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    1. Pacific_Jim

      Scorpion Fleet Shipyards (WIP: Battlestar Pegasus)

      Looking good so far. Definitely looking forward to trying the Valkyrie refit out when you're finished.
    2. Pacific_Jim

      Planned Option for where to first spawn

      As long as you have a power supply beam you're pretty much good to go equipment wise, so starting on a planet wouldn't be that bad.
    3. Pacific_Jim

      Battlestar Gaius 1.0

      The Battlestar Gaius is a battleship/carrier hybrid that combines heavy firepower and a sizable drone swarm. The ship comes with a full interior, for easy updating for the quarters update, complete with over 150 beds, multiple mess halls/rec rooms and various work stations through the interior...
    4. Pacific_Jim

      Shield Emitter Blocks: The solution for "Gigantism" and fighters.

      Another issue with this idea is that Starmade doesn't really keep track of a ships in/outside.
    5. Pacific_Jim

      Is there any reason to build small ships?

      This. Partly because I'm not a great shot, but missile/beam is the most reliable way of hitting something small. This is especially so when you factor in the best place for a bigger ship to be is at a distance, where the agility difference doesn't count for as much.
    6. Pacific_Jim

      What type of StarMade gamer are you?

      B, I guess. Sometimes do a bit of C and D, but I mainly only go pirate hunting for testing these days.
    7. Pacific_Jim

      Why agriculture should be a thing

      I'm not really for consumables in general but food supply, if it's implemented well, I think would work. There would have to be a pretty large degree of automation to the process of distributing the food between your faction NPCs though.
    8. Pacific_Jim

      Is there any reason to build small ships?

      That's a fair point. Can't say I know how good the AI is for that, but maybe eventually?
    9. Pacific_Jim

      Is there any reason to build small ships?

      From my experience you need quite a lot of drones to make a difference in giant ship battles. Enough to at least make the server not melting a concern.
    10. Pacific_Jim

      Read by Schine Void Spaces

      Wouldn't need to drop it. You could just board it. I agree voidspace is a bit busy at the moment, but I'm not opposed to the odd secret base out where no one is likely to find it, or ideas like the giant war drone. Maybe even a Reaper from Mass Effect esque faction, like a mysterious group with...
    11. Pacific_Jim

      Recognized Change Salvaging Mechanics

      I like this idea. Maybe an adjustment would be the longer a ship is overheating the more likely it is you'll just end up with scrap, encouraging the player to recover the vessel as soon as possible.
    12. Pacific_Jim

      Is there any reason to build small ships?

      While that is true, if the 2 swarms were even approaching equivalent mass the lighter drones would have a huge advantage. Groups of smaller ships are generally more cost effective for their firepower. It's not really much of an issue now since you're limited to what you fly yourself, but if the...
    13. Pacific_Jim

      Alpha Test Fuel

      Tbh all fuel would really accomplish is people would spend longer mining/resource gathering and there's already enough of that.
    14. Pacific_Jim

      My thoughts on cargo and moving it

      The first example you give is a pretty big deal though. No point in mining if you can't hold your haul. And even if the player never needs dedicated cargo ships groups like the Trade Guild will still be flying around in them. So maybe players will want to engage in a bit of light piracy.
    15. Pacific_Jim

      Is there any reason to build small ships?

      Convenience, mainly. Orientating in a 500m+ ship is a hassle, whilst in a smaller ship it's pretty instant. Makes getting from place to place much easier. Smaller ships are also much cheaper to build, so if you have a way of mobilising them they can be cost effective.
    16. Pacific_Jim

      AAAAAAAAAAAAAAAH!!!Space Engeneers have better planets!

      To be honest other than performance, and a bit of... weirdness... in the generation (floating platforms, trees half embedded in the earth etc) my only real issue with planets is that once you've seen one you've seen them all. I would imagine that will improve as more is added to the game, we...
    17. Pacific_Jim

      NPC Factions and Difficulty Curves

      I don't necessarily agree to be honest. At least, depending on the faction in question and exactly what we mean by "weak". For pirates and the TG I think they should always been weaker than what the player can build in that relative size. I don't see it being that big of a detriment to...
    18. Pacific_Jim

      NPC Factions and Difficulty Curves

      To be honest as long as the TG and pirate ships are functional, I think focussing them on aesthetics would be a better idea. Or at the very least the ones you're likely to encounter as a new player/in the early game. Every single ship the player encounters having min-maxed out systems and...
    19. Pacific_Jim

      What will be the next update about?

      It's also been said that new features take priority over bugs, as long as things are more or less functional. As stated above, fixing every bug would be a waste of time, since they're likely to just break again (or the code with the big is completely replaced). The point of alpha is to make sure...
    20. Pacific_Jim

      What will be the next update about?

      Wasn't really that long to be honest, especially if they took a break for Christmas and New Year.