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    1. Valiant70

      New Universe Structure Suggestions

      Per-block gas is too CPU intensive. It would have to be handled by proximity to planets. Some highly-simplified aerodynamics might be possible with some clever coding. Aerodynamic characteristics would have to be calculated while building based on surface areas of different sides. Each side...
    2. Valiant70

      Thrust, A different idea

      I'm sick of seeing this and it's beginning to make me angry. If the game completely forsakes any semblance of sensible sci-fi for the sake of "better" gameplay, I will stop playing and regret buying/supporting the game. Moderate realism is fun. Stupid, arbitrary physics and/or restrictions...
    3. Valiant70

      Thrust, A different idea

      That should be possible. In fact, it goes hand in hand with this (which I consider an entirely necessary game mechanic): http://starmadedock.net/threads/save-player-relative-to-ship-upon-logout.1804/#post-25488 What's wrong with a titan going in full reverse speed? Starships have nothing to...
    4. Valiant70

      Thrust, A different idea

      I don't really like that particular idea. If I want imbalance toward my forward thrust, I'll do that. If I want braking speed to be the same, I'll put the same thrust on the front. Braking being stronger makes no sense. There is absolutely no realistic and no significant gameplay reason for...
    5. Valiant70

      Thrust, A different idea

      It has always bugged me both that ships are slowed by friction IN FREAKIN SPACE, and that ships have no "mooring" function to slow them automatically when there is no pilot. The thing is, I'd like to be able to toggle that function off so the ship will keep going while I walk around on the...
    6. Valiant70

      Player Movement Acceleration (and camera position)

      Here's what I'd like to see: - In space, fast acceleration up to 1/10 of the max speed of ships on the server (for 300 max speed, 30 max player speed). Add pitch and roll. Yaw, pitch and roll would lag slightly behind head movement, moving at a certain max rotational speed. - In gravity...
    7. Valiant70

      Implemented Save player relative to ship upon logout

      I really wish one of the devs would post here and at least tell us if this would be a probable long-term goal. It would add so much to the game in terms of crew and whatnot.
    8. Valiant70

      Disintegrators (un-nerfing)

      I thought logic could cloak and jam, so they could be activated before deploying the bomb. Is that not so?
    9. Valiant70

      Disintegrators (un-nerfing)

      Actually, people with a lot of resources would likely consider such projectiles very cost effective in terms of the damage they deal. Paying someone more than the credits they would lose by dying would probably be sufficiently convincing. Also, there are some clever tricks you can pull with...
    10. Valiant70

      Fuel, ALL opinions accepted and wanted!

      I really like the idea of a hydrogen fuel cell or something that behaves similarly (albeit more efficiently to prevent tedium) but is given a fictitious Starmade name. Here's my idea: Two power sources: 1) High efficiency solar panels. The imperial TIE (Twin Ion Engine) fighters from Star...
    11. Valiant70

      Disintegrators (un-nerfing)

      Maybe it's cloaking that is the issue here. Should something really be able to sneak right up to your hull undetected? Hmmm... Cloaking kind of breaks some laws of physics in the first place, but that one really takes the cake. Anything powerful enough to bend light that way would easily...
    12. Valiant70

      Implemented Save player relative to ship upon logout

      I hereby declare this thread bumped! This is a change that should probably happen while the game is still in alpha, along with chairs and similar content. As a matter of fact, the two idea would compliment each other well if released simultaneously or in close succession.
    13. Valiant70

      Ship Core Explosion

      I'm well aware of the mechanics and results of a nuclear meltdown. At worst, a runaway reaction would likely cause a steam explosion rupturing the casing and throwing hot radioactive material for some distance, NOT a nuclear explosion! The real point is that there is plenty of stuff that has a...
    14. Valiant70

      Chairs n' Viewscreens... And stuff?

      Actually, before anything else I'd like to see this mess fixed. LOL http://bugs.star-made.org/issues/768 Then turret fixes, chairs, and FTL.
    15. Valiant70

      Ship Core Explosion

      That's not a bad idea, jayman, although it would cause a lot of lag if a lot of ships broke apart in that manner, like in a fleet battle. Debris, split/fragged ships, weapons fire, more ships still active and launching missiles everywhere... and all the noobs screaming "LLLLLAAAAAAAAGGGGGGG...
    16. Valiant70

      How to nerf build blocks

      The station build block issue should be solved in a different way. If you do something that affects that, it'll affect every other structure anyone wants to build and it will probably just be stupid. Calbiri referred to some upcoming features that should address the station shredding issue as...
    17. Valiant70

      How to nerf build blocks

      Absolutely. There's no reason whatever to nerf the basic function of the block, and since ore and shards are the issue here, nerfing only the ability to gather those seems the logical solution.
    18. Valiant70

      Ship Core Explosion

      When a ship core blows up, the whole ship disappears. Currently it just kind of fizzles out of existence, which is a little boring. There's no "AAAH! SHE'S GONNA BLOW! FLY AWAY!" I'd like to see an explosion when an overheating core blows. The size of the explosion should be determined by...
    19. Valiant70

      Procedurally Generated Ship Graveyards, Radiation and Reduced Salvage Beam Efficiency.

      This would be interesting, but I see the need for two more things: 1) A way to harden ships against radiation damage, possibly an effect 2) An explanation as to why an overheating ship core shot up by a player has no such radiation leak. Maybe there should be a pulse-like explosion when a core...
    20. Valiant70

      Ship Repairing Function

      That would work.