Search results

    1. Valiant70

      A Re-thought Out Universe

      I'm not too keen on the idea. If I want to travel to a different star system, I'd rather it be more likely to contain useful planets.
    2. Valiant70

      Remove linear dampening

      Linear dampening is THE stupidest thing currently in the Starmade game. The reasons it is used at all could be solved in much more elegant ways. 1. Falling out of your ship by accident - automatically align/stick the player to the ship on exiting the core if not in gravity, and do not allow...
    3. Valiant70

      Destroyable missiles

      Maybe a pulse should be the only weapon that can destroy missiles.
    4. Valiant70

      Destroyable missiles

      Here's my idea: Since a missile needs a hitbox to be destructible, why not scale the hitbox based on the amount of damage said missile deals? A single-module missile would be essentially impossible to shoot down, while a 1000-module missile would have a hitbox of... I'm thinking about 1 meter...
    5. Valiant70

      Of Batterys, Power Generators and Charging Stations

      ...You can already do what you're describing. If you own a server, just set the configs however you like to change the numbers. Even without changing the numbers, it's possible to do this or something similar. Just get creative with power transfer/siphon beams and logic.
    6. Valiant70

      Lock 'on point' missiles

      What exactly is the new HP system? What's currently known or confirmed?
    7. Valiant70

      New gear poll

      I really like the beamer/transporter idea for short distance teleportation. To make it balanced and leave a purpose for shuttles, I think it should require two devices, one on each end, and have energy cost proportional to its distance. You'd still need a shuttle to land on a new planet and...
    8. Valiant70

      Better FPS for low power laptops.

      There probably should be more performance-related options for low-end computers. - Disabling animated textures should really be an in-game option. - A safe mode of some sort for lighting would help. - Smaller adjustments on the low end of the max segments setting, like 100, 150, 200, 250 instead...
    9. Valiant70

      Please fix turret detection

      That's actually really clever. The problem with your system being that the module doesn't send an "undock" signal when the turret blows up. You're right - a signal should be added to the docking module when the docked ship or turret is blown off. It just make sense since blowing the turret...
    10. Valiant70

      Shops need updating

      This is a good idea and I see no reason not to implement it. Schema should just ask you for a copy of that shop you built and use it. Problem solved.
    11. Valiant70

      Lock 'on point' missiles

      I like your idea. I'd love to be able to lock onto an area I know to contain weapons computers and such and blow away that section. Ultimately though, the whole mechanic of the one block destroying the entire ship needs to change, but that's a subject for another thread. However, once that...
    12. Valiant70

      Destroyable missiles

      The ability to shoot down missiles almost sounds overpowered. I mean, you can't shoot down cannon rounds. Wouldn't AI-controlled interceptors just discourage anyone from using missiles at all in favor of high-velocity explosive cannon rounds?
    13. Valiant70

      Turret AI

      The right direction perhaps, but it's not quite right yet. Medium sized ships will get torn up by larger ships' turrets, but no turret can really damage a fighter as it is. This makes medium-sized ships underpowered if they're too big to turn quickly and hit fighters with forward batteries...
    14. Valiant70

      Improved elevators

      Stairs are harder to work into a lot of designs, which is why I resorted to a grav tube onboard the Lightstone, Zeno. There was no room for anything other than an annoying spiral staircase, which is takes a while to climb and makes me motion sick. Also, a lot of players like the convenience...
    15. Valiant70

      Turret AI

      I don't think that's true, as they just shoot at the outside of the circle, which is either a nonsensical, imbalanced, and annoying game mechanic or a bug. These are very weak, easy to dodge or outrun, and have almost no DPS compared to other weapon systems of similar bulk. If this is the...
    16. Valiant70

      Turret AI

      A lot of people are having issues with turrets not not doing any good since the AI nerf. They cannot take out fighters or other small targets unless equipped with homing missiles or manned by a human player. They just shoot out a nice donut shape in whatever is behind the small target. It...
    17. Valiant70

      Improved elevators

      Show me a good 3+ floor grav lift design, and I'll show you a really brilliant Starmade player.
    18. Valiant70

      Improved elevators

      Plex lifters are okay as far as they go, but they lack some features. First, they cannot be placed on ships. Running around and jumping on a moving ship seems to work just fine now, so why shouldn't elevators work? Secondly, it makes very little sense for a platform to appear, get lifted up...
    19. Valiant70

      Reason for having an interior

      The crew's needs would need to be customizable via config for this feature set to be well-received by the community, but I like it.
    20. Valiant70

      Implemented Save player relative to ship upon logout

      Right, MYbattlecruiser; the whole idea stems around requiring the player to be in gravity or "aligned" (the weird thingy where you clip your boots to the ship with spacebar) in order to be saved onboard. As for undeathinators, a player would spawn either in the same gravity they were in when...