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      Starmade Forge - Starmade comes to Mobile!

      That's why said optionally on the motion control. You could use the screen as a pen pad. but then you are left with running a reverse line back to determine where the pointer is hitting the target. While that works on a PC the touch accuracy on most mobile devices isn't near that accuracy of a...
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      Wings and Squadrons

      Call them what you like Flight Wings, Squadrons, Flight groups. Allow the grouping of several ships in a fleet and assign them one task while assigning other ships another task in the same fleet. In the fleet pull menu. Create a column where they can be assigned a group. Then create a second...
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      Starmade Forge - Starmade comes to Mobile!

      A thought on controls you could look at mobile minecraft's control. Optionally you could tie motion control into the view angle. Good luck
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      Turret aiming but not firing?

      If your weapons are less than 50 K usually you don't need to provide any power. As Batavium said your ships shares power with the rest of its docked entities. You need to look at what other system are drawing power such as shields, any effects, scanner, jammers....
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      Pulse, Drones, & Point Blank

      I don't think there is a way to tell if you are actually in range or facing the target. You can't tell when a weapon fires. They haven't put that logic in yet.
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      Missile Failure.

      To be honest I can make a pole on the servers I own. I have no idea how to do it on this site.
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      Quadruple armor without cheating

      I added a test ship made of this and shielding to the community content. if anyone is interested. Its ugly as sin and resembles a toybox. It would be interesting to see what other people's test results are. One thing I learned playing this game you can't always count on the same thing from...
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      ToyBox 2016-08-18

      This is a concept ship for testing purposes. The ship makes use of quad armor in the form of hull. It has 5 power supplies and 5 shield systems. The ship is comprised of the primary ship and 4 docked systems. The primary ship and each docked system has its own power and shielding. Hull is docked...
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      Missile Failure.

      Another way to make use of them is simply to distract anti missile turrets so that you can fire a more powerful missile and keep it from being easily shot down. Pop off 30 or 40 small missiles single tube is enough to Wait 2 seconds then fire your large missile by that time the AM is locked on...
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      Missile Failure.

      You are missing the point you can be fighting a base with a dozen or more close by enemies and no allies with in sectors. Some of those missile will absolutely head for allies that far away. This action is proof of intent. Consider the simplest means of finding a target is create a sphere at...
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      Quadruple armor without cheating

      You are missing the point the Armor isn't the protection with the high recharging shields are. The armor is always a last resort. Besides that I tested the left vs right mouse out again here recently and it took nothing to cut through 51 x 51 x 51 advanced armor. Staggered barrel systems still...
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      Ungrouping issue

      Dota 2 and star conflict use Mesh systems that are far better more like what I am saying needs to be put in use here. There is a lot stuff added to starmade that is making the old system requirements obsolete. They are planning on bumping the OpenGL requirement up even. The older version I used...
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      Missile Failure.

      So you are saying you have actually looked at the code to see there is no selective section intentionally targeting friendlies. Or maybe you ran a study to see how many missiles went off on targets that where not even near by rather than targeting a near enemy instead it goes for a friendly off...
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      Ungrouping issue

      In this case the blocks are gone. Not invisible not haven't been rendered yet.... Just gone. I'll keep saying it over and over again chunk systems on movable objects is just a bad choice. Not sure what you are running but I am using an AMD r7 370 and get over 100fps most the time. the lowest I...
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      Missile Failure.

      Because you can override IFF. Which I already mentioned. In short your missile system can have IFF on it and you can override it and still fire. The military especially has such ability because there is always a potential an enemy gets hold of an IFF transponder system be it by stealing a...
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      Some info on missiles

      I was considering creating a systems calculator. Figured some of you might just like the info itself. This should help working out power requirements ahead of building. G = Number of groups N = Number of tubes Pt = power per tube Tp = total power Missiles 300 damage per tube Pt= 1500+ (G-1) *...
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      Quadruple armor without cheating

      The point of the distribution system is taking the same materials and getting the highest recharge rate. There isn't a size limit this can be used to. Whatever the game lets you make before clunking out is the only limit. Unless the attack is strong enough to eat the shields on the docked shield...
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      Quadruple armor without cheating

      I could go along with that. However to make a point armor is next to worthless in this game. This would be as effective if you put hull there. Honestly you could build a better performing ship if you just lined the outer hull with docked cores. When they get destroyed they fall off. About all...
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      Ungrouping issue

      So the problem is actually much worse. When I restarted the game a large section of the ship is missing. This bug seriously needs to get looked at ASAP.
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      Quadruple armor without cheating

      Why would it get patched out? If they fix the blocks where they can't fit with in each other by changing their bounding box then those automatic doors that use them will also be effected. If you are talking about the shields being able to help do what they do. Well I don't see how that is going...