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    1. Valiant70

      Planets!

      It will still be a problem on the ground as I explained above. Even with an iscosohedron, you have to close the gaps somehow to get a flat surface experience. You'll either have to wrap the edges to one another, which basically just gives you a square map, or you have to distort the shape of...
    2. Valiant70

      Planets!

      That's really quite similar to my previous parallelogram map idea, only the shape is more complex. The difficulty is getting the thing to actually behave like a sphere. You can have oddly-shaped maps all day long, but getting it to behave like a sphere is a different matter. You either wind up...
    3. Valiant70

      Dodecahedronal atmospheres

      Planets are dodecahedrons, but for some reason the atmospheres are spherical. This makes it look like one is at higher altitude near plate edges, which is weird. I think it would work better to shape atmospheres like the planets they surround. If a dodecahedronal atmosphere doesn't look good...
    4. Valiant70

      Planets!

      There are two reasons dodecahedrons are better than iscosohedrons. More contiguous surface area due to smaller surfaces. Gentler angles between faces. Iscosohedrons worsen the problems dodecahedrons already suffer from. They're not an improvement but a downgrade. I've been thinking about...
    5. Valiant70

      Planets!

    6. Valiant70

      Dodecahedron edge smoothing

      What? If you mean the edge plane, it's invisible and intangible (for all intents and purposes, it doesn't exist in-game, only in the engine) so weapons fire would pass through. What I'm suggesting would absolutely not require the addition of more blocks or IDs. It would only require some...
    7. Valiant70

      Dodecahedron edge smoothing

      This is actually a lot simpler than any of the round planet ideas. All it really amounts to is taking the parts of blocks that clip into another plates space and making them invisible and intangible, then putting a texture on the side to make it look right. It's just a bit of rendering and...
    8. Valiant70

      Planets!

      I think I see how you think that would work, but I don't think it will actually work that way (not if it's seamless anyway). I'll elaborate later tonight if I still have any brain cells left to spare after calculus homework.
    9. Valiant70

      Planets!

      You still have two problems that would make this more complicated. One is that the blocks at the edges will not line up in a grid. That is essentially incurable unless starmade uses the "torus world" model, so we shouldn't worry about it. The other is the corners. The meeting corners of a...
    10. Valiant70

      Dodecahedron edge smoothing

      This means that they are aligned as closely as possible and have a similar plane-relative orientation (e.g. upright relative to the surface). It's feasible, but more complicated than what I'm suggesting. The main problem is that there needs to be a way to deal with abrupt angle transitions when...
    11. Valiant70

      Dodecahedron edge smoothing

      I recently saw someone suggest adding some new block shapes to allow dodecahedron edges to line up more cleanly without the jagged corners. That got me thinking, and now I have an idea for making those ugly edges much prettier. I'll do my best to describe it here, and add a drawing/diagram later...
    12. Valiant70

      Read by Council New planet type suggestion to supplement dodecahedrons

      I'm with you here. I have tried to think up different ways to improve on the dodecahedron, but have come up with very few ideas for alternate shapes that don't have more problems. As much as I like the continent idea, I think it would be easier to fix the current issues with dodecahedrons and...
    13. Valiant70

      Recognized by Council QUICK WIN: One-click jump charge

      SEE: I don't think it's necessary to lose the charge, but just stop charging.
    14. Valiant70

      Read by Council New planet type suggestion to supplement dodecahedrons

      Continents... Definitely an interesting idea, but it only works for planets with much of their surface covered with liquid.
    15. Valiant70

      Recognized by Council QUICK WIN: One-click jump charge

      This is labeled as a "quick win" as it would take little time to implement while making a large impact on game playability. It's simple: I don't want to wear my finger out charging my jump drive! Therefore, left click once to start charging and click again to stop charging. If there are balance...
    16. Valiant70

      Planned Seats & Chairs

      All of these are must-haves. I say nope to this. Also, why do I get the feeling whoever flagged this as "planned" didn't read it very carefully?
    17. Valiant70

      Planned Seats & Chairs

      I honestly don't think seats should be used for control. I think a computer should be used for control and simply placed in front of a seat. We do need an actual chair though. Sitting on wedges works but looks awkward. Another thing: Dave sits too low at a 1m high desk and everyone looks five...
    18. Valiant70

      Computers and modules

      That's a really good idea. An alternative would be to put all four weapon computers in one slot, and all four weapon module types in one slot.