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    1. Valiant70

      Planets 2.0 Diversification Suggestions

      I'd say we only need one or two levels of detail. Another thing that Schema could do as a short-term fix is to keep rendering the medium-range surface mesh anywhere there is no loaded chunk. That would hide the core for the most part. Seeing the core because one's computer can't load an entire...
    2. Valiant70

      Fuel, as a replacement for docked reactors.

      As a matter of preference, I don't like this. Judging by previous discussions I've seen about fuel, I'm not alone. A lot of players seem to prefer that fuel be irrelevant for small ships. Anyway, I really want to see docked reactors disappear due to the issues involved when they are undocked...
    3. Valiant70

      Fuel, as a replacement for docked reactors.

      I like this idea with one caveat: I would like the fuel cells to produce power on-demand rather than being on or off. Perhaps players could decide at what capacitor percentage to activate the fuel cells. I think the best way to present that option would be a Fuel Cell Computer that controls a...
    4. Valiant70

      Planets 2.0 Diversification Suggestions

      :confused: o_O :eek::eek::eek: What kind of computer do you have???
    5. Valiant70

      A Question to all the ship builders.

      I have yet to fully master greebling. Any tips?
    6. Valiant70

      Faction Modules - Should be detectable

      I suppose you could use a handheld device to search for faction modules, and just turn all neutral AI hostile when one is used in the area. It might be better to wait until NPCs are improved so that they can be deployed throughout a ship or across a planet to stop an invader with a scanner. To...
    7. Valiant70

      Jump Drive Computer Display Variables

      There will probably be a whole lot of new features for the display module before the game is finished.
    8. Valiant70

      Advanced Build Mode Toggle

      Well, you made about four thread and all of them are for build mode... Anyway, you're not the first to suggest an advanced build mode toggle, and you (probably) won't be the last.
    9. Valiant70

      A Question to all the ship builders.

      How to design a ship: Get pencil and paper or a whiteboard and dry erase markers Draw a box, or a circle, or whatever the general shape of your ship is. Start adding a few details like hull shapes, engines, windows, gun ports, vents, etc. Plan out power grid locations if it's a smaller ship...
    10. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Technically it would be linked to the core like a weapon computer. It would just do so automatically without you having to think about it, once again like a weapon computer.
    11. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      That's actually more complicated than my original idea. The idea is, you place the block, activate it, and it's exactly like you activated the core. No connecting logic or anything. Later on I had this idea: However, as I am growing frustrated with a lack of any cockpit functionality, I'd be...
    12. Valiant70

      I need helm computers now. They don't even seem all that complicated to implement.

      I need helm computers now. They don't even seem all that complicated to implement.
    13. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      We wouldn't HAVE to remove them, but at the very least we need to be able to move them. Fortunately that's a planned function for shipyards at some point in the future.
    14. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      That would be the worst thing ever... How did we even get on this subject in a thread about cockpits? We should be talking about the computers the bridge crew are using, not the stuff blowing them up. LOL
    15. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      If players at the controls could be hit by weapons, there wouldn't be any need for a coring mechanic to achieve a disabled ship. If you hit the pilot, the ship is dead in the water until someone else takes control. Still, disabling the ship if the core is hit is an interesting idea. However, to...
    16. Valiant70

      Design Mode Computer

      Yeah, we would need to hear from Schine on that one. What I DO know is that when you're not working on it, the empty sector would not be loaded into server memory. That means the design computer would generate less server load when idle than the shipyard. On faction bases and the like, that...
    17. Valiant70

      Design Mode Computer

      The shipyard update is pretty doggone cool! I know some features are still planned for it though, so we can expect shipyards to become more amazing as time goes on. Here is an idea for one such feature (if something similar hasn't been planned already). Currently, there is a feature that allows...
    18. Valiant70

      Recognized Advanced Build Mode: Safety Toggle

      Anti-frustration measures! I want this.
    19. Valiant70

      Assign Hotbar Rows to Cameras

      Hey look! It's another good idea that the community has completely overlooked for some reason! Bump.