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    1. Valiant70

      Read by Schine Suggestion: Practical Alternative To Player-Races

      I could see someone uploading one skin for him/herself and one "uniform" for crewmen. That wouldn't be too bad. Even having a faction add one more by supplying a faction-specific default uniform wouldn't be a disaster (one more skin for several people). To make crewmen more unique, portions...
    2. Valiant70

      Playable Character Races

      Don't make it like Star Trek where the majority of intelligent biologicals are human shaped. This is a CG game, not a series with humans playing the roles so it's easier to be original. I want to see arthropods, centauroids, exovertebrates, sacs of slime, etc. Another thing to consider is how...
    3. Valiant70

      Fix AI aiming at asteroids.

      Still, please fix it. If I decide I want to shoot up an asteroid with AI (or mine like this) I want to hit blocks, not void.
    4. Valiant70

      Rails/Turrets - Would more than one connection point ever be possible?

      Another possibility is a heavier, more expensive version of each rail block (or at least those used in turrets) that has the same properties as advanced armor.
    5. Valiant70

      Playable Character Races

      I think we should be able to use the same systems that are used for NPC character models to create alternative player models (which we could then re-skin).
    6. Valiant70

      Read by Schine Suggestion: Practical Alternative To Player-Races

      Being able to upload custom skins or uniforms for your NPCs would be quite good. I think there should be an option for a faction-wide NPC uniform as well. The faction skin would overwrite the default, and players could still overwrite them if desired.
    7. Valiant70

      StarMade Development Direction

      Minecraft just has a very fast time scale. You have to eat every few minutes to keep in top shape. I played another MMO sandbox game called Wurm Online which has food and you only have to eat every couple of hours or so of play (assuming your food isn't absolute crap). Something like that would...
    8. Valiant70

      StarMade Development Direction

      There are so many people with so many different tastes that, while I think it should definitely be implemented for both players and NPCs (with some automation of course as Ithirahad said), it must be possible to disable food consumption and/or set food supplies to unlimited for servers and...
    9. Valiant70

      StarMade Development Direction

      Bench any chance we'll be seeing stuff like food and atmosphere for these crew? We're seriously lacking in the atmosphere department right now. We can breathe vacuum. :p
    10. Valiant70

      Computational Feasibility of Ship Atmosphere

      DUUUUUUUDE!!! We already established that using shields doesn't work because shields are not physically there. They're a visual effect displayed on the blocks. There is no "shield mesh" as I suspected there might be. I asked, and found out there isn't one.
    11. Valiant70

      Shared Thoughts For Enhancing Quality Of Life

      Heck, you could create a ghost entity to align the player to and handle the rotation if that's an issue. The ghost would in turn be aligned to the ship you're gravitating to with a special case of the docking mechanics. Once it rotates into the right orientation, the player aligns to the...
    12. Valiant70

      Shared Thoughts For Enhancing Quality Of Life

      It's perfectly doable. The answer to your question is that it makes most sense to align the player to the new entity throughout the transition. Let's look at a worst case scenario: two ships pass each other at max speed in opposite directions, and a cyborg player with crazy reflexes is riding...
    13. Valiant70

      Star System/galaxy redesign

      I don't think so. There wouldn't be all that many calculations involved after the galaxy's initial creation. Yeah, and I don't like having to do that when it's totally fixable.
    14. Valiant70

      Computational Feasibility of Ship Atmosphere

      Yeah you mentioned that earlier when I asked. Thanks for clarifying.
    15. Valiant70

      Computational Feasibility of Ship Atmosphere

      I wrote this thread some time ago and without a dev response I have no idea whether the ideas in the OP are worth consideration. Obviously something needs to be done because you can't exactly release a space game where you can take off your helmet in space with no adverse effects! If it were...
    16. Valiant70

      Star System/galaxy redesign

      There are other threads for different galaxy shapes, etc. so I don't really need to talk about that. I'm sure the grid for sectors is here to stay. That's fine and dandy. It's perfect for gameplay AND navigation. However, I think cubic systems are fundamentally flawed. I'm not even talking...
    17. Valiant70

      improve transfer to docked entity

      *Orbital drop ninja threadbump!* A menu is 100% necessary.
    18. Valiant70

      Individual Symmetry re-request

      I'd just put a single toggle button next to each set/unset button.
    19. Valiant70

      Read by Schine DRADIS-LIKE BLOCK

      I would much rather see a resizable holographic 3D version of this. A 2D one on the surface of a block wouldn't cut it IMO.