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    1. Pacific_Jim

      Self Powered Turrets or Not?

      It's generally easier to manage the AI's power consumption, though the trade off is the turret doesn't care where the power is coming from, it does what entity the block is on. It depends on the build really. Generally I do a bit of both, though skimp on the turret side power.
    2. Pacific_Jim

      ship classification

      Both are so fast it doesn't really make that much difference practically to be honest, especially in AI hands (which is very likely to be the case). And nothing wrong with swarms, just that by realistic standards fighters aren't sent out in giant numbers with the expectation you're never going...
    3. Pacific_Jim

      ship classification

      There's also a one per structure limit unless something changed without me noticing.
    4. Pacific_Jim

      Read by Council Be able to shoot diffrent weapons at the same time.

      Do multiple players using separate weapon computers have the multi-output penalty? Because once the quarters update hits I don't see why it wouldn't be possible to set up the AI doing that.
    5. Pacific_Jim

      Planned Another Planet Thread

      For Desert and dead planets I agree, but war ravaged to me sounds notably distinct. That said, I don't think it should be a unique category of planet in itself, more of a subcategory. For example for every planet type during generation check for civilisation, then inhabited or ruined.
    6. Pacific_Jim

      Recognized AI Fleets and RTS elements

      At some point we're getting "Capital Ships" which will have (probably limited) station functionality. As far as I know they haven't worked out the specifics yet though.
    7. Pacific_Jim

      ship classification

      Reasonably sized by what standard? Modern fighter planes aren't the size they are because it was decided that the length was reasonable. They're a specific size to carry as much firepower as they can without too large a sacrifice of speed and manoeuvrability. A size which, since the fighter...
    8. Pacific_Jim

      weak ships in larg numbers vs powerful starships in low numbers?

      If it's player controlled, as long as the smaller ships can break shield regen it will be normally them winning. If it's AI controlled it depends on weaponry etc, since the AI has a habit of wandering off. Drone swarms normally get by this due to being more focused in design, but bigger ships...
    9. Pacific_Jim

      PvP rant

      Part of this is due to the fact that balancing an unfinished game properly is a bit of a waste of time, since every update can risk changing everything up. Actually polishing the game as a PVP experience is likely not happening until beta, along with bug fixing, I would imagine. The other...
    10. Pacific_Jim

      Read by Council Tan/beige/peach blocks

      While I can't say I'm super excited about the idea of beige hull it does seem like a shame to see it rejected outright.
    11. Pacific_Jim

      The ultimate drone R&D thread

      I haven't played around with Shipyards much at all, would it be possible to put the logic ship side, so when the ship is built it the undocking logic kicks in?
    12. Pacific_Jim

      Recognized A Concept for Space Engineers-like planets

      Bowling balls are also covered in crevices and imperfections, they're just too small to see and negligible compared to the overall shape. Planets are like that. The various imperfections stand out to use because we're comparatively tiny. Compared to the overall size of the Earth though they're...
    13. Pacific_Jim

      Recognized Schine Server

      ^That. I'm not a fan of microtransactions at all but I fully accept that Schine is a group of people who have to pay the bills somehow, and can get over some cosmetic stuff. Pay 2 win type stuff can kill a game for me though.
    14. Pacific_Jim

      AAAAAAAAAAAAAAAH!!!Space Engeneers have better planets!

      Terrain generation is my biggest criticism with Starmades planets to be honest (other than a lack of stuff on them, but that's being worked on).
    15. Pacific_Jim

      i might be doing a Starmade lets play next month

      Starmade could always do with more video content.
    16. Pacific_Jim

      In Developement Civilians in space.

      This is happening. Some of the ships we've seen that are coming to the NPC faction update are things like freighters, miners and shuttles.
    17. Pacific_Jim

      Recognized Change Salvaging Mechanics

      Another approach could be repair beams convert scrap back to it's block type? Not sure how it would work blocks that aren't on the surface though.
    18. Pacific_Jim

      Read by Council Get Rid of Reactor Lines

      I quite like the reactor system we have at the moment. It doesn't take too long to learn, the game just doesn't really convey it well. It scales very well with ship sizes too, and the 2 mil soft cap is a pretty reasonable number. I also like having a system that involves a bit more thought than...
    19. Pacific_Jim

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I would imagine the turrets are that size for functionality purposes. A ship that size is going to need serious turret firepower to not be vulnerable to being flanked, and cramming too many turrets on is going to cause performance issues, so big turrets are the best way.
    20. Pacific_Jim

      Recognized Raw Resources used in Shipyard BP Construction

      Another approach could be to have blueprints simplify what parts they need. For example instead of so many wedges, tetras and pentas you just need so many blocks of the right armour type (ie basic, standard or advanced) and some paint, the shipyard will do the rest. Likewise with decorative...