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    1. Pacific_Jim

      Starmade v0.194 - Shipyards

      This came out way quicker than expected. Quick question on the repair option, does it restore your ship to blueprint (or design now I guess?), with things like docked ships and turrets restored, or just repair armour/hp?
    2. Pacific_Jim

      Rejected Bubble Shields

      Like others have said, surface shields are much easier to work with performance wise. I would be up for some form of system to bypass (some) shielding as you get closer, but I think more convenient repairs should be implemented before this.
    3. Pacific_Jim

      A manifesto on the relationship between ships and stations

      I can get behind making stations tougher, but I think what we need is better AI for stationing ships to defend them. It's much harder to attack a big pile of shields when you're being pelted by 20+ ships.
    4. Pacific_Jim

      Planned Stack Limits

      I think the best way to approach inventory limit is too have a maximum mass you can carry in items, instead of having several stacks of the same item.
    5. Pacific_Jim

      New hp system breaks combat, doesn't "make it better"

      Armour HP seems to work better against missiles, since they're pretty much always hitting armour.
    6. Pacific_Jim

      New hp system breaks combat, doesn't "make it better"

      Cannons and Beams are outright better than before. Both because you don't need as many blocks with them, and they're better at dealing damage to armoured target than missiles are. Advanced Armour can eat missiles really well, and missiles pretty much always count as hitting armour due to the...
    7. Pacific_Jim

      Read by Council Let the robots grind I want to fight.

      As far as having salvager ships operated entirely by AI who go off and munch up asteroids and planets whilst you stay in your base I don't really see happening, at least in that way. That's a lot of extra loading and entities the server will have to keep track off.
    8. Pacific_Jim

      Rejected Invincible Docking Stations

      I wouldn't be against Trade Guild ran docking stations with invulnerability, to give solo players an option other than making a one man faction, but factions expanding should involve a risk. I would rather have AI improvements etc for giving factions ways to defend their outposts.
    9. Pacific_Jim

      Fuel system?

      Not really interested in fuel. The game is grindy enough as is.
    10. Pacific_Jim

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      I think he means his ship overheated without actually being damaged. Which I have sort of seen before (it was a big ship and things were lagging out like crazy, so I just assumed it took the HP damage but the block damage never rendered), but never been able to reproduce.
    11. Pacific_Jim

      A pack of changes that will improve the boarding concept

      I think once ships have a more reasonable way to repair themselves shields should be relooked at (at least in relation to turrets etc), so that astronauts can fight boarding turrets without being a legitimate threat to the mothership. As for dealing with "griefers" you might want to look into...
    12. Pacific_Jim

      "HP Damage Penalty from systems amount" question

      The main advantage here is capital vs capital fights don't take forever, while fights between fighters aren't over instantly. Even an attack from another smaller ship takes proportionally more damage away from a fighter.
    13. Pacific_Jim

      That HP system......

      For splitting your ship up I don't really know. I'd guess you have the advantage that if a section gets destroyed your ship doesn't suffer a penalty, but the "main" section of the ship would be quite fragile since it isn't getting any HP from the other segments. Would be an interesting ship to...
    14. Pacific_Jim

      0.19320 release config changes

      Honestly, I think replacing blocks should cost the blocks themselves. It would still be better then we have now, I don't think I've ever manually repaired a ship since very early on, it's always just scrap it and get a new one.
    15. Pacific_Jim

      Disabling Systems after HP % is Pointless, PART TWO!

      After playing around with a few different sizes of ships I gotta say the debuff system seems to be more appropriate the bigger your ship is. On smaller ships it's not really noticeable, compared to power reactor lines breaking or your computers being destroyed, but on a ship where you have...
    16. Pacific_Jim

      Power

      The attacker is only over powered for now, once the AI is at the point where we can tell a ship to guard a sector defenders have basically won.
    17. Pacific_Jim

      Starting Items

      They were taken out when the new stations came in I believe (I imagine the spawning and pathfinding mechanics on user generated objects wasn't worked out fully, but that's pure conjecture on my part), but we're getting procedurally generated aliens relatively soon.
    18. Pacific_Jim

      AI aiming at blocks

      http://starmadedock.net/threads/starmade-v0-19282-putting-more-fun-into-battles-also-boarding.8139/page-5#post-120561 By the sound of it specifically system blocks.
    19. Pacific_Jim

      Starting Items

      I double checked before posting, everything is for sale.