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    1. Valiant70

      hulk missiles op

      The drawbacks are significant enough to balance these weapons. Even though they are guided, they are slow and require a ship to be purpose-built to use them. They are not overpowered at all.
    2. Valiant70

      Turret Groups

      The amount of control we currently have over AI turrets is woefully insufficient. Support! I'd say we also need a much better interface and a way to operate them from a block other than the core.
    3. Valiant70

      Skin request thread.

      I'd like a unique skin for my character. He is a human cyborg whose face appears mostly normal on the outside except for his eyes and a small sensor next to and below his left eye. He wears what appears to be a dark grey powered armorsuit with a transparent visor resembling that of Samus...
    4. Valiant70

      Greatly Expanded Instrumentation and Information Systems

      What's the particle system? Is it useful?
    5. Valiant70

      Astrometrics - or, visual navigation aid

      Okay, Mister know-it-all, how do I tell which way is x, y, and z? Which way is positive and which way is negative?
    6. Valiant70

      Astrometrics - or, visual navigation aid

      ~insert overdramatic/joking tone~ BIG, RED, ALL-CAPS, BOLD, ITALICIZED, UNDERLINED "NOPE." ~end overdramatic/joking tone~ That has nothing to do with what the OP was talking about. In fact, it has no indication of x/y/z directions as far as I can see. On another note, the whole map features...
    7. Valiant70

      Astrounauts: Movement, stats, and some combat.

      There is that, but it wouldn't create a lot of PVP opportunities for infantry wars like landing on a hostile player station, planet, or ship and attempting to take over. What you describe suggests more PVE (player versus environment) combat against ambient NPCs guarding loot.
    8. Valiant70

      Astrounauts: Movement, stats, and some combat.

      The biggest thing is that we need motives for infantry combat. If there were a motive, we'd be fighting with our laser pistols already, although it wouldn't be a lot of fun or have much variety.
    9. Valiant70

      Astrounauts: Movement, stats, and some combat.

      BLEAH! Not going to work. We need a totally different device for something like that, as well as ways to defend against it. Here are some ideas: DEMOLITION PACK: A personal explosive pack for breaking through doors. It may only be placed on doors, can only damage doors, and takes several...
    10. Valiant70

      The Thread o' Lighting

      It just seems like a lot of trouble to select all of that stuff. I do like the idea of having only one or two types of light, but I don't want to have to use a complicated interface every time I want to place a few lights. It's a good idea, but it needs to be refined.
    11. Valiant70

      Astrounauts: Movement, stats, and some combat.

      Well that's just too bad. Let's make it happen in the future.
    12. Valiant70

      Nerf shield curves so that shields scale appropriately for Titans

      A swarm of smaller ships has an immense tactical advantage over a titan. You are simply incorrect. I'm not trying to be rude here. That's just the way it is. Please note that I am assuming the smaller ships are controlled by competent pilots, not AIs. This does not necessarily hold true if...
    13. Valiant70

      Nerf shield curves so that shields scale appropriately for Titans

      I'm tired of hearing "DETH STARZ OP! PLZ NERF!!!!" Gigantic ships will always be powerful. It make sense and they are not invincible. Shields and weapons both scale linearly now. Therefore, a swarm of smaller ships that collectively equal a titan's mass will always have an advantage because...
    14. Valiant70

      Greatly Expanded Instrumentation and Information Systems

      Wow... not nearly sufficient.
    15. Valiant70

      Greatly Expanded Instrumentation and Information Systems

      Could you explain how to operate it to its maximum potential? What are the other keys? What do they do? Can it display coordinates or set a waypoint?
    16. Valiant70

      Docking beam alt-fire ignoring plexdoors

      Really? That's already ingame? I did not know that and am now quite happy!
    17. Valiant70

      Cockpits and Chairs - short and long term suggestions

      Good point. How will we know where to sit if the chairs don't look like chairs? I mean, something might be a bench but just look like a visual detail. I guess you'd just have to walk up and look for a tooltip.
    18. Valiant70

      Optimize ALL of the things!

      Thanks for the thoughts, everyone.
    19. Valiant70

      Decorative blocks weigh less.

      Hopefully they do. I'd also like to see some kind of lighter hull-like blocks to use as interior.
    20. Valiant70

      Greatly Expanded Instrumentation and Information Systems

      I don't know if you're familiar with Vega Strike (which was inspired by Wing Commander and Elite among other similar games), but it has two 2D radar displays, one front and one aft. They're essentially two flattened hemispheres, where a blip appears in one just as it disappears in the other...