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    1. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      That makes so much more sense than what we have now. LOL The only problem would be re-introducing something akin to coring, in which everyone tries to kill the bridge crew rather than destroy the ship outright. Some players won't like that. Of course, that's perfectly reasonable and legitimate...
    2. Valiant70

      Read by Council ShipYard additional features: shipwide block replacement

      Ensign! Prepare for ramming speed!!! *Repeatedly rams "Agree" button with a Titan*
    3. Valiant70

      Starmade v0.194 - Shipyards

      This update honestly seemed a little bit rushed, like there should have been one more dev build beforehand. I'm not complaining though. This is awesome!!! I'm also glad behind-glass rendering finally got fixed!
    4. Valiant70

      "Duplicate" right-click option for designs

      There already is. It's called set everyone to zero BP slots.
    5. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Ideally, I'd like to put the core in my ship's main engineering section along with weapon computers and bury the whole kit and caboodle deep inside the ship, then have computers on the bridge (helm, control computer, whatever) to control everything remotely. Someone in main engineering could...
    6. Valiant70

      "Duplicate" right-click option for designs

      Currently there is no easy way to copy designs without putting them in the catalog. The simplest way to fix this is adding a "duplicate" button to the design's right-click menu.
    7. Valiant70

      Lie Down Option

      I agree. Shift+[sit] or something should be the key bind. The best solution right now is to use a sideways gravity module on the wall by the bed to make it *look* like the character is lying down.
    8. Valiant70

      Rejected suggestion to fix a sh*t load of lag and fps drops.

      Yeah, I would expect memory leaks, and probably other mayhem as well.
    9. Valiant70

      Rejected suggestion to fix a sh*t load of lag and fps drops.

      To be serious for a post or two, I actually wish the game had been written in C++. It's a lot more efficient. MCPE is written in C++, which is why it gets performance comparable to Java (PC) Minecraft even though it runs on a phone. Oh well. I guess I just need to build a gaming computer to tank...
    10. Valiant70

      A setting for turrets so that the prioritize different sized ships

      Another +1 for "target kitchen sinks" option! This could be implemented without ship scores, using mass only. However, it would probably be better to include mass as a priority option in a more expanded system that includes firepower, armor, thrust/mass ratio, etc.
    11. Valiant70

      Planets 2.0 Diversification Suggestions

      I look forward to future development and expansion of planet game content and mechanics. I'm just going to reiterate: Loading the entire planet's worth of blocks into client and server memory all at once limits the size of planets. Also, saving an entire planet segment when no one has bothered...
    12. Valiant70

      Intergrating the HP system with planets

      This would also make planets more important as bases: http://starmadedock.net/threads/planetary-shield.20397/ Yeah, planets are kind of a train wreck right now. They need more than graphical optimizations, though. I wonder if Schema will re-visit planets after or around the fauna update.
    13. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      I think it's time to bump this thread. This topic remains very relevant today, and lack of a movable helm has been irritating me lately.
    14. Valiant70

      Praises and Rants of a Shipwright

      I use that sometimes. I still think it's weird that my hangar door shows up as a docked "ship" though. It's a moving part of the mothership. That's the least of my worries about cores though. Not being able to move the pilot's station after I start building the ship is the real problem. If I...
    15. Valiant70

      Why do you die at 50% hp? Shouldn't it be 0%?

      Some larger ships don't even explode at 50%. They explode at 60% or higher HP. The HP bar needs to indicate how much is left until core detonation. Furthermore, different parts of the bar should be different colors to indicate how the loss of HP is affecting the ship, such as: Dark green for...
    16. Valiant70

      Keep Faction Homes Invincible

      I imagine home base invulnerability will remain as a server option even if it becomes depreciated. I wouldn't worry about it.
    17. Valiant70

      Praises and Rants of a Shipwright

      I don't care what happens to cores as long as they stop being annoying. As they are now, they get in the way when I'm trying to figure out interior vs. exterior layout.
    18. Valiant70

      Praises and Rants of a Shipwright

      I got annoyed trying to build a ship earlier, so I updated the OP and bumped this thread. I probably won't play much until we get either movable cores or a pilot computer/chair/whatever so I can fly from somewhere other than the center of the ship. Having to place the pilot's seat before...
    19. Valiant70

      Fix missiles so they are actually useful.

      If your missiles aren't hitting their targets often enough, ask your server administrator to consider lowering PD accuracy a little. I think there's a separate config option for it.
    20. Valiant70

      Controllable turrets

      We need that, as well as the OP's suggestion.