So after reinstalling Java, upping my memory allocation as high as I can get, lowering my max segments I've gotten up to a whopping 5 seconds of play time before the game just crashes. can't think of anything else to try really.
More realistic. They can turn at a similar speed to small ships in Starmade, and can strafe (but not quickly). Basically, the player can already move like them, just not the AI. I think what would work best is to be able to save some settings on the ship (ie thrust set up, weapon preference...
Fleet mining definitely needs a huge improvement, though I doubt the current incarnation was ever anything but a place holder. Something we really need is the ability to send miners out to track down asteroids and mine unloaded.
Fleet mining is really bugged right now. From the sounds of it you might be able to use a wireless logic activated auto-mining set up on the mining drones, but it would only get you so far.
I'm not especially bothered by the size of planets really, though they could stand to be bigger I guess. The actual problem is the lack of stuff on a planet when you get there. More cities, ruins, reasons to explore and things to find please.
An easy to manage option for making multiple fleets might work better to be honest, since you could easily reassign the defense ships to other tasks whilst you're not mining. Just give a "defend" x function.
This. Once you get to a handful of ship the 1/3 rule for mass is in full kicks in and the smaller ships will win the majority of the time. Of course, as the AI is errr, a bit lackluster at the moment this only really works for players (or drones), but that should improve in time. This is a...
Keep the existing power system as is tbh. Only thing that's needed is an overhaul/replacement for docked reactors, mainly for performance reasons. I'd suggest an Advanced reactor system, where each advanced reactor takes up a similar amount of space to a docked reactor, with a either a...
I don't really remember what's new or not, but I don't remember whether the "reasons to explore" was in the previous iteration. Either way it looks like the new factions are making it in fairly soon, which I'm looking forward to.
Pretty much all of this is definitely overkill. What Warheads really need is an effective delivery method, so either a buff to shoot out rails or an AI setting that can ram.
One approach to balancing it could be to show how much territory in a particular galaxy/bit of the universe is under control by that group, which could determine the size/strength of their fleets. That way if you're looking for a fight you'll know what you're getting in for. So a single system...
Single player, because I can't really be bothered with joining a faction or w/e at the moment. Multiplayer also seems like a bigger time investment, which is kind limited for me.
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