Search results

    1. Crimson-Artist

      Planned Debris Fields

      had an idea recently to create a make shift debris field using an abandoned station and docked entities. basically attach wrecked ships to the station and rig up a push beam on each of the dock. then connect each push beam up to a timer and save the station after activating the timer. If all...
    2. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Once more, We are back! Greetings again, valued consumer! Crimson-Artist here with some more refits of our catalog! Oh these arn't just any refits, these were rebuilt from the ground up to utilize Rail tech. Lets get started! First we have a complete remake of our Drop pods. The Ember has...
    3. Crimson-Artist

      Atomy-Turret 1.0

      Atomy Class AMS Turret (T) Indicates the total stat including docked entities Role: Anti-Missile Pod Generation: V (T)Mass: 9.7 (T)L/H/W: 5m/ 4m/5m (T)Power Regen: 704.2 e/sec Thrust: 0 (T)Shields: 647 (T)Regen: 11 s/sec Arsenal: 2 Shredder Arrays (20 DPS) (T)Hit Points: Armor: 3,875...
    4. Crimson-Artist

      Argus-Turret - Mark-II: Rail Update

      Updated OP with changes
    5. Crimson-Artist

      Arbiter-Autocannon - Mark-II: Rail Update

      Updated OP with changes
    6. Crimson-Artist

      Cockatrice-Turret - Mark-II: Rail Update

      Updated OP with changes
    7. Crimson-Artist

      Fury-Turret - Mark-II: Rail Update

      Updated OP with changes
    8. Crimson-Artist

      Damage Pulse as anti-missile defense

      What I said on july 11 p.s, this thread is a necro
    9. Crimson-Artist

      Droppod-Ember - Mark-III: Specialization Update

      Updated OP with changes
    10. Crimson-Artist

      Module-Prometheus - Mark-II: Spinning Radar

      Updated OP with changes
    11. Crimson-Artist

      improve transfer to docked entity

      Personally it would be better if cycling through docked entities is segregated into those that are docked via Rail Basic/Rotators and Turret Axis. Pressing the arrow keys normally will cycle through entities docked to Rail Basics and Rotators while pressing alt+arrow keys will cycle though...
    12. Crimson-Artist

      Change Weapon Fire Size Based on Slaves?

      well schema is still working on the particle system so its very likely that in the future we will get some kind of visual que for weapon combinations.
    13. Crimson-Artist

      In Developement Cockpits: Simple solution (remote core access)

      hopefully when we use this remote access block our character model will still be viable. whats the use of a bridge if we just disappear into the captain's chair
    14. Crimson-Artist

      First ship and diagonal turret

      looking good so far. For the turrets i would try to condense the diagonal connectors as much as possible, say just have one entity acting as the connector rather then having to make one for each turret. Less docked entities means less problems with the game.
    15. Crimson-Artist

      Starmade memes

      Poor plex lifts, So useless after the rail update
    16. Crimson-Artist

      bloooooooooooooood

      THEN IT SHALL BEGIN!
    17. Crimson-Artist

      Starmade memes

      The most Original and unique name change in video game history
    18. Crimson-Artist

      bloooooooooooooood

      Seriously, why do ppl want blood in this game?
    19. Crimson-Artist

      Starmade memes

      the memes...they've taken over me Push torpedos Sun damage sucks why are infomercials perfect for memes?
    20. Crimson-Artist

      Give Astrotech beams piercing.

      again, I'm not oppose to constructor ships I'm just saying that such a change would add an unnecessary level of complexity to a relatively straight forward system. Perhaps if say instead of poofing into existence ships/stations would take time to spawn and astrotech beams sped up the process...