree about the tutorial videos. Not that I'm against having them included, but it's a poor substitute for encouraging the player to learn by doing, like for example using the quest system.
    6. Pacific_Jim

      Linking cargo to transporters

      For docking to stations you could just use a pickup point, though they would need plenty of tweaks to use since the AI can only use them to a limited extent.
    7. Pacific_Jim

      Read by Council Starship level-up system?

      To add to Lecic's question: How do you distinguish without a memory hogging list of every block destroyed?
    8. Pacific_Jim

      Read by Council Starship level-up system?

      I would NPC repair crews to be able to operate build blocks to restore a ship to blueprint.
    9. Pacific_Jim

      Linking cargo to transporters

      Something that may make handling moving cargo about is the ability to link cargo storage to transporters, allowing players to beam cargo from point to point. The main advantage to this would be for AI controlled cargo ships, since they wouldn't have to worry about docking etc. A balancing factor...
    10. Pacific_Jim

      Linking cargo to transporters

      Posted this in the wrong forum, please ignore.
    11. Pacific_Jim

      Read by Council Starship level-up system?

      We have a way to increase a ships stats. It's building a better ship. What I would be in favor of is NPC level ups, to determine things like accuracy etc, but ship stats should be left entirely in the hands of how good well designed the ship is.
    12. Pacific_Jim

      Read by Council Pirates Don't Fire On Escape Pods

      Pirates should absolutely try to either kill or capture (if the functionality exists) captives. Because firstly they never know what's actually on the pod, secondly hostages are useful, and finally you don't want anyone letting anyone know you're there and what tactics etc you were using.
    13. Pacific_Jim

      Q&S: Long time supporter first time poster

      Welcome to the forums. I believe moons and planet types are indeed planned, but details on them are currently scarce. As for disk worlds, I don't think they're coming back but in the community content you can find: City Planet Pyramid Planet Likewise with the other suggestions you made such...
    14. Pacific_Jim

      A few quick observations on the new auxiliary generators...

      Until it's practical to defend and there's actual incentive to build multiple stations I don't think we need to worry too much, hard to take advantage of an exploding weakness on an entity that doesn't take damage.
    15. Pacific_Jim

      Need help starting game

      To be honest early on you're better off building a mess of systems salvager you buy from the ship to try to get your head around power and how computer/weapon linking, as well as the build mechanics, work.
    16. Pacific_Jim

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Something else to remember is that whilst docked reactors weren't necessarily game breaking, this change also eliminates shield injectors, which where massively unbalanced.
    17. Pacific_Jim

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Honestly, none of those are as bad as far as lag goes. Except for maybe turrets, if the player goes too ham with them, or fighters/drones if too many are deployed at once. Drones are generally less laggy than you'd think as well, because most of the lag comes from checks in combat, and you...
    18. Pacific_Jim

      Read by Council Pirates Don't Fire On Escape Pods

      Scavs are the only "official" faction that are pirates (well, not counting the 2 ones we don't know about), but I would imagine that a few of the procedural factions will take up a pirate role.
    19. Pacific_Jim

      Read by Council shield overcharge block

      Swarmers aren't even that good at dealing with numbers tbh, they have a habit of grouping up on one or two targets and you can outrun them in most small ships. High regen and good turret placement work better. On the subject of regen, I'm against nerfing it really, as it stands now it's very...
    20. Pacific_Jim

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      Having them separate is a weak point though. on ships big enough to justify these having a rapid fire cannon with enough penetration to hit multiple reactors is a legitimate possibility, especially on the larger vessels.