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      Anyone else having issues crafting?

      So far it has only been the missile comp I haven't tried the tubes though.
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      Anyone else having issues crafting?

      I loaded starmade up again. Got around to building a missile computer. Though everything the recipe says is needed is in the standard factory it refuses to build no error or power issue or anything. Just it goes through the cycle and nothing happens. It says it requires 500 threns capsules and...
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      StarMade 0.198.146 Hotfixes #1

      Noticed that an in game browser was mentioned on the News regarding this patch as a future implementation. Had you considered just using the steam browser it is already there? That said implementing gecko or blink would give you a lot of options besides an in game browser. Technically you could...
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      StarMade v0.198.131 - The Main Menu

      New menu looks awesome.
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      Recognized A Concept for Space Engineers-like planets

      It's been suggested before. It can be done without loading screens. The simple reason it hasn't been done is developers choice against it from what I can read so far. There are several examples of such world demos already in existence by other developers. One of the primary issues always used...
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      Drone Wars Competition , Season 2

      2500 mass you can make a hell of a lot of drones with that and a simple carrier if needed. Stick Ship & Drones
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      StarMade v0.19624 Big Bugfixing Round & Fleet Mining

      Well this answers my question. I was wondering if there was a way to designate a drop off point so when a miner is full it returns and unloads. It would make sense if you could designate a drop point where miners could unload be it a ship or station. That way miners could travel back and forth...
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      Read by Schine Changes for planets

      The image below is my conversion of a cube to sphere. There are 8 points with distortion that become smaller in percentage as the planet gets larger or more tessellated. The rest become more uniform. I have to assume that the reason they are having the issue is that when an object gets close...
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      Read by Schine Changes for planets

      If you look at the picture below you see a round planet based on a cube. surface mapped to it. The idea is you select blocks on the same elevation level and doing so the system can generate a plane using the blocks surface area removing the round effect of the planet. Thus there is no need to...
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      How long will it be before we see the first stick carrier?

      All of what you stated was accounted for. I covered it all here. Even drone mass. How long will it be before we see the first stick carrier? Power supply beams aren't really used or needed unless sitting still. All that happens when you use thrust is no extra power is sent to the primary ship...
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      Read by Council Suggestion: Basic, Standard & Advanced Ship Core

      Honestly, I don't get where you have the perception there is a superiority issue on here. We are all learning even the devs are learning.
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      Read by Schine Changes for planets

      On my own stuff and I am pretty sure I posted it as part of a thread here there is an easy solution to allow players to build even on planets this size. You give the player a tool to select blocks that their top surface is connected. You then turn that into a flat plane. Anything built inside...
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      Read by Council Suggestion: Basic, Standard & Advanced Ship Core

      What you are feeling is something that is quite common when people put their ideas out there for others to comment on or scrutinize. Which is probably why so few people actually do. Its something that has to be over come. If you look on here you can see that I have had a fair number of times I...
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      Read by Council Suggestion: Basic, Standard & Advanced Ship Core

      It was short because I couldn't at the time come up with a way of being more detailed without coming off sounding rude. The ships core isn't the systems computers, it isn't the primary power system so there is no real reason it would have a low limit to the number of systems. The best analogy...
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      Implemented A Possible Way to Increase Planet FPS

      If you are interested in OpenGL with SDL I have tutorials on www.grhmedia.com.
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      Read by Council Docked Subsystem Integration

      Basically you are looking for an easy way to swap out components by having a way to make them modular and only able to be removed in a shipyard. Well considering that you mentioned a shipyard why not create two ship patterns and simply dock the ship and have it rebuild with the second pattern...
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      Implemented A Possible Way to Increase Planet FPS

      A couple terms for those that don't understand. The reason I am posting this is that if the person posting actually had a bit of knowledge about how this was done he probably wouldn't have even made the post. Level of Detail(LOD) This is when you get closer to an object the more detail you see...
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      Read by Council Change logic of... logic

      Wrong. It would be easy to do by assigning a meta data tag to each item then you just reference the meta data tag in the PLC. In short you give a lightswithch a tag name such as [lswitch 1] or you give an output to the lights as [lout] or whatever tag you want. Then your rung in ladder logic may...
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      Read by Council Change logic of... logic

      The easiest solution to fix this is the one I put up a good while ago and that is PLCs (Programable logic controllers). They are programmed using the same logic we currently are doing in blocks except they would be contained in a single block that is basically a computer with connections. That...