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      Quadruple armor without cheating

      You get greater ability to turn and so on with the smaller ship. consider you are building a large ship with 4 thick armor. Use this method and suddenly you just freed up 3 rows of space inside your ship on each hull area. If your ship is say 500m long and 40m or so high that would be 500*40*3...
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      2x armor rating in same space no cheat

      Yep, it effectively gives you as much armor as a much larger ship than the one you are in. just think what happens if you have 2 or more layers thick of this. 2 layers thick is about 8 times the amount of armor. Plus you get the mass.
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      Missile Failure.

      I didn't say anything about your reading ability. The comment was that there are thousands of suggestions and even more comments on them. Sorry, I hadn't seen the pole taken of the devs and players. I assume their must be one since you are talking like you asked all of them or even so reasonable...
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      Quadruple armor without cheating

      If you use the distributed pathern system combined with the quadruple armor layer shown in both the posts. It would give you 4 times the armor but you could technically have 4, 8 or more times the shielding per block. If you do it several layers thick you could technically have an armor rating...
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      2x armor rating in same space no cheat

      Actually Cubed squared rule. consider a 10x10x10 cube. It has 520 blocks for the outer skin. Double that. Put 2 blocks together yet you don't need two walls between them. so minus 200 it takes 36 blocks to go around the narrow direction. 10+10+8+8. 200/36=5.555 That means internally 8x8x8x2 +...
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      Quadruple armor without cheating

      Docked armor can also be individual powered. Meaning not only can it have its own shields but that of the main ships. Plus it can power weapons and even provided added power to the ship. If you are going to dock a power module why not get the extra out of it as well. I tend to notice a lot of...
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      Quadruple armor without cheating

      If you look at the 2x armor post I did before it you can see the armor and shield values used and I fired a 750K damage missile at that with no damage other than a small shield drop. Adding shields to all the docked sections or using more docked sections and adding shields to them should even...
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      Quadruple armor without cheating

      4 times the armor per block. you could use this also with adding individual power and shields to each group. See my 2x armor post for more details on that.
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      Missile Failure.

      First, we don't build every single last thing in this game. The number of parts we use to build stuff doesn't even make for a small fraction that goes into any one of these systems in RL. Last I checked we didn't need to run wiring to hook the fire control up to the core. So why would we need to...
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      Missile Failure.

      Shoulder fired SAM gets its own input because it has its own transponder receiver system. I guess you forgot what is in the top right corner of your screen. Isn't there a radar that displays more than a single colored dot. After all it does distinguish between friend and foe so IFF is clearly...
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      Missile Failure.

      EH WRONG Every SAM missile launch system the US military has including shoulder fired has IFF. CIWS has IFF. Every single US military fighter craft has IFF built into its radar system which is linked to fire control. Every US Naval Ship has IFF in its radar system tied into fire control. I know...
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      Improved Salvage array

      Technically I agree it is the best performance wise. However, that also uses 50% more space. Which is fine as long as that is something you don't mind. That said it takes more hull to cover it and or you give up cargo room. In short everything has a trade off. Maybe I am confused but seems...
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      2x armor rating in same space no cheat

      Quadruple armor density 4 times the armor rating without cheating. Since the cat is out of the bag here is how.
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      2x armor rating in same space no cheat

      Technically you could leave shields and power and so on off. You would still get shielding from the primary ship. However, adding your own shielding to each breaks up the shield load of damage. Right now I am building a ship that is built in multiple parts. hull plates have their own power...
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      Planned AI movement for better dogfights

      What you are talking about is AI individual tactics. I only gave a few examples. There are countless tactics that fit in that category. There are also what are known as fleet tactics and combined tactics and mixed. Such as maybe I will fain being crippled so you come after me. I'll back of and...
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      Missile Failure.

      Mass I believe has been changed to 0.01 actually. That said. If you consider a missile is made of multiple components and those could be added up. Just think one of the ships I have right now has a 2500 block missile in it. which creates a 750K damage rocket That is a lot larger than a single...
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      Improved Salvage array

      As to will an activator keep a salvage module on continually the answer is no. I tested it to make sure things hadn't changed though to make sure. The reason is unlike in minecraft where redstone logic is state based logic in starmade is only pulse based. A good way to see this is put an...
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      A Practical Question

      My point was use them it doesn't have to be obvious they are there. After all they do make it easier to get around.
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      A Practical Question

      Even in starwars someone had to be a janitor. Put them in the janitors closet. They also could be used as a toilet ....
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      2x armor rating in same space no cheat

      Doesn't hurt either that damage is also divided among multiple shield banks.