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    1. Valiant70

      Read by Schine New Build Mode Option: Hide Background Objects

      Maybe that should be another option.
    2. Valiant70

      Read by Schine New Build Mode Option: Hide Background Objects

      You could replace that with a bonding box like the old docking boxes. That would minimize graphics resource usage and be easier to implement than picking specific blocks out of a structure to render.
    3. Valiant70

      Spearhead Yachtworks (formerly called "Zenatio Shipyards")

      Esarai's at it again! I need to tour the upgraded ships in-game sometime in the near future.
    4. Valiant70

      Hide Crew from Ship HUD

      It'd be nice if we didn't get eaten by computers when we used them. Keeping the body visible and in place would greatly aid immersion. On the other hand, leaving a physical astronaut body sitting out there during battle also leaves an HUD blip that screams "KILL ME WITH RAILGUNS!!!" What I...
    5. Valiant70

      Read by Schine "R" menu for scanner and jump drive computers.

      This is definitely on the right track. I would be happy with implementing these GUIs exactly as described in the OP. After further thought I came up with some additional feature ideas. I suppose some of these could be added later, but they'd be really nice to have. For the Scanner: Graphical...
    6. Valiant70

      Actual hyperspace

      I think it would be. The current one is a glorified change_sector command as Ithirahad said.
    7. Valiant70

      Actual hyperspace

      IDK. I honestly don't think that would work out as well as what has been described in this thread.
    8. Valiant70

      Auto-position core anchor

      Theoretical scenario: Your friend gives you a ship design and tells you the dimensions of the ship, so you put it in a shipyard of the right size, but can't figure out how to position the core anchor to make it work! Talk about frustrating! Solution: Add a feature to position the core anchor...
    9. Valiant70

      Planned No more being sucked into ship cores; cockpits!

      There are two bridges on the Enterprise in STNG. The main bridge is the one you see most of the time. The battle bridge is located beneath the saucer and is used to fly that portion of the ship when the saucer is detached. In one episode they were about to go into battle with a good possibility...
    10. Valiant70

      Read by Schine New Build Mode Option: Hide Background Objects

      Ever have one of those days when you're just trying to design a ship in your shiny new shipyard, but there's so much stuff in the background for your base that you can't get any frame rate to speak of? If so, then this is for you! In advanced build mode, you'll find an option labeled "Hide...
    11. Valiant70

      Planned No more being sucked into ship cores; cockpits!

      Actually, that thread does not include people staying visible while using the cockpit. It only mentions that that feature would compliment cockpits well. Also this is not good.
    12. Valiant70

      Read by Council 'Fill All' Button and 'Remove All' Button

      I'd also like to see a 2D fill for each plane (XY, XZ, YZ) for filling in walls, floors, etc. from wireframes.
    13. Valiant70

      Actual hyperspace

      This paragraph is difficult to understand and I'd leave out the space cutters, but overall I like this suggestion. I think Schema wants to avoid having an extra dimension with nothing in it, so this could be handled more like a "warp tunnel" than an alternate dimension. The current jump...
    14. Valiant70

      Planned Stack Limits

      If we were to go that route, I'd say there are two options: Make all full "blocks" (like hulls, shield caps, power reactors) 1 cubic meter, make hull shapes use their actual volume, etc. I don't think we would want any goofy stuff like making advanced armor take up twice as much volume as hull...
    15. Valiant70

      Recognized A major improvement for wireless

      A name would act as a stand-in for the number, not a replacement. Naming each block would be optional. All names can be kept in a list and the list checked when someone tries to name a block. If multiple people naming things the same way becomes an issue, add an optional feature to automatically...
    16. Valiant70

      Recognized A major improvement for wireless

      Schema could also add the ability to name your logic blocks, which would make things easier to remember.
    17. Valiant70

      Make heat-seeker missiles ignore astronauts

      No. Astronauts are already vulnerable enough without super weapons zeroing in on them. In the interest of game balance, the ability for ANY ship-mounted missile to lock onto an astronaut should be removed.
    18. Valiant70

      Symmetric Build Helper

      Fixing the build helpers. They've been a pain for a long time. Your sphere just had me confused for a minute because I didn't notice the mismatched blocks.
    19. Valiant70

      Symmetric Build Helper

      ...Huh? All I see is a sphere.
    20. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Scratch that. It's bigger than shipboard spawning. I showed this thread to everyone on my server's site chat and everyone's freaking out. The hype is over 8000!