Search results

    1. NeonSturm

      More interior blocks?

      Should/can we make a similar detailed interior? This is from space engineers with some community mods. For floor lights I've got a very nice idea - We could make light blocks activate lights on adjacent blocks, not make light themselves. Red+Green light = Yellow light. 2*Red+Green in range =...
    2. NeonSturm

      Poll for FTL travel

      You did not say that ftl and sublight use the same blocks (or controller) in your opinion Vyor. I think they should be separated.
    3. NeonSturm

      Scripting / central exchange

      What happened to light bulbs IRL? Big companies made an agreement to not sell any with more than 10'000 hours life-time. 100'000 were not available anymore. That is what I really fear. I think of it as a point of balance. And sell-points of drones would act as public places where scripts will...
    4. NeonSturm

      Scripting / central exchange

      Yes, but it feels wrong that somebody can sell scripts and gain 10% resources from 30..50+ players, while he ruins the trade-system for everybody else slightly below his own skills. If they are linked to sold objects, he can sell it only that many times as he can build drones, which makes the...
    5. NeonSturm

      New weapons... need to balance armor and shields...

      I want them to be useful. I thought about < 10m as very small (escape pods) and big.length/small.length > 100 as very big. Also think about turrets! Fighters should kill the very small ones, bombers some medium-big ones.
    6. NeonSturm

      SMEdit Situation

      Actually not. I was saying that you can draw all colors which are available via a block. Grey, Black, White, RGB, Yellow, Orange, Brown, ... and maybe 3-4 ship specific colors (16 in total) which would just switch some bits in the block-IDs of basic and hardened hulls.
    7. NeonSturm

      Motors

      Between ship-ship combats there is no need for destroying single blocks rather than block-groups - which would reduce the need to load some of the invisible blocks into memory. If you are sitting in a titan, you will never actually care about a single destroyed hull block during the fight. I am...
    8. NeonSturm

      Poll for FTL travel

      IRL, not everybody can own a capital-sized ship - that makes things balanced. Ingame, you don't wanna limit creativity, but if FTL-drives take up a lot of space (_IN_PERCENT_), then you need smaller ships docked for better sublight-maneuverability. This docked ship has to be a lot smaller, or...
    9. NeonSturm

      Implemented New Cargo System!

      But do you really want 500 hull in one block? Personally I prefer ships to be build part by part, not having 10 other ships bigger than themselves packaged inside themselves. Maybe just 2 times their size, as air does not count :)
    10. NeonSturm

      Half Height Blocks-flat plate blocks-cover panel blocks.

      Would be good though to have a sprite only having one animated face for fire. And a ground plate on orientable sprites to walk on. We need more sprite-types just like we got more hull-types. If that helps you getting my point.
    11. NeonSturm

      New weapons... need to balance armor and shields...

      Just disallow very big and very small ships to interact with each other. Small ships should do insufficient damage and big have insufficient accuracy to hit player-ships. (but they should hit drones which behave less intelligent).
    12. NeonSturm

      Merge stations and shops

      Sometimes It would be great to have repeated XY or ZY or XZ parts for a lower resource-drain on your computer.
    13. NeonSturm

      Weapon "mod blocks" for weapon arrays

      I actually like the magnetizer mod for mines - Looks realistic :)
    14. NeonSturm

      Hotbar Redesign

      Just remove items being place-able in the hot-bar + make the hot-bar link to lines from your inventory or link to lines from your hot-key config Than use shift-mouseScroll to scroll through lines and mouseScroll for rows. Make weapon computers and activation blocks be in different rows/lines...
    15. NeonSturm

      Implemented New Cargo System!

      I don't know what you mean with density ltmauve I think a stack can have 1 fac module, 1 hull, 10 computers... - do you mean that? Stack size? Will an item in a storage area be a plex-store block? Else I can see issues with using docked hull-containers as shield :)
    16. NeonSturm

      Scripting / central exchange

      I like the idea of selling (access to) scripts, but not the ability to mark them as non-editable. Non-editable would work better for finished constructions (such as ships) with these scripts inside. Sold drones for example would give the game more details. Not sure if it is desire-able though.
    17. NeonSturm

      Motors

      Good answer :) Do you wanna have a detail-rich ship _OR_ the game supporting big ships? Personally I think it would be cool to have one unified framework for many "sub-games" to attract as many players as possible and gather as many content as possible, thus creating a better experience for...
    18. NeonSturm

      Next generation: Advanced carriers

      Nah, just branch a path. no loops. loops are handled as a "node" between a path and it's two branches.
    19. NeonSturm

      Unlimited quantity of money

      I wanna build ships part by part. And control which part is constructed by buying-functionality first. But not everything I wanna have is the best solution or coming up.
    20. NeonSturm

      Suggestion for Throttle Slider

      For me it is more important that -if you hit the speed limit- thrusters only take that many energy as they can use, instead of wasting it to the FTL-void.