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    1. Pacific_Jim

      Thermite is Fun!

      On the other hand, the game could be optimized to handle a variety of different ship sizes working in tandem, and designed in a way to encourage fleet diversification etc instead of making the game about who can bring the biggest ship. The explosive reactors are a part of that.
    2. Pacific_Jim

      The ultimate drone R&D thread

      Here seems like as good a place as any, though drones are pretty straight forward now. There's probably some more advanced things I'm missing, but launch rails are pretty much as usable as any push beam set up and pick up points are simple to use. The only real thing about them is it's a good...
    3. Pacific_Jim

      Scorpion Fleet Shipyards (WIP: Battlestar Pegasus)

      Just popping in as a reminder that your ships are good, and I'm looking forward to seeing your Basestar.
    4. Pacific_Jim

      Criss' Thread

      Meh, the official factions fleets are aesthetics first, function second tbh. They're there because they look interesting.
    5. Pacific_Jim

      Large ship stats query

      I was under the impression that beams were meant to pierce until they hit any block with an armour rating, so beams issues against armour is probably intentional. I could be wrong there though, haven't really messed around with it.
    6. Pacific_Jim

      Is Starmade going to be a Survival or RTS style of game?

      I don't really think this thread is a useful way of looking at the game. Starmades "survival" elements are always going to come down to "Do I have a good enough ship to survive what might come after me?". There's no real need for keeping track of depleting meters etc like the typical survival...
    7. Pacific_Jim

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Systeming can be really tedious on bigger ships, so I can feel your pain there.
    8. Pacific_Jim

      What did you do in Starmade today?

      Continued a bit of work on my new mini Battlestar project, decided to completely redo the flight pods so the drones launch outwards instead of forwards, since it makes storing them a little less laggy. Also putting more drone storage on the bottom of the ship.
    9. Pacific_Jim

      Ship Grappler (or Harpoon)

      A weapon/tool that allows a ship to anchor itself to another ship would be great for boarding too, gives astronauts a bit more to do.
    10. Pacific_Jim

      Public min-maxing should stop somewhere at 80..95%

      This isn't even limited to reviews, the majority of the ships on CC are more aesthetically focused (not that a ship can't be pretty and effective right now), and wouldn't really be viable as a pvp ship. This is honestly trying to solve a problem that doesn't really exist.
    11. Pacific_Jim

      What did you do in Starmade today?

      I think they're waiting until the updated stations are in before they add them, since the current stations don't have cargo etc.
    12. Pacific_Jim

      Community Fleet Contest Results!

      I was more thinking grabbing the best 5 from both fleets. You could probably justify cutting the drones out but keeping them in the carrier, as a design feature of that ship. Just feels kinda weird having 2 almost identical fleets, but probably not *that* big a deal.
    13. Pacific_Jim

      Community Fleet Contest Results!

      Something I've noticed while looking at the fleets Paullus hasn't covered yet, Tech-priest's 2nd and 3rd fleets are pretty much the same and could really do with merging.
    14. Pacific_Jim

      Filling the Gaps

      More interior rooms like rec rooms etc can be nice. Also, if you have the power left over for it a passive effect like ion can be very effective.
    15. Pacific_Jim

      What did you do in Starmade today?

      Decided to do another custom Battlestar build, have most of the hull shape done and the interior laid out.
    16. Pacific_Jim

      Public min-maxing should stop somewhere at 80..95%

      Another issue with this idea is it screws over people who use the community content to add custom pirates (and soon, fleets) to the game.
    17. Pacific_Jim

      No shapes or groups for energy to get better returns.

      Power is one of the easiest systems to work around interior though, since you proportionally need less of it compared to other systems.
    18. Pacific_Jim

      Wings and Squadrons

      Splitting fleets into squadrons would be a great feature for mining fleets, being able to separate miners from patrol escorts etc, or recalling mining drones but not defense drones.
    19. Pacific_Jim

      Public min-maxing should stop somewhere at 80..95%

      As a counter point: No, people should make what they want public.
    20. Pacific_Jim

      Missile Failure.

      I'd honestly completely rework how they function. Instead of having them choose their own target make the player aim them, there's still the niche of being able to missile spam with less power investment to override AMS.