This came out way quicker than expected. Quick question on the repair option, does it restore your ship to blueprint (or design now I guess?), with things like docked ships and turrets restored, or just repair armour/hp?
Like others have said, surface shields are much easier to work with performance wise. I would be up for some form of system to bypass (some) shielding as you get closer, but I think more convenient repairs should be implemented before this.
I can get behind making stations tougher, but I think what we need is better AI for stationing ships to defend them. It's much harder to attack a big pile of shields when you're being pelted by 20+ ships.
Cannons and Beams are outright better than before. Both because you don't need as many blocks with them, and they're better at dealing damage to armoured target than missiles are. Advanced Armour can eat missiles really well, and missiles pretty much always count as hitting armour due to the...
As far as having salvager ships operated entirely by AI who go off and munch up asteroids and planets whilst you stay in your base I don't really see happening, at least in that way. That's a lot of extra loading and entities the server will have to keep track off.
I wouldn't be against Trade Guild ran docking stations with invulnerability, to give solo players an option other than making a one man faction, but factions expanding should involve a risk. I would rather have AI improvements etc for giving factions ways to defend their outposts.
I think he means his ship overheated without actually being damaged. Which I have sort of seen before (it was a big ship and things were lagging out like crazy, so I just assumed it took the HP damage but the block damage never rendered), but never been able to reproduce.
I think once ships have a more reasonable way to repair themselves shields should be relooked at (at least in relation to turrets etc), so that astronauts can fight boarding turrets without being a legitimate threat to the mothership.
As for dealing with "griefers" you might want to look into...
The main advantage here is capital vs capital fights don't take forever, while fights between fighters aren't over instantly. Even an attack from another smaller ship takes proportionally more damage away from a fighter.
For splitting your ship up I don't really know. I'd guess you have the advantage that if a section gets destroyed your ship doesn't suffer a penalty, but the "main" section of the ship would be quite fragile since it isn't getting any HP from the other segments. Would be an interesting ship to...
Honestly, I think replacing blocks should cost the blocks themselves. It would still be better then we have now, I don't think I've ever manually repaired a ship since very early on, it's always just scrap it and get a new one.
After playing around with a few different sizes of ships I gotta say the debuff system seems to be more appropriate the bigger your ship is. On smaller ships it's not really noticeable, compared to power reactor lines breaking or your computers being destroyed, but on a ship where you have...
They were taken out when the new stations came in I believe (I imagine the spawning and pathfinding mechanics on user generated objects wasn't worked out fully, but that's pure conjecture on my part), but we're getting procedurally generated aliens relatively soon.
http://starmadedock.net/threads/starmade-v0-19282-putting-more-fun-into-battles-also-boarding.8139/page-5#post-120561
By the sound of it specifically system blocks.
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