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    1. Valiant70

      reconstruction beam/advanced astro technician

      Instead of repairing the block the beam is pointed at, maybe the user could just aim the device in the general direction of the ship to be repaired and the beam would hit a random block to be fixed and then move to the next after the first fades completely in. That would also fix potential...
    2. Valiant70

      Chairs n' Viewscreens... And stuff?

      Mid-beta seems a bit late to me. I'd say it should come at the late end of alpha at latest. It is a pretty major missing feature, and the differences between that and the current system could be likened to the difference between old crafting and the new system - same function, same overarching...
    3. Valiant70

      simple but really good ai changes

      Hey look! I found a thread buried behind several pages with a really good idea! Anyway, I'd like to see a guard drone capable of remaining in a general area. Remaining within a sector sounds like the easiest way, although being able to station a sphere of drones around a station or planet...
    4. Valiant70

      reconstruction beam/advanced astro technician

      This needs to happen. Enough said.
    5. Valiant70

      Chairs n' Viewscreens... And stuff?

      This thread needs a bump. It's too good to get locked. This stuff really needs to get into the game in some way shape or form.
    6. Valiant70

      Captain Log and address book.

      I really would like to see some kind of personal computer block added for this sort of thing. Starships have computers. They've had computers since the original Star Trek before anyone imagined that a computer could synthesize a nearly human voice like my phone. Such computers are capable of...
    7. Valiant70

      Inverse shield damage absorption

      Repair beams would need a serious re-code, as would ship block damage. Besides that, I don't particularly like the idea. Smaller ships can be useful. You just have to be a lot more creative than people are being right now, and use more than one. This would also increase the punishment that...
    8. Valiant70

      Static Electricity

      This could be so simple! Call it an Arc Module. Place one block, then connect one or more other arc blocks to it. Electricity arcs between main and slave blocks. An "R" function on the "main" block could change the appearance of the effect, and slaving a colored light could change the color...
    9. Valiant70

      Ship Building Techniques and Tricks, Post them Here!!!!

      If I build a doom cube, it'll be approximately 300% more brokenly overpowered than a Borg cube, look at least twice as cool, and have a shuttle hangar and minimal crew room and bridge. Brokenlyoverpoweredness can and must necessarily be beautiful, or I'll call it a noobcube on steroids...
    10. Valiant70

      Energy System

      Fuel sounds cool at first, but I don't want to mess around with it all the time either. I think it should be used for jump drive only. That way you can still have some decent "out of gas" scenarios. "Captain! We don't have enough warptanium to jump home!" "Head for that planet. We'll set up...
    11. Valiant70

      Improved display screens

      This brings two things to mind: 1. Cool stuff. 2. Incredible LAG... like, 0.1 fps
    12. Valiant70

      New and Improved Celestial Bodies

      Man, this forum scrolls fast. I create a thread, and a few days later it's buried.
    13. Valiant70

      Construction time blueprint

      Another similar idea, which included both manual and auto fabrication: http://starmadedock.net/threads/three-game-modes.2192/
    14. Valiant70

      To combat Gigantism and do new expensive blocks

      I think I'll make a 2,000,000 block ship with shield V3! It'll take me a year, but I'll be unstoppable! I kid, but that's what people will try to do. This is a cool idea, but it will solve nothing.
    15. Valiant70

      Three Game Modes

      OP is now finished. I wasn't able to add a poll though, for some reason.
    16. Valiant70

      Three Game Modes

      Multiple game modes are planned at some point I think, so here are my ideas: Survival, which is a slightly more realistic mode, Sandbox which is as it is now (sort of a meld of the other two), and Creative, which removes as many limits as possible on player ability. The basis of this will be a...
    17. Valiant70

      Destroyable missiles

      That's called a Titan-class ship with pulse-slaved punch-through missiles. BIG. BOOM. MUCH. DESTRUCTION. WOW. Although it would be nice if we could tell the difference between a fighter's heat-seeking anti-fighter missile and a Titan's mega missile. Then when the titan fires the mega...
    18. Valiant70

      Docked turrets get parent ships sheild coverage.

      This has been brought up time and again. Turrets have separate shields for a reason. Forget it already. It's better the way it is!
    19. Valiant70

      Pilots chair vs cores & chair blocks

      First off, I like the idea of a 1x1x1 chair block that lets the creator use whatever they want as a chair. I think the Seat Block as I would name it, should look like a seat cushion and be configurable to different colors to match hull color schemes. 1. This allows customization, aesthetics...
    20. Valiant70

      Breaking the e/sec soft-cap

      Heh... Right now I'm planning a droid swarm experiment along those lines.