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    1. Valiant70

      Asteroid Fields/Nebulas etc.

      How about we NOT confuse nebulae and little gas clouds. You can certainly have little blobs of dust, gas, and junk that look sort of like that. (Think asteroid field, only it's gas instead of rocks.) Nebulae are kind of already a thing if you have procedural backgrounds on. They just don't do...
    2. Valiant70

      Explosion graphics

      Rings? No. Pulse sphere? Yeah maybe. Particle trails? Heck yeah!
    3. Valiant70

      Time to Revisit the Ban on Factories on Ships?

      Here's my two cents: Allow factories on ships, but not factory enhancers.
    4. Valiant70

      Dev Blog : August 9th 2015

      Ok, yeah. If players are hacking undeathinators onto ships and they work, it needs to become official very, very soon. None of this Soon™ jazz. Like, next patch.
    5. Valiant70

      Explosion graphics

      There's an explosion sprite?
    6. Valiant70

      Ability to disable Planets in the Server Config.

      The mechanics that load chunks of planets need to be re-written. The abhorrent inefficiency of loading an entire planet into RAM at once is to blame for the lag. Planets as they are now are likely only a vague and very, very crappy conceptual shadow of what they will be when the game is...
    7. Valiant70

      Read by Schine Build Mode addition/option: middle click = undo

      We need a keybind for undo. Enough said.
    8. Valiant70

      Brainstorm This Planetary Shield

      Exactly. There are two difficulties. First, the ship must fit UNDER the shield, which is harder the smaller the planet is. The other difficulty is getting through the shield fast enough to prevent the shields from being crippled or dropped, and if you don't have enough thrust to stop underneath...
    9. Valiant70

      Symmetry Screwups

      I must have this feature!!!
    10. Valiant70

      Implemented Slight Armor/Structure HUD Change

      Thanks for fixing that, kupu.
    11. Valiant70

      Massive Game Optimisation is Required and the possibility of using Steam for multiplayer services

      I'll just leave my two cents here for y'all to chew on. The current development strategy is pretty reasonable for an alpha game. Once we're in beta, I'll join you in shouting for bug fixes and optimizations. That said, there are some bugs that turn out to be more annoying than they probably...
    12. Valiant70

      Brainstorm This Planetary Shield

      I specifically said it's supposed to be to make it worthwhile. If it isn't severely overpowered, it will not encourage ground warfare. It will only encourage massive ships to bomb it out. You might still want normal shields on the surface to prevent accidental personal weapons fire from...
    13. Valiant70

      Brainstorm This Planetary Shield

      If a computer block were used for this (I hadn't thought of that actually) I'd say only one per planet. Keeping the entire shield on one plate would be okay too, I suppose. It could be built within and beneath the main city or military installation. In addition, there needs to be a way to scan...
    14. Valiant70

      The tutorial is outdated agian.

      The default tutorial should just link to a wiki article. It's a little silly to have a tutorial in-game right now as there's no way to keep it updated.
    15. Valiant70

      Did anybody reported this issue yet ?

      I've heard of derpy things happening to structures lately. I won't be playing for a while as there are too many bad bugs at the moment.
    16. Valiant70

      Brainstorm This Planetary Shield

      This is a problem on a lot of levels, and it needs to be fixed with more efficient rendering mechanics. Loading the whole planet into memory at once is a bad idea and limits the size of planets. This is really a topic for another thread though. In the current game, there is a config option that...
    17. Valiant70

      Brainstorm This Planetary Shield

      This began as a discussion post on a thread about ground vehicles, but it really needs its own thread due to the scope and impact of the feature I suggested. It's been moved here, and a link has been placed on the other thread. We do need something like that. Such a shield could motivate a...
    18. Valiant70

      Factory/Storage block connections overhaul

      We have GOT to have some kind of physical tube block. These magical connections are just goofy. Actually it sounds interesting and fun to me. Immersion, fun, aesthetics, etc. In a nutshell, quite a lot. Sorry, man. I think you're in the minority on this one. Try convincing a minecraft mod...
    19. Valiant70

      Land vehicles ideas

      EDIT: This post was huge and sort of its own topic so it really needed its own thread. http://starmadedock.net/threads/planetary-shield.20397/
    20. Valiant70

      Personal weapons

      I see no reason that would be necessary. They'd be like current weapons, only customizable. Destroying them would add little to the game and a lot to processing load.