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    1. NeonSturm

      Power should EXPLODE!

      You don't have to fill the gap with hull - just leave it empty if you don't want chain exploding tanks or reactors. No 3 layers of hull... Small ships (vs big) evade, big ships (vs small) tank damage. That is the difference. Thus you could either be efficient vs many small or efficient vs...
    2. NeonSturm

      BlockBehaviorConfig.xml and non-weapons

      class FunctionHeader extends LinkedList{ private int start, end, start2, end2; public FunctionHeader(int start, int end, int start2, int end2){ this.variables = variables; } public translate(int value){} } class Linear extends FunctionHeader || implements FunctionHeader...
    3. NeonSturm

      Kilometers per Second

      Fwyrl I think I know a way, but I am not experienced enough in coding stuff for the graphic card. Graphic cards are meant to compute a lot of things in parallel - different values / array indexes, but the same (maybe easier as with */+- if) code - are I right with that assumption? And can you...
    4. NeonSturm

      Power Computer?

      They could trigger weapon systems and thrusters. But we don't have full support for such a complex thing in a stage that early.
    5. NeonSturm

      Power should EXPLODE!

      There is no chain explode in my idea. Just the attacked (hit by amc/missile) block will blow up. The others take damage but not forward the kaboom to a chain explosion. It prevents using vitals as a cheaper version of hull. If we fix the health to something like 255 or 31 for every block of...
    6. NeonSturm

      Power should EXPLODE!

      Just have 127 hp for everything, then choose float damage-divisors (1/divisor = factor; replaces armour %) for dmg terrain /= 0.3 dmg vitals /= 0.2 (death explosion = 105% hp) dmg deko/cpus /= 0.1 dmg basic hull /= 1 dmg hardened hull /= 3 ... You would need to blow up 5 vitals to kill 1...
    7. NeonSturm

      Sub categories for hulls

      I think you can do that via server config. Pro: less scrolling to find items. Contra: harder to find cheap things in custom shops. I would like it to be similar to an inventory. If you click an item, you get access to more details than just 2 numbers : stock+price.
    8. NeonSturm

      A Suggestion about mechas land vehicles, robots and armor

      Maybe they don't have 3D collisions but just 2D collisions with the floor/ceiling? This game is about creativity - or should everything be a battle-cube?
    9. NeonSturm

      Abolish Loot Clouds

      I would like a "real loot-cloud" Some kind of space-dust which contains loot. Shoot at it with salvage beams or have some gravitational collector (area effect) which sucks items from this cloud into your ship's Plex'stores connected to this collector. Just some random things floating through...
    10. NeonSturm

      Power Computer?

      rece ktore leczo You can do that eventually with logic blocks. I would like to have a hotkey (like wasd) assigned to activation blocks to perform more complex tasks and available while in range of a terminal module linked to them :)
    11. NeonSturm

      An idea for Hulls.

      Thrust per block scales with ship/array size. It makes a small ship with few thrust and a large ship with medium thrust more even in terms of evasion, though the server speed limit limits extremely large ships in evasion. I like the approach with mass, but mass has to increase more than...
    12. NeonSturm

      BlockBehaviorConfig.xml and non-weapons

      I like it. There could be value ranges like formula="start 0=0 linear to 10=10 asymptotic to 20=50 linear to 1000=100 end" first=block-count second=value. For things that never change during flight, only with a 10 second delay (down-time) during construction/destruction, it would not drain too...
    13. NeonSturm

      Power should EXPLODE!

      The problem with big ships is, if you hit the 1 power array that makes 1-mille and cut it, the now unused part of your target's soft-limit will be used by another array. No weak points. I guess that either chain explosions or explosions in a x+2 y+2 z+2 to x-2 y-2 z-2 with max 125 blocks...
    14. NeonSturm

      Momentary Activator Block

      The problem I see with it, is that you can till activate PlexDoors and don't need a switch. Then PlexDoors will remain in their inverse state - the logic blocks just open them instead of closing them.
    15. NeonSturm

      Scripting / central exchange

      If it would be limited to protected only, peoples would simply share it over the forum, thus bypassing protection. I just said that it would be cool to have some kind of progress system too. I like free building and check-lists too, but if some day everything is done by at least some-one before...
    16. NeonSturm

      Implemented New Cargo System!

      Personally, I see too many computers as a way to make small ships even less effective - probably good to replace AI on ships > 100 or 1000 mass... :p But I thought about computers using less space because you should have every important part with you. Ever got stranded without a core in an...
    17. NeonSturm

      Crew Tactics: Has Anyone Even?

      +1 Just imagine a Fiber-Optic-Cable which forwards commands in your console to some other device. But maybe it was necessary as anti-intruder-technology for war-ships in some hidden scenes?
    18. NeonSturm

      Scripting / central exchange

      Now I think about object scripts having some kind of evolutionary process among players and you could buy "advanced cheats" which are protected (also against reading?)... Would you like the ability to learn scripts? Maybe scripts from others which you are using? Your skill level or...
    19. NeonSturm

      Implemented New Cargo System!

      "We should just give each block weight and add cargo to the ship weight. Thus cargo ships need many thrusters..." We could give PlexStore blocks a general 1m³ storage capacity and each block a compressed size to make some weight permanent (part of construction) Computers mostly have their size...
    20. NeonSturm

      More interior blocks?

      In the 1st part, I ask about how this details (less than 1m) can be done or if we would need new block/sprite types for that - looks pretty cool. The 2nd part requires game-support, but would unlock custom light levels on more than just Light-blocks. You could light interior with only hull or...