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    1. Valiant70

      Please make secondary weapon accessible with wireless logic

      Well they can hate me too then because I love the idea of routing power cables throughout a ship. I won't be all that disappointed if such a thing never appears in Starmade, but I would like it if it did. It could be something simple: two blocks. One is a normal power cable, and the other is a...
    2. Valiant70

      Put turret rotation speed on a curve.

      This seems odd. I think the rail turrets are a bit... unfinished.
    3. Valiant70

      http://images1.fanpop.com/images/image_uploads/Funny-Cat-Pictures-cats-935675_500_400.jpg Schema...

      http://images1.fanpop.com/images/image_uploads/Funny-Cat-Pictures-cats-935675_500_400.jpg Schema vs. Starmade bugs. The cat god saves the day as usual.
    4. Valiant70

      New helmet / extend helmet functions.

      I think players should have suits with modular upgradability. There's been talk of build-able voxel armor, but skins honestly work better for that sort of thing. Being able to pick up different suit enhancements, visor technologies, weapon power-ups, etc. around the universe would be interesting...
    5. Valiant70

      Read by Council Grid based logic computer system

      1. Now you just have a lot more space in your computer rooms. Think of each block as a server rack. 2. This can still happen if processes span multiple blocks. It's probably unusual for malfunctions of this nature to be interesting anyway. 3. It would make it easier to work with regardless of...
    6. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Just use a build block and remove it when you're done building the part you're working on. Bingo. Your mini-turret is now one block smaller. Cores could stay as a multipurpose starting point for ships that acts as a helm, build block, and basic systems in one, but one should not be required for...
    7. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      In my experience cores have done nothing but get in my way when I'm trying to be creative. With the center-of-mass update on the way, at least we can put the thing wherever we want on the ship.
    8. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Ultimately, I would like to see cores done away with. Instead, you'd start a ship with a random block like you do with stations, then place a helm module, which would be one block just like a core. Before: you need one block to control the ship. It is immovable and the ship must be built around...
    9. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Moral of the story: logically you should have been toast unless you could beat them in a gunfight with your personal weapons, but you got away by exploiting unfinished game features and physics tunneling. :P
    10. Valiant70

      Ye Olde Planet Thread

    11. Valiant70

      Yet another planet thread

      Update on the crazy ideas popping out of my brain: I found a navigation problem with the parallelogram map, but by making the two triangle separate, rotating them a certain way, and introducing SOME seams on the surface (still a lot better than a dodecahedron) it can be fixed more or less. Such...
    12. Valiant70

      Yet another planet thread

      Right. Loss of interaction is what I'm trying to figure out how to avoid. EDIT: I seem to have found the solution to the problem I was talking about before. It's less than perfect, but it should be workable and it's about as close to perfect as it can come.
    13. Valiant70

      Yet another planet thread

      That's more or less what I have in mind, although it's not nearly that simple. There are all kinds of gemetric weird things you have to deal with in the transition between flat and spherical. Angles and ranges between a lot of different stuff have to stay consistent and appear normal to the...
    14. Valiant70

      Yet another planet thread

      I have an idea that builds on my previous planet ideas that basically merges seamless world and instance advantages into one. I'm still working out the kinks though. So basically it's a little bit like copying the surface of an instanced planet into the seamless world client-side and adjusting a...
    15. Valiant70

      Change rail rotators to 15-degree increments.

      I think we should have logic blocks with more than two states. Since logic blocks are all cubes, they could use all of the rotation bits for extra activation bits. This could be limited to certain blocks, or worked in for all blocks. ON would be full power and OFF would be zero. Anything between...
    16. Valiant70

      More to planets and suggestions on new galactic formations

      If done right, fuel won't hurt your gameplay and could be edited out in server configs. Overall it would be a positive addition as it allows for more diverse play styles. http://starmadedock.net/threads/a-manifesto-on-fuel-balancing-and-various-play-styles.5130/ If consumable resource needs are...
    17. Valiant70

      Polishing patch after the HP update

      Graphics and sound are best polished in the Beta stage of development, when most of the features are already in and ready to be prettied up. Pretty stuff is a must, but it would increase overall development time to work on it much now.
    18. Valiant70

      Yet another planet thread

      The current structure has a much gentler angle rather than basically stepping off a cliff.
    19. Valiant70

      Overclocking your 8-bit CPU or Logic :)

      The basis of a proper flipflop is a rising or falling edge detector. We need one of those to make finite state machines reliable.
    20. Valiant70

      Dev Blog : June 2nd 2015

      I'M KIDDING! This is like, the best new dock feature in quite some time. I have one big question about the roadmap though. There are a lot of things marked "planned" in the suggestion forums (like ship-relative save... YES I will keep bringing that one up) that are not listed in the roadmap...