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    1. Valiant70

      Missile dodging

      It's easy to put a tiny PD turret on the top and aft of a 100-mass ship. You need only: 1. Core 2. BOBBY Artificial Idiot Module 3. Damage beam computer 4. Damage beam module Optional: 5. One or two shield capacitor(s) 6. One or two shield recharger(s) That's 4-8 blocks. If you're a little...
    2. Valiant70

      Personal Armor

      Well, I think if the ability to board and capture or sabotage ships is reason enough to engage in personal combat, and it's something that a lot of people would like to see added to the game. Obviously there would be ways to defend against this, like posting NPC guards (that's already in the...
    3. Valiant70

      On the Subject of Planets

      I think that's a great idea. The level of detail in the 3D map would be easy to configure (and it wouldn't use much processing power anyway), leaving a good-looking solution that works on all Starmade-worthy machines. It would be possible to make the texture of the 3D map from the actual...
    4. Valiant70

      On the Subject of Planets

      Clever workaround. The game needs to allow you to place blocks on the planet segments that overlap like the natural blocks, though.
    5. Valiant70

      On the Subject of Planets

      IF I could actually build a bridge that: a. Touches both plates b. Looks right with wonky block angles I would be inclined to consider your argument valid. As it is, no. The cracks look and feel like fail. Fortunately Schema made the edges of the plates match up more height-wise in a recent...
    6. Valiant70

      On the Subject of Planets

      Varying biomes in current planet sizes: no. The planets are too small and it would not be likely to look good. You think far too narrowly. There are a plethora of ways to make that system or a similar (and much smaller) system work well in starmade. Looks like my post about some of them is...
    7. Valiant70

      On the Subject of Planets

      That looks interesting. Actually, if we were to go that route, I'd prefer having more sides and larger & rarer planets with varying climates from poles to equator. Right now planets are too small to vary between poles an equator. Unfortunately, this still doesn't solve the issue of plate...
    8. Valiant70

      On the Subject of Planets

      Honestly, if it looks good, doesn't lag, doesn't have weird edges, cracks or seams, and feels vaguely real, I don't know why anyone would complain. If this stuff is indeed feasible, I can see that happening. Of course, people would find SOMETHING to complain about for sure, as people are so...
    9. Valiant70

      My take on the upcoming ship HP system

      What he's described is more of a non-regenerating HP pool based on the number of non-system blocks that must be depleted before systems may be damaged. Think of it as a non-regenerating second shield. From a balancing point of view, this sounds like a fairly good idea, and gives piercing more...
    10. Valiant70

      On the Subject of Planets

      "Spacefriction" needs to die and be replaced by automatic thruster breaking on empty ships. Starmade's "planets" are tiny and nowhere near round, making them planetoids.
    11. Valiant70

      On the Subject of Planets

      I think the best course of action in the case of a planet overhaul is going to be some combination of the many ideas displayed here. This would require a lot of work and coding and take a long time to implement, but in my opinion it would be worth it. Planets really seem like an underused...
    12. Valiant70

      On the Subject of Planets

      That's also a possibility. One thing that needs to happen is allowing players to place blocks that overlap the other plates. I can't make the underground grav-tube network I want to on the dodecahedrons because I can't place blocks that overlap other plates.
    13. Valiant70

      New Docking Config Option

      Haha. I totally does not keep you from docking a 1km ship on a station. You just need enough docking enhancer blocks.
    14. Valiant70

      New Docking Config Option

      The game just needs to run a collision check before actually putting the ship on the dock. For example: I try to dock my ship. The game would briefly copy my collider into the position the ship would occupy and see if it hits anything. If the ghost collider is clear, I dock. If the ghost...
    15. Valiant70

      On the Subject of Planets

      Well, my idea was more to keep everything flat and square and have planet loading use some degree of relativity client-side. In other words, there would be no overlap! I suppose it wouldn't be too bad to have one awkward crack to jump over near each pole, but it would complicate the coding...
    16. Valiant70

      Passenger /or Chair Block

      My ideas on the subject are here: http://starmadedock.net/threads/cockpits-and-chairs-short-and-long-term-suggestions.3038/ It also seems that this is planned (if that information is accurate; I have been unable to confirm it).
    17. Valiant70

      Hire these guys.

      On another thread, I posted an idea for a planet that looks like a sphere but on the surface acts as if you were walking around on the outside face of a cylinder. The only problem is at the poles, which I don't think is unsolvable, just difficult to solve. I also suggested in the same thread...
    18. Valiant70

      Hire these guys.

      https://github.com/smealum/SPACECRAFT With a concept like this, I can only imagine where Starmade could go. It could literally become the ultimate sandbox game. The video demonstration of this program depicts the universe I dream of having in StarMade. It's almost maddening for an avid gamer...
    19. Valiant70

      Please hire these guys. This is the universe I dream of seeing in starmade, and if you do get...

      Please hire these guys. This is the universe I dream of seeing in starmade, and if you do get something like this, you will probably rival or defeat Minecraft. https://www.youtube.com/watch?v=HsskVpPskSc
    20. Valiant70

      On the Subject of Planets

      *HYPERVENTALATING* This has to get into starmade in some way, shape, or form. Current planet mechanics (not just the planets themselves) don't cut it. There are too many planets and they're not valuable enough. They should be rarer, bigger, and create the illusion of being round rather than...