Search results

    1. NeonSturm

      A plausible Idea for Thrusters and Ship Turning.

      I space engineers, gyroscopes have huge amount of mass. You do a lot better with avoiding too many of them and have low acceleration/brake.
    2. NeonSturm

      Generalized block shaping on placement.

      Yes, please separate blocks by: Shape Content Colour/Textures Textures/Multi-block overlays/...
    3. NeonSturm

      New weapons... need to balance armor and shields...

      I would like to see deflector-shields. The bigger the target, the greater they need to change the angle of a projectile to be effective. Thus giving diminishing returns with greater ship sizes. If you can hit with equal shield power and weapon velocity a ship of size x at distance x and a ship...
    4. NeonSturm

      A Possible Bounty System.

      I like it, but: Peoples should be able to increase existing bounties (so that you can share the cost of setting up bounties). Credits could be virtual currency in a trade-guild database. Then players would not be able to lose credits on death, only their ship and cargo. Peoples should give the...
    5. NeonSturm

      Name that Mineral!

      I hate the issues with intellectual property... AFAIK the patent law was a try to give peoples with low money the chance to get money from their ideas if they are good ones by disallowing the use by big companies. Now it is miss-used to stop competitors from gaining money allow big companies...
    6. NeonSturm

      Collecting ideas to make threads shorter / easier to read.

      How about letting each person update one "status"/"opinion" line below the OP? Just one line of text, no avatar - just an IRC-style member name, pretty short. If every such line and post has a JavaScript-visible timestamp, you have new elements shown by "since last post", "updated since ...", ...
    7. NeonSturm

      RP blocks decorative blocks

      But then we really need to separate shape, material and paint into three items, or we will be unable to buy bigger ships from our inventory (with blocks) Or even design them in a creative environment (give_all_items)
    8. NeonSturm

      Connected Textures & Meta Data

      We don't need that much meta-data. Just let every block with even x and even y have texture 1, odd x, even y have texture 2, even x, odd y texture 3, odd x, odd y texture 4... If that would be an overlay, hull elements could have an underlying individual texture and a shared overlay...
    9. NeonSturm

      What do the shield numbers REALLY mean?

      A problem to solve the issue with gaps is to make an extremely fast firing low-damage weapon to disable recharging, a very heavy gun to kill shields and a second weapon computer for power-saving guns (after your power is depleted and the enemy shield is down).
    10. NeonSturm

      Name that Mineral!

      Alphagen Betagen Crystalogen Deltagen Gammagen ... :D
    11. NeonSturm

      Suggestion Ability to ignore a single signature.

      Another thing I have to keep track of... With stylish, do: @namespace url(http://www.w3.org/1999/xhtml); @-moz-document domain("starmadedock.net") { [src$=".gif"]{ opacity : 0.1 !important } .adsbygoogle{ display : none !important } } fixed :D
    12. NeonSturm

      Server game play concept.

      How about prime numbers instead? That would make it more interesting in non-diagonals from spawn :p Personally, I like what you said der_scheme, but that would not make the shortest paths negative.
    13. NeonSturm

      Targeting Drones

      + hostile to player-hostiles + hostile to faction-hostiles ??? I like the Eve-Online concept here. You have a standing toward individuals, a faction the're in, their race, their attitude to the 4 big factions... The standing between individuals is then dependent on all these factors - imagine...
    14. NeonSturm

      Foolproof anti-theft ship security systems.

      They scale non-linear, making it difficult to get <30m and >500m both.
    15. NeonSturm

      RP blocks decorative blocks

      I would like every ship to have a look-up table for (block-id : (name : (type : texture))) or (block-id : [name, type, texture]) The client could decide which texture to show in place of block-id X by replacing block-ids before loading it into gpu-memory. Wanna show a "Gold"-Block golden? Add...
    16. NeonSturm

      Next generation: The solution to core drilling

      I think that would make fighters even less usable with linear scaling of shields (which is the only key to success if we don't do non-linear scaling on weapons too). If you can kill the pilot, didn't you effectively kill the ship? You could destroy all AI modules to disable turrets and push it...
    17. NeonSturm

      I'd like everyone's opinion on this.

      Dog-fighters after WW2 sometimes had an armour plate behind the seat to cover the human pilot and motor in front of it. I would like light armour with few enough weight on mass-calculations to decorate a fighter but also have heavy armour which is heavy enough to disallow many to be used. If you...
    18. NeonSturm

      Chairs n' Viewscreens... And stuff?

      Half-blocks would help here. 1 metre details are not very appealing.
    19. NeonSturm

      Connecting multiple computers together as well as some pseudo implementation

      The delay block only allows for 1 shot each 500 milliseconds. I want the possibilities to have a computer firing all the time while something is ON and the ability to queue shots like with a counter-block (each activation adds 1, each request of if it is activated removes 1).