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    1. Valiant70

      Mining, Planet Resources & Mantle Extractors: Improving resource acquisition.

      You've got a lot of good thought going here. Scifi-wise, this makes sense because high energy beams could cause chemical reactions with the atmosphere and wreck whatever you're trying to extract. Alternatively, salvage beams could work on planets, but at around 1%-3% of their normal efficiency...
    2. Valiant70

      Terminology: "Design Mode"

      If I understand correctly, the shipyard update will include a form of build mode that uses unlimited "virtual" blocks to create a ship blueprint without actually constructing a ship. Since it isn't building anything, this should be termed "design mode" rather than "build mode" to prevent any...
    3. Valiant70

      Read by Schine Turret placement improvment

      Don't forget about the shipyard update! There won't be any "blueprint spawning" as we know it. As I understand, build mode will be a sort of "creative mode" without any blocks, strictly for creating blueprints. (Perhaps we should call it "design mode" instead to avoid confusion.) Blueprints will...
    4. Valiant70

      Read by Council Unconstrained Steering

      I think both unconstrained steering and free aiming (aiming without moving the ship) should be activated by key commands. Both functions should have both toggle and press-and-hold bindings. In other words, press a key to toggle (think caps lock) and hold down a different key to switch...
    5. Valiant70

      Flaks

      Heat-seeking missiles are more effective. They might still be too effective even after the explosion rework.
    6. Valiant70

      Logic thrusters

      Autopilot should be a built-in feature, not a huge, bulky thing that adds a lot of mass to your ship. We shouldn't need effects, and probably shouldn't need logic.
    7. Valiant70

      Do we need yet another crafting overhaul?

      This is a way of distributing materials around the galaxy while still allowing people to craft everything from the materials in one system or even on one planet. You could just have trace amounts of all materials everywhere, but a catalyst/additive system like this would be spicier. This is...
    8. Valiant70

      Do we need yet another crafting overhaul?

      What the crafting systems needs is sense. I don't mean realism. I mean believable complexity with enough structure to make things easier to remember. Some materials should be hard. Others should hold a lot of energy. That sort of thing. Certain categories of products should use certain...
    9. Valiant70

      fix the beams and quit screwing with feature additions

      This is why so many games don't have an open alpha. Go away until the game reaches beta, then return and be welcome.
    10. Valiant70

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      BOOYAH DUDE!!! You finally added the ship-relative logout/save/spawn feature!
    11. Valiant70

      Planned Restore Astronaut gravity and relative position to entered entity on exit

      That might be, or you could be totally wrong and it could take several hours of work or more depending on what's tied into what in the game's code.
    12. Valiant70

      Recognized by Council Improve navigation filters

      Another idea: different blip color for own faction and allies.
    13. Valiant70

      Read by Council Block request: fence/handrail

      It would be tricky to implement slope handrails and make them look right, but if Schema can do it, that's one-up more thing Starmade will have over Minecraft. I agree - put the rail to one side of the block. I say put it *exactly* on the edge of the block so that a 1m wide walkway can have...
    14. Valiant70

      A possible way to make mining more fun

      There's a fairly simple way to do that. Add a bonus if salvage beams hit nothing but ore. It would be easiest to get the bonus with a single beam. Perhaps a particular effect or slave (missile slave?) would cause beams to auto-target ore within a 3-meter radius or something.
    15. Valiant70

      A possible way to make mining more fun

      I like the idea of rarity, but I don't think this is quite the way to do it. I have yet to come up with anything better though.
    16. Valiant70

      Computational Feasibility of Ship Atmosphere

      Ah, not so, my good man. Computation of leaks could be fairly simple. Save the shape of the atmosphere and if a block is destroyed next to it, see if it exposes the area to vacuum. If it's a hole caused by weapons fire, the other side shouldn't be sealed so there's little need to actually...
    17. Valiant70

      Seeking Jump Drive exploit

      The thing is, ships I fly range between 30 seconds and about 7 seconds charge time, so setting it to 30 would waste a lot of time. It's a bit of effort to set up, but I might do it if I need to make another long FTL voyage.
    18. Valiant70

      Seeking Jump Drive exploit

      Well there's a good idea... my gaming mouse might be able to macro it. That limits the macro to a specific ship's jump drive, though. I'd have to record one for every different drive I use.
    19. Valiant70

      A possible solution for multiple-entities in build mode.

      :eek: :confused: o_O It'd be simpler to just point at another entity and press a hotkey to switch to it in build mode. A better visual cue to tell what's part of the current entity and what's not would also be good. A control like this will be 100% necessary for the shipyard update, and it...
    20. Valiant70

      Brainstorm This Controllable & Grouped Turrets

      Love this: Absolutely abhor this: Just leave BOBBY alone and leave it functional and add the cool way to control turrets. I would also like to see a computer (outside the core) that can control the turrets, or control a specific turret or group of turrets. The advantage of human control over...