On the other hand, the game could be optimized to handle a variety of different ship sizes working in tandem, and designed in a way to encourage fleet diversification etc instead of making the game about who can bring the biggest ship. The explosive reactors are a part of that.
Here seems like as good a place as any, though drones are pretty straight forward now. There's probably some more advanced things I'm missing, but launch rails are pretty much as usable as any push beam set up and pick up points are simple to use. The only real thing about them is it's a good...
I was under the impression that beams were meant to pierce until they hit any block with an armour rating, so beams issues against armour is probably intentional. I could be wrong there though, haven't really messed around with it.
I don't really think this thread is a useful way of looking at the game. Starmades "survival" elements are always going to come down to "Do I have a good enough ship to survive what might come after me?". There's no real need for keeping track of depleting meters etc like the typical survival...
Continued a bit of work on my new mini Battlestar project, decided to completely redo the flight pods so the drones launch outwards instead of forwards, since it makes storing them a little less laggy. Also putting more drone storage on the bottom of the ship.
This isn't even limited to reviews, the majority of the ships on CC are more aesthetically focused (not that a ship can't be pretty and effective right now), and wouldn't really be viable as a pvp ship. This is honestly trying to solve a problem that doesn't really exist.
I was more thinking grabbing the best 5 from both fleets. You could probably justify cutting the drones out but keeping them in the carrier, as a design feature of that ship. Just feels kinda weird having 2 almost identical fleets, but probably not *that* big a deal.
Something I've noticed while looking at the fleets Paullus hasn't covered yet, Tech-priest's 2nd and 3rd fleets are pretty much the same and could really do with merging.
Splitting fleets into squadrons would be a great feature for mining fleets, being able to separate miners from patrol escorts etc, or recalling mining drones but not defense drones.
I'd honestly completely rework how they function. Instead of having them choose their own target make the player aim them, there's still the niche of being able to missile spam with less power investment to override AMS.
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