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    1. Pacific_Jim

      An amusing competition idea Dev Builders vs Player Builders

      I would enjoy having a crack at refitting some of the official ships, see what I could squeeze out of them.
    2. Pacific_Jim

      Multiple Ship Core Types: Fighters, cap ships, flagships.

      It's also solving a problem that doesn't really exist. The balance between bigger and smaller ships currently works quite well, armour is already pretty effective, especially against missiles and there's no point in differing thrust caps, because bigger ships are already comparatively slow.
    3. Pacific_Jim

      Criss' Thread

      The weapons seemed pretty good, but it can't really take a hit. I'm expecting it to be a bit of noob-bane, since it eats shields pretty well and the missiles are good.
    4. Pacific_Jim

      Multiple Ship Core Types: Fighters, cap ships, flagships.

      Or ever. Starmades main appeal right now is the freedom you have whilst building, splitting into different hard coded "types" of ships would go against that.
    5. Pacific_Jim

      Criss' Thread

      Or he wasn't entirely aware of the release plans? Anyway, going back to the TG Frigate for a bit. Turns out from the recent stream that the things a beast.
    6. Pacific_Jim

      Community Fleet Contest Results!

      Planetary colony pack contest, like this: Z16-ColonyPack
    7. Pacific_Jim

      Planet Distance from Star Should Influence Planet Type

      A "band" system would work the best, with 3-5 different range bands, containing different planet types. Could even use this to diversify planet purpose and resource distribution to an extent, so near the star you get mercury like planets with high resource amounts, but you're at risk without a...
    8. Pacific_Jim

      StarMade Active Development Timeline

      Trouble with this is battles are already the most performance heavy bit of the game.
    9. Pacific_Jim

      Discussion about future NPC Factions and villain concept

      There's another two factions to be announced as well, and I wouldn't be overly shocked if one them is "bad".
    10. Pacific_Jim

      Denizen class Gunship 1.0

      Loaded with 4 twin linked cannon turrets, 4 long range missile turrets, 8 AMS turrets, 6 individual ion/pulse cannons and a powerful explosive beam array, the Denizen compensates for its slow speed with its heavy and versatile weaponry. Designed primarily to defend fixed positions, though...
    11. Pacific_Jim

      Larger Thruster Plumes - With Color

      For the idea, mostly. How do the plumes in the mod act when a block is placed directly behind the thruster module? Most ships I see tend to have ice, lava etc behind thrusters, and it's not unheard of to throw some thrusters into random spots on a ship to squeeze some extra speed out. On a...
    12. Pacific_Jim

      Criss' Thread

      I don't really agree there, since there's no reason you would have to start from scratch. Just save a pre-module'd up version of the ship, and you're good to go.
    13. Pacific_Jim

      Criss' Thread

      I'm gonna have to agree that procedural generation on ships isn't really the best idea, for the simple reason that procedural generation practically always ends up looking bland compared to hand crafted assets. Now, Starmade obviously has a large reliance on procedural generation by necessity...
    14. Pacific_Jim

      In Developement updating the NPC stations

      Judging by this thread StarMade Active Development Timeline we should be getting at least the updated Trade Guild stations fairly soon, either with or near the NPC faction generation or the supply/demand mechanics. As for other stations they will likely be further down the pipeline.
    15. Pacific_Jim

      Javelin Class Raider 2016-07-03

      A multi-purpose combat vessel. Built for long range support fire, though very capable as both a bomber and for a variety of long distance travel missions. Features 4 high powered ion/pulse cannons, 4 high powered pierce/beam missile tubes, 3 AMS turrets, a scanning system, an effective jump...
    16. Pacific_Jim

      Rhino Class Assault Ship 1.0

      Built as a heavy multi-role fighter craft, the Rhino can excel in a variety of combat roles. Primarily built for pure combat, though may support 2-3 crew members for an extended time making it suitable for long range escorts or patrols. Features thick armour, a jump drive, a powerful twin...
    17. Pacific_Jim

      "Cannons also have a native Punch-Through Effect"?

      I'm not sure about what percentage the actual punch through is, but punch through does increase the penetration, to the point where punch through is still probably the best effect for smaller weapon systems. And yes, you keep all of your penetration if you put an explosive effect on your...
    18. Pacific_Jim

      Building things should be mostly optional.

      Whilst I don't think the main appeal of Starmade will ever not be the building, I do agree that still having a worthy game experience even if you ignore it is a decent benchmark to aim for.
    19. Pacific_Jim

      Creating in game npc factions.

      This would be the ideal. I would at the very least expect that the procedural factions are stored in some way that allows expansion. As well as giving the player/admin more variety and customisation it would allow players to have copyrighted factions. It's a good idea and I can't really see the...
    20. Pacific_Jim

      Fleet AI is atrocious.

      This. The optimist in me would like to imagine that they're trying to tick all the boxes for major features they want before they go in and rework/polish the features once they're all in, but for now it's not really usable for much at all.