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    1. Crimson-Artist

      Give Astrotech beams piercing.

      A rather interesting idea and i do dig constructor ships but from the way the game is designed now it seems like an unnecessary extra step. when you consider what you would need just to spawn a ship it would include: The blueprint The necessary blocks Room to spawn Now, another ship sporting...
    2. Crimson-Artist

      Give Astrotech beams piercing.

      very interesting idea. could make field medic ships a thing. also the fact that it can only pair blocks that are damaged should balance it out with shipyards since they can repair destroyed blocks
    3. Crimson-Artist

      StarMade LIVE @ Twitchcon

      Excellent stream guys! can't wait to see them Space Whales in game
    4. Crimson-Artist

      Dev Blog : September 24th 2015

      I demand to see the space whales!
    5. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Its been some time hasn't it, Valued Customer? Well I assure you that Crimson Corp is not dead, merely building and experimenting! Oh and what have we been testing? Well Schemadyne's new tech thats what! So much has changed that we've started our 5th build generation! Lets get into shall...
    6. Crimson-Artist

      Ship core slaves

      what Megacrafter127 said. currently its not possible to enter build mode while in the build mode of another entity. Although at the back of my head i suspect that we might be able to access the build mode of a docked ship in a shipyard through the computer menu. In a related idea being able to...
    7. Crimson-Artist

      Fighter-Agni - Mark-V:Rail Upgrade

      Op has been updated with changes and pictures
    8. Crimson-Artist

      Mech-Achilles 1.0

      Achilles Class Mech See more Pictures Here: (T) Indicates the total stat including docked entities Role: Omni-Directional Battle Platform, Heavy Assault Suit Generation: V (T)Mass: 818.6 (T)L/H/W: 15m/51m/31m (T)Power Regen: 71,918.2 e/sec Thrust: 421.3 (T)Shields: 52,746 Regen: 769 s/sec...
    9. Crimson-Artist

      Kappa-Turret 1.0

      Kappa Class AMS Turret (T) Indicates the total stat including docked entities Role: Anti-Missile Turret Generation: V (T)Mass: 4.1 (T)L/H/W: 6m/3m/3m (T)Power Regen: 140.8 e/sec Thrust: 0 (T)Shields: 220 Regen: 11 s/sec Arsenal: 2 Shredder Arrays (20 DPS) (T)Hit Points: Armor: 1,475 Structure...
    10. Crimson-Artist

      Basilisk Turret - Mark-III: Rail Upgrade

      OP has been Updated with changes and pictures
    11. Crimson-Artist

      Cerberus Turret - Mark-III: Rail Upgrade

      OP has been updated with changes and pictures
    12. Crimson-Artist

      Goliath-Turret - Mark-II: Rail Upgrade

      OP has been updated with changes and pictures.
    13. Crimson-Artist

      Dragoon-Autocannon - Mark-II: Broadside Redesign

      OP updated with changes and pictures
    14. Crimson-Artist

      Orthrus-Turret - Mark II: Rail Upgrade

      OP updated with changes and pictures
    15. Crimson-Artist

      Artemis-Turret 1.0

      Artemis Class G-Turret (T) Indicates the total stat including docked entities Role: Gyroscopic Turret, Missile Turret Generation: V (T)Mass: 29.2 (T)L/H/W: 9m/15m/9m (T)Power Regen: 281.6 e/sec Thrust: 0 (T)Shields: 648 Regen: 22 s/sec Arsenal: 1 Target-Lock Missile (Lock on-12,800...
    16. Crimson-Artist

      Droppod-Vapor 1.1

      Vapor Class Droppod Stats/Pictures are of Version 1.1 Asterisks(*) indicate changes in latest version Updated with Power 2.0 Added FTL Chambers Role: Escape Pod Generation: V Mass: 35.3* L/H/W: 12m/11m/11m Power Regen: 500* e/sec Chamber(s): Jump Drive Base+Jump Autocharge+Jump Distance 3...
    17. Crimson-Artist

      Module-Charon 1.0

      Charon Class Jump Inhibitor Module Role: Modular Jump Interdiction Generation: V Mass: 49.7 L/H/W: 9m/9m/9m Power Regen: 21,683.2 e/sec Thrust: 62.3 Shields: 11,289 Regen: 132 s/sec Arsenal: Logic-Activated Jump Inhibitor (10,700 c/sec) Hull Points: Armor: 14,500 Structure: 35,865...
    18. Crimson-Artist

      Agresive AI

      all joking aside, I believe that the AI will need to become smarter when the thrust update happens. since we'll be able to allocate thrust in certain directions the AI will need to know what to do if theres zero reverse thrust (I half expect it to do nothing and just sit there). Perhaps schema...
    19. Crimson-Artist

      Read by Council Enable Use of the Rail Speed Controller on the Rail Turret Axis?

      I was actually thinking about this the other day. Locking rotation for turrets could solve alot of collision lag problems as well as help make certain builds look less awkward. *cough* robot heads as turrets *cough* though instead of using the rail speed controller I would just cut out the...