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    1. G

      Need some help on a weapon system.

      Here is a thought. Use the idea of the right mouse vs left mouse in the link below. You could use rockets or cannons. It just becomes more effective and you can bore a hole through stuff pretty fast. Since big ships move slow they are even easier to use it on. Left Mouse vs Right Mouse That or...
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      2x armor rating in same space no cheat

      I was looking at Olxinos post [Proof of Concept]Anti missile plate I figured there was something more that could be done. Here is what I came up with. I used different colors so it would be visible what had been done. I just got done firing a 750K damage missile at it. All it did was lower the...
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      Improved Salvage array

      I understood what you meant. However if you just use salvage computers it will not fire continually. There will be a large gap between firing. Which is why I said add the cannons. Yep, if and when shipyards work the way they are supposed to then it won't be much of an issue.
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      Improved Salvage array

      Good point. You sure could layout two groups of beams and canons and simply toggle between them. I just don't like the issue of dealing with the potential group mixing if you have to repair it. This way what I do and screw up on one doesn't effect the other at all. If it gets to bad I simply...
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      Missile Failure.

      No disagreement there. You can add the issue with turrets popping off and so on. The point was shipyards was supposed to be something to help in that line. However, this entire crap of having to go to a shop to repair your ship is a stupid annoyance. I mean if you build a car yourself you don't...
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      Missile Failure.

      You know in the current inventory system how you can determine what items a storage can pull. Well you could do the exact same thing with missiles. Just link the missile to a cargo storage and it pulls what ever you see it to pull. You fire the system the same way you always have. Storage also...
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      Improved Salvage array

      As most people on here are aware of the primary ways people build salvage arrays falls under 2 methods. 1. Salvage+Cannon and using every other position in a Checkered board. 2. Using two salvage computers and alternating the cannon positions to fill in the gaps. Both have their draw backs. The...
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      SalvageKing 2016-08-11

      The ship has a 23x8x10 salvage array where all fire simultaneously and continually. In truth it is 2 arrays with cannon secondaries docked to the ship that are controlled by logic. They pull into a small forward hold of their own then because they are docked to the main ship it is simple to pull...
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      Any Idea when turret AI will get fixed

      I noticed that turrets still have a habit of not actually turning towards enemies at times and you see the beams being shot out of the ends of cannons in weird angles. So of which looks like they are trying to do a back shot over the top of their own head while facing away from their target. It...
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      Planned AI movement for better dogfights

      Doesn't work quite the same. You also only have 6 keys to apply thrust in any direction at max using 3 to create a combined vector. That however doesn't seem to always work. This would 100% of the time. Having it where you can switch between modes makes it vastly better for combat. Try doing...
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      Planned AI movement for better dogfights

      I'm saying use all the physics and so on. Just that when you point the craft in any direction the ships computer system compensate and start applying thrust to move in that direction. There would be a change in efficiency of thrust it simply would be an issue of the on board computer making the...
    12. G

      Missile Failure.

      First off we already have a means of distribution and sorting built into this game. So all it would take is a factory that could build them. You could as it is now pull up to a base and auto resupply without lifting a finger. The current cargo system you can dock and have cargo automatically...
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      Planned AI movement for better dogfights

      I noticed something today. I guess I never really paid attention to it in the past for some reason or another. One thing hindering standard dog fight techniques is a lack of certain control maneuvers. The controls currently are based on thrust mechanics alone which is correct for general space...
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      Yet another idea to re-balance pulse

      If I knew where I read it or was sure about it I would have added a link on that part. I probably should have worded it more accurately it was only regarding missiles. Which is why I made a comment on another thread yesterday about they could have fixed the M+M missile spamming issue if they...
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      My mining experience with AI or not so much

      So I wanted to see something how the AI mining worked. So I build a small ship as a carrier and a small mining drone. Primarily I wanted to see if it was still focusing on a single block with all beams. Well I never got to find that out. When I told it to mine the sector the mining ship took...
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      Mining Drill Storage Logic

      The block your salvage system is storing in should be turned off with logic. Then pull from it with another storage block that is turned on with logic. If you want to pull from the second storage block it first needs to be turned off. Then the storage block pulling from it needs to be turned...
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      Shipyard improvement

      Allow for auto building ships and storage. It would take little change. 1. allow for repeat builds or a set number to be determined, 2. provide a way to auto launch ships when done. 3. Allow rail pickups inside shipyard - may already be possible That way a person could set up a ship yard to...
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      Missile Failure.

      They could make missile development with a special factory that allows you to set various parameters for each missile. parameters being things like, thrust components, damage/explosive, do you want to add an IR module, IFF module, added armor, modules could be added in with a check box the rest...
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      Yet another idea to re-balance pulse

      To my understanding they already have plans to implement ammo system for other weapons. Just not sure when. So spamming will be a lot less viable at some point. I also said "not sure" in my first post rather than out right no. Primarily I think some of the stuff needs to be looked at with long...
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      Missile Failure.

      You could also then add in anti missile systems like flares, chaff. Hell Jammers already exist. If I remember correct works against swarms as well reducing the number that target you.