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    1. G

      Yet another idea to re-balance pulse

      Yes, but you are talking about a weapon that requires no aiming at all and can hit multiple ships at the same time. A missile can only hit one ship unless you are firing swarms. But the individual missile still has to make it to the ship. This on the other hand would have to have a refresh time...
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      Missile Failure.

      A far better way to have balanced Missiles entirely would have been make them craftable and have to be stored in inventory. Connect a storage area to each launcher. Rather than determine missile type by secondary systems. Determine missile type by what is place in the formula and how much. This...
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      Yet another idea to re-balance pulse

      Not sure. It seems if this was implemented I probably would setup a large bank and have it pulse continually ever time possible. That way any ships coming near would loose shields and be easy prey in a hurry. Shields would basically become ineffective if every one decided to do that. Especially...
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      Better and faster explosion calculations

      One of the things I noticed is that explosion calculations can take forever. That when large numbers of missiles are fired the explosions can still be calculated for a long time after firing. This in part has to do with the limit the game has created to deal with the burden of calculations being...
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      Faction Merge

      Sure I'll let you into my faction. Then kick from faction. Thanks for all your hard work. Alliance is are a better way to go.
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      Planned AI movement for better dogfights

      While Space craft are not airplanes plenty of stuff still can carry over. Flying in formation till they approach a target flying with wingmen. Strafing runs, closing for precision strikes, fleeing when damaged, evasion, and others. One of the biggest things I see that deters a good AI in this...
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      Heatsinks, Cooling and Heat Management

      Looks like you put a bit of thought into it. Nice effort there. That said. This game has enough issues currently with power systems not transferring properly and other stuff. Maybe, down the road after the rest of those issues are fixed. Then again as I have been told they really aren't trying...
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      Missile Failure.

      Right now faction doesn't make a bit of difference. My own swarms hit my other ships which are all faction even targeted my faction station. The fact is no one in their right mind would use these weapons in any sense of reality. That said this is game not reality. Yet, some things do need to...
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      Missile Failure.

      I was adding turrets to a mining ship to give it a bit of protection. I noticed an issue when I tried to make missile turrets similar to the cannon turrets. You can see the images below. I noticed the missile where exploding before leaving the ship. I starter off with the missile turret being as...
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      Thanks for the hard work devs.

      I wanted to say thanks to the devs for the work they done to make this game much more enjoyable. The image below renders on an r370 at 69fs. When in close to the ship it goes over 100fps. The performance gain is very noticeable. Instead of long churns of lagg when stuff load in it is small blips...
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      Greater incentive to harvest derelicts

      That is more on the idea I was thinking. Just needs to be something to raise it up so that it is worth while.
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      Permissions issue

      Having a faction block on it makes no difference at all. I tried it. In short it seems the only way you can edit your own ship docked to a trade station is from inside the core. You can add blocks while outside the core you can't remove them though.
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      Greater incentive to harvest derelicts

      Right now I don't waste time on derelicts. In the time it takes to harvest a derelict you can harvest an asteroid or part of a planet. Derelicts give you only scrap you don't get other resources in that time as well. In short time is better spent harvesting an asteroid vs harvesting a derelict...
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      Give a better Incentive to attack and raid pirates

      My current view of pirate bases. At worst they are an annoyance. At best I use them to spawn fighters which I salvage and loot. The pirate base really offers no great incentive to attack them. About the most I do is take their weapons down. Then after that I use them to spawn fighters or call...
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      Permissions issue

      It worked. I was lucky I had 2 other modules docked to the ship and their cores where accessible. Other wise I would have been hosed. Still makes no sense that you can edit your own ship just because it is docked to a station.
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      Permissions issue

      Thanks guys. That will work.
    17. G

      Permissions issue

      Ok, so I was about 50% done building a ship and I had docked it to a shop. While docked to the shop I was using the advanced build mode and placed a block across the ship core access. Not realizing I done that I got out of the core to work on another docked module. When I returned I found I...
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      Anyone have the current power formula?

      That isn't correct either. That formula says at 400 blocks I should get 242952.2 however in game at 400 blocks I get 479724.5 Obviously it is off on the rest as well. It doesn't seem to be an easy guess as to what is needed to correct it.
    19. G

      Anyone have the current power formula?

      Obviously this isn't it. 2000000 / ( 1 + 1.000696^(-0.333*(SumDimensions/3)^1.7) ) - 1000000 + 25 * Blocks The values don't come out anyways near correct. I am testing only single group so multi-group isn't the issue.
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      Anyone else having issues crafting?

      Which is why I was wandering if anyone else had the issue. If it is a recipe issue everyone who has updated should have the problem.