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    1. Pacific_Jim

      Pacific_Jims stuff and things

      The centers of all of the corporations activities, the hub stations are large and exorbrant. They feature many publically accessible amenities, such as a market district, entertainment, hotel suites, multiple bars and restaurants and even public factories, allowing the station to serve as a...
    2. Pacific_Jim

      Pacific_Jims stuff and things

      As of yet Un-named evil corporation Inspired by Proto-gen from The Expanse, the corporation started as a small research company though have grown into an interstella power in their own. The corporation specialises in xeno-biology, though as they expanded they began to extend they reach into a...
    3. Pacific_Jim

      Pacific_Jims stuff and things

      Yeah, would look better. I struggle to get angles I like outside of build mode however.
    4. Pacific_Jim

      Pacific_Jims stuff and things

      The largest variant discovered, the Warrior is found deep within their territory usually protecting the nest. Slow, lumbering but reasonably tough, the Warrior wards off attackers with several small symbiotic entities acting as turrets, as well as a strong charge beam (Note: that it's way to...
    5. Pacific_Jim

      Pacific_Jims stuff and things

      Unknown Species A bizarre race of bio-mechanical entities found living in space, characterised by their strange, mishappen and almost horrific appearance. Whilst they function akin to a space ship, appearing to mimic ship functions, observers have noticed they appear grow as a regular life...
    6. Pacific_Jim

      Pacific_Jims stuff and things

      Pending: Currently working on a couple of space stations for the Colonial Union, a smallish outpost and a large shipyard, but they're on the back burner due to having a few things on going.
    7. Pacific_Jim

      Pacific_Jims stuff and things

      Listed seperately because I'm probably not going to package them in. The Battlestars are battleship/carrier hybrids supplementing heavy armour and guns with wings of fighter craft. The name and core design philosophy are taken from the show Battlestar Galacta, but I didn't really want to do full...
    8. Pacific_Jim

      Pacific_Jims stuff and things

      It's been over a decade of me playing this game so I figured it's overdue for me to make a thread documenting all the builds I've been working on over the years. Some have unfortunately been lost to time and various computer changes, but honestly they usually weren't great. I pretty much...
    9. Pacific_Jim

      Outcasts Updated 2023-11-03

      As the description says. I kept cosmetic changes to as minimal as I could and (mostly) kept them working as the original versions (mostly, I've made some slight changes). The stations have been included in the updates, but I haven't made anything new so all the temporary stations are slightly...
    10. Pacific_Jim

      Scavengers Updated 2023-11-03

      As the description says. I kept cosmetic changes to as minimal as I could and (mostly) kept them working as the original versions (mostly, I've made some slight changes). The stations have been included in the updates, but I haven't made anything new so all the temporary stations are slightly...
    11. Pacific_Jim

      Traders updated 2023-11-03

      As the description says. I kept cosmetic changes to as minimal as I could and (mostly) kept them working as the original versions (mostly, I've made some slight changes). The stations have been included in the updates, but I haven't made anything new so all the temporary stations are slightly...
    12. Pacific_Jim

      Should I get back into Starmade?

      I don't think there's any real populated servers right now, and single player is as lacking as ever. Possibly even worse than ever in some respects, as the various NPC assets are all holdovers from different versions of the game. It's also looking increasingly like the universe updates and...
    13. Pacific_Jim

      Revert 0.202 balancing changes pls

      Reverting is a poor solution because going forward the game is going to be using the QuickFire balances. You just need to accept that old ships either need refitting or scrapping, such is the nature of a game in alpha.
    14. Pacific_Jim

      Weird visual thing

      Thanks. I knew I'd have accidentally knocked something dumb.
    15. Pacific_Jim

      StarMade University - Official Thread

      The weapons etc on docked ships (not including turrets) should honestly be disabled outright, non-functional and not drawing power until they're undocked.
    16. Pacific_Jim

      Weird visual thing

      Apologies if this is a dumb question, but I've had a weird visual bug (or maybe effect?) and I can't for the life of me figure out how to get rid of it. I tried making a new universe, and if it's a setting I can't figure out what I changed. Any help would be appreciated.
    17. Pacific_Jim

      What happened to the Punch-Through effect system?

      If you attach it to a weapon (like you would with punch-through) it gives bonus damage to shields (likewise Heat gives bonus against armour and kinetic against system blocks)
    18. Pacific_Jim

      Rename the Reactor FTL Chamber

      Trying to find where I said it wasn't? Realistic doesn't mean it makes for a better game.
    19. Pacific_Jim

      Rename the Reactor FTL Chamber

      "playable" doesn't just mean performance. We could do with bigger planets for the sake of more building room/places to explore, but all full sized planets would accomplish is giving an unnecessary amount of travel time between locations. And that's a problem that gets worse with the distances...
    20. Pacific_Jim

      Rename the Reactor FTL Chamber

      The universe update will almost definitely not make Star Made to scale. And the laws of physics aren't changed, you near instantly teleport halfway across a solar system with the default settings. It's just that for the purposes of the game being playable the size of the universe has been toned...