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    1. Valiant70

      Lifts in Space ships not just stations

      Grav lifts are functional, but can be annoying to operate, especially if you weren't the one that designed the particular one you're trying to use.
    2. Valiant70

      Optimize ALL of the things!

      As many of the computer-savvy players among us already know, Java is not the best for games because it runs on a virtual machine and therefore does not perform as well as C++. It is good, however, because Schema is able to develop much faster with fewer people. The thing is, my frame rate...
    3. Valiant70

      Greatly Expanded Instrumentation and Information Systems

      Both the current map and radar have sacrificed functionality for simplicity, and they are completely inadequate in my opinion. How is a new player supposed to know they exist or what they are without asking someone else? This is not user-friendly and it should be. Maps interfaces should be...
    4. Valiant70

      Lifts in Space ships not just stations

      The bug nest needs to go anyway to pave the way for stuff like this.
    5. Valiant70

      Greatly Expanded Instrumentation and Information Systems

      How on earth do you tell if your cursor is on or in front of the thing you're looking at without moving it back and forth? That just irritates me. Also, there are key commands you need to know to operate it and they aren't listed anywhere that I know of.
    6. Valiant70

      Cockpits and Chairs - short and long term suggestions

      WONDERFUL! I'm so glad to hear this! I wonder if he's fixing the cockpits too. That would be great!
    7. Valiant70

      Please point any devs you know to this...

      Please point any devs you know to this: http://starmadedock.net/threads/save-player-relative-to-ship-upon-logout.1804/
    8. Valiant70

      Please advocate http://starmadedock.net/threads/save-player-relative-to-ship-upon-logout.1804/

      Please advocate http://starmadedock.net/threads/save-player-relative-to-ship-upon-logout.1804/
    9. Valiant70

      Greatly Expanded Instrumentation and Information Systems

      I built a base on this planet earlier. Now which side is it on... ... ... ...??? I'm sure we've all been there, and in a lot of other situations where some additional information would have been very useful. In this thread I'll be outlining several ideas for better informational systems in...
    10. Valiant70

      Cockpits and Chairs - short and long term suggestions

      I'm not aware of any "confirmed" char stuff yet. However, the community has basically been demanding both of the features outlined above (with numerous variations) for so long that the future addition of some form of chair or seat could be more or less considered "confirmed" by the community...
    11. Valiant70

      Implemented Save player relative to ship upon logout

      Yet another update has passed and we haven't even heard from the devs about this idea. This should really be a no-brainer (aside from the coding obviously).
    12. Valiant70

      Cockpits and Chairs - short and long term suggestions

      I am aware that other threads have brought this up before. The sole purpose of this thread is to recommend a course of action for swift implementation of these critical features based on what appear to be the best suggestions to date along with my own embellishments. Short term (before or...
    13. Valiant70

      Realistic game mode

      So much support for this. Clicking "agree" is not enough, so... I hereby declare my exceedingly vehement support for this idea.
    14. Valiant70

      new planets

      There are some good ideas here: http://starmadedock.net/threads/new-universe-structure-suggestions.2804/
    15. Valiant70

      new planets

      Got any bright ideas on how to do that?
    16. Valiant70

      Thrust, A different idea

      You can go backward the same way you go forward or any other direction. Remember, a space ship is not like a sailing ship. It has nothing preventing it from moving an any direction so long as the thrusters can move it in that direction. (Hyperflux coils are omnidirectional so this is...
    17. Valiant70

      Thrust, A different idea

      Yes, it does feel like flying through low-viscosity oil. That is one of the best ways to describe it. The fact is that many players, myself included, find a certain degree of realism fun and immersing, and space ships do not slow over time when flying through vacuum.
    18. Valiant70

      Thrust, A different idea

      If you force thrusters to show, it will be mandatory (mandated by player base) to have a way to make them look like or similar to the decoration blocks (crystals, etc) currently used for cosmetic thrusters. Right now exposed thrusters look horrifically ugly on most ships.
    19. Valiant70

      New Universe Structure Suggestions

      You could even have a config setting not to save changes made by weapons fire so that idiots wouldn't pointlessly increase file sizes. My concern then would be the CPU load from generating all of those chunks every time.
    20. Valiant70

      Thrust, A different idea

      You have just defined the number one pet peeve of a great many players. There are a lot of games already like this. Many players like myself are getting desperate for something remotely realistic. I played Vega Strike for a long time until development apparently ground to a halt.