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    1. Valiant70

      A Massive Amount Of Weapon Rebalancing, Changes, And Adding Minelayers

      I will say I like what I've heard about the weapons balance now better than I liked it before explosions were reworked. Missiles were just unreasonably powerful compared to other weapon types. If anything PD is now a little OP. The counter to PD is a flight of small ships that rip them off the...
    2. Valiant70

      A Massive Amount Of Weapon Rebalancing, Changes, And Adding Minelayers

      This is definitely on the right track. I don't agree perfectly with everything here, but it's pretty good. I'll get more specific later. Excellent. Missile/missile could use some changes too, but it's far less of an issue in the current meta so it's okay to leave it alone. Making the...
    3. Valiant70

      Brainstorm This Asteroid spawning and balancing mining

      Currently, I don't really want to play the game. I was gone for a few weeks and was going to come back after the most recent update, but bugs and this issue have changed my mind. I'm waiting for shipyards, and maybe longer.
    4. Valiant70

      Fix missiles so they are actually useful.

      I have no objection to these changes, although I still think cannons and beams should be the go-to weapons. I think missiles should be situational.
    5. Valiant70

      Teired System For Mainline Ship Systems

      I think "afterburner" would be better handled by reworking the overdrive effect. I kind of like where this is going, though. I'd try to stay away from one type of system being better than another. It would be better to simply have tradeoffs for all types. I like differentiation, but I don't...
    6. Valiant70

      Computational Feasibility of Ship Atmosphere

      Come to think of it, I think shields store a mesh (shape) in order to render the shield hit effect. If this is correct, the life support system could use this to search for enclosed spaces that can be pressurized. Some of the code might need to be rewritten (I have no idea; I obviously don't...
    7. Valiant70

      Read by Council Unconstrained Steering

      It doesn't roll. It yaws, then pitches. The appearance of a roll maneuver happens when you compound the two movements. For example, you can "roll" 90 degrees left by first turning 90 degrees right, pitching 90 degrees up, then turning 90 degrees left. You'll end up pointing in the original...
    8. Valiant70

      My thoughts on what I want to see concerning crew.

      Crew should NOT be a mod or add-on. It should absolutely be an optional but beneficial part of the unmodified game.
    9. Valiant70

      Mining, Planet Resources & Mantle Extractors: Improving resource acquisition.

      If we're going to have whole-planet mining, it needs to have its own, more efficient mechanic. Salvage beams simply aren't THAT scalable. Frankly it's a wonder they work as well as they do in a java program. Why? Most players I know consider planet mining a "necessary evil" rather than...
    10. Valiant70

      Teleporters like in star trek

      How the heck are you going to board someone with a teleporter if they have it locked down? Dropships and boarding pods would still be needed if the target has no teleporter or if they lock it down during battle like sensible people.
    11. Valiant70

      Teleporters like in star trek

      I don't care if it's like Star Trek. Short disaffect point-to-point personal teleportation would be a nice feature. I don't know why people are so agains the idea. It doesn't outmode anything else. It's just another option. Shuttles are needed to access a new planet's surface and build a...
    12. Valiant70

      My thoughts on what I want to see concerning crew.

      Since you don't seem too cozy with the idea of crew, let me run this one by you: Stats: Nourishment High nourishment gives buffs while low nourishment gives increasingly severe debuffs Decreases over time without eating Better food grants higher nourishment, while lousy food may only fill...
    13. Valiant70

      Brainstorm This Asteroid spawning and balancing mining

      I don't like this idea at all. A server restart should not affect the game itself except by cleaning up server resources and making things run smoothly. All we really need to spice things up is a single "component" stage for certain complex systems like computers. i.e. complicated blocks like...
    14. Valiant70

      Read by Council Unconstrained Steering

      The only way I can think of to do this without issues is to add a "dead zone" in a cross shape across the screen, so that if the cursor is very close to the center on either axis, the slight deflection of that axis is ignored. The size of the zone would need to be configurable and some sort of...
    15. Valiant70

      Dev Blog : August 9th 2015

      YES!!! We can finally co-own ships smoothly and use our capital vessels as bases without worry. Being able to log out on a carrier ship (or anything really) and return later will add some new and different dynamics to player interaction.
    16. Valiant70

      Read by Council Unconstrained Steering

      Exactly. Even Khan had trouble with it... at least in the original movie. I haven't seen the new one.
    17. Valiant70

      Brainstorm This Asteroid spawning and balancing mining

      Well, stars and asteroids are made of fundamentally different materials so... It's a cool idea but it doesn't make enough sense even for a fairly unrealistic game. Things don't have to be too realistic, but they need to be believable. Leaving an area and coming back to new asteroids is less...
    18. Valiant70

      Read by Council Unconstrained Steering

      Starmade is quite different. Descent (the only one of those I'm familiar with) was plane-oriented. I assume the others you listed were as well, as many space sims are. That would not work in Starmade. Imagine you're flying "up" (there is no up in space, but that's the way the star map reads) and...
    19. Valiant70

      Brainstorm This Asteroid spawning and balancing mining

      Asteroid respawning needs to become and official feature rather than a bug.
    20. Valiant70

      Read by Council Unconstrained Steering

      That messes up more things than it helps. It's hard to explain, but that can't be fixed in a true-3d space sim.