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    1. Crimson-Artist

      "Reverse" docking beams.

      this sounds like what Rail Dockers will be able to do when they get magnetic attraction which is planned
    2. Crimson-Artist

      Permission Block Levels

      Ditto
    3. Crimson-Artist

      Logic Charged Jump Drive?

      this appears to have been in the game before the most recent patch, i discovered this a few weeks ago. currently theres no way to tell if a logic input will charge the drive or fire it. thats why its a little impractical atm. you can't see the charge lvl and at any moment you could jump when...
    4. Crimson-Artist

      StarMade News - November 9th 2015

      one question i though of is is the cargo system designed to push ship designing towards being primarily done in shipyards? atm we can build ships in space with ease since our inventory space can hold nearly every block we could ever need. with stack limits building in space might become a...
    5. Crimson-Artist

      StarMade News - November 9th 2015

      interesting. so no plans for a cap? if you wanted to you could connect one million cargo area blocks to a single storage container and it will have one million stack slots?
    6. Crimson-Artist

      StarMade News - November 9th 2015

      wait, that would mean that in order to do that storage containers will need to be nerfed to have only a a few stack slots. if cargo is going to be the preferred method of storage then does that also mean that the storage block is infinitely expandable? for instance adding more cargo area blocks...
    7. Crimson-Artist

      StarMade News - November 9th 2015

      daves gonna have a bad time similar to what Dire Venom said. will cargo boxes have weight to them? meaning will adding more cargo boxes increase the entity's mass? if so, by how much?
    8. Crimson-Artist

      Change the Faction Permission Module into the Encrypter

      well i never really had that big of a problem with the block adjacent thing. the only times that i didn't like it was when i wanted to keep the faction permission module out of sight or the docking logic blocked the only spot that would be beyond a players view. so a master/slave connecting...
    9. Crimson-Artist

      Logic Charged Jump Drive?

      indeed jump drives can be charged and fired with logic. however they charge much slower than normal and can be little unreliable. I'm working on a R&D log video that goes more in depth with its mechanics
    10. Crimson-Artist

      Change the Faction Permission Module into the Encrypter

      ok, thats makes sense. was alittle confused because of your first sentence. thats also something that could be done. using a master/slave linking system then the old adjacent block method
    11. Crimson-Artist

      Change the Faction Permission Module into the Encrypter

      Thats basically what I'm saying. once u set the faction permission rank then the encrypter will only allow access to players who have the correct rank for that module
    12. Crimson-Artist

      Change the Faction Permission Module into the Encrypter

      i've always though of the Faction Permission Module as kind of a one note block and more could be done with it. so got to thinking that instead of adding a new block why don't we just change an existing block in to a new one. The Encrypter The encrypter would be a logic based block that would...
    13. Crimson-Artist

      StarMade V0.19476 Transporters, Activation Gates, Optimizations and more

      now we need some one to make a president skroob reversed head skin. missed opportunity for a joke in the update trailer, guys XD
    14. Crimson-Artist

      Transporter Talk

      I was a bit concerned that this mechanic would make the transporter useless but i found that you can transport between docked entities without any penalty. more testing is needed but I'm currently thinking of ways of creating teleport gangplanks/landing gears/docking arms
    15. Crimson-Artist

      Starmade memes

      They never forgive. they never forget. Is anyone getting annoyed of seeing this every 10 seconds Its freezing time!
    16. Crimson-Artist

      Dev Blog : October 20th 2015

      also is there going to be some kind of cap or balancing measure for the amount of NPCs we're allowed to have? since there going to be really powerful whats to stop a single player from amassing hundreds or thousands of NPCs? my idea would be to add a credit salary for NPCs that automatically...
    17. Crimson-Artist

      StarMade Development Direction

      would it be possible to have different uses for food depending on who it goes to? like for instance food will only give bonuses to players but not necessary for survival but if given to crew members it keeps their morale up
    18. Crimson-Artist

      StarMade Development Direction

      more like area triggered clock+damage pulse/any weapon comp. if anything i don't think they would gain xp if they arnt at they're stations so it would be better to have a area sensor to automatically trigger the clock. it won't be hard start the clock, shutting it off will be the problem
    19. Crimson-Artist

      StarMade Development Direction

      Hype-tacular! I got a lot of redesigns ahead of me Given how NPCs and xp will work, i got a feeling that Training Facilities will become a thing. ships/stations/planets whose sole purpose is to automatically and endlessly train up NPCs
    20. Crimson-Artist

      Dev Blog : October 20th 2015

      Speaking of activation gates, any idea when we are going to get proximity based trigger areas? you know like trigger area variants that send out a true signal only when something is within its space but sends a false signal when something has left. (kinda like pressure plates in minecraft)