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    1. NeonSturm

      Wedge Cockpit block!

      . When I made my pyramid shaped ship, I digged cockpits behind wedges. I think it is not neccessary
    2. NeonSturm

      Important but gamebreaking feature.

      Can you not get the same info from your log files? I would agree, but I would like it even less if it will be hidden even deeper though still accessible.
    3. NeonSturm

      A new Turret accuracy mechanic.

      Original text: You forgot to quote a part of what I said. Obviously (to me) some peoples want this "newbie-friendly" way. If you have a 20-block circle and a fighter is 9 width 4 or 5 height and 25 long, it still has a hit chance of about 12%. If the fire-rate is high enough, the fighter...
    4. NeonSturm

      Another solution to invincible faction bases

      OMG you don't get my point. If you have 1 station and can buy 100 shields, this station has 100 shields. If you have 10 stations and can buy 100 shields, each station only has 10 shield. But you need only 1 super-destroyer to kill these 10 stations one after another, thus this super-destroyer...
    5. NeonSturm

      Another solution to invincible faction bases

      ups, I meant 10*; 10 times. the station has 10% of this ship (I got a bit confused)
    6. NeonSturm

      NPC 'controller block' for custom and current stations.

      If you have an option to limit max credits, would it not be good to have an option of max blocks too? or maybe their value is counted together with credits to be below max credits? Did you think about a gift-system for blocks? (but the giver should still be able to refuse his offer if the...
    7. NeonSturm

      A new Turret accuracy mechanic.

      I like realistic behaviour: perceived size (tangent of angle) = length|height|width / distance accuracy = dependent on position expected at projectile output to position now But in games which are newbie-friendly, we should perceive the simulated flight path as guide for the real flight path...
    8. NeonSturm

      Delay block config

      If you have an activation block which triggers 2 delay blocks which both trigger the activation block, you will soon have infinite circuit calculations, or not? Independent of delay-time; You just need more delay blocks the greater the delay.
    9. NeonSturm

      Another solution to invincible faction bases

      I suggest: * Player = hostile should be temporary (at least as an option) * If shields are 5x stronger, the hostile-code could react after the second successive strike. Because I don't like a war if I accidentally shoot once at something as the weapons don't even have a security-lock. If you...
    10. NeonSturm

      Chairs n' Viewscreens... And stuff?

      OFC details would be limited. 4 high-map pixels per block. Different blocks, different high-maps (high-maps with thickness) Currently somebody can also create a very lag-sized big ship and let the CPU/GPU crash or not?
    11. NeonSturm

      Next generation: Advanced carriers

      Maybe small fighters should be able to move relative to bigger ships? (that would also disable how big ships behave like fighters while fighting a fighter. :)
    12. NeonSturm

      Poll for FTL travel

      In StarGate the energy a gate uses increases exponentially to it's size (did they mean diameter or contained area?). That's what Carter or Rodney told the others once they where talking about the big galaxy-crossing Ori-super-gates. The solution for Puddle-Jumper was, that they have moving...
    13. NeonSturm

      Chairs n' Viewscreens... And stuff?

      Yes, that is the one of the biggest downsides in SM. The blocks are just too big compared to your character. I am still searching for a game with reasonable performance, but more Blender-like (the model program!) where you can edit surfaces just like a high-map (flatten, sharpen, raise, lower)...
    14. NeonSturm

      BlockBehaviorConfig.xml and non-weapons

      http://learnyouahaskell.com/ They did it. What makes it hard to understand? Variable number of parameters and returns I think. I started to be confused (for a few minutes) after I saw what they wrote about "Just" and "Maybe". But that is advanced stuff
    15. NeonSturm

      Poll for FTL travel

      But this does not say anything about: stations, very many medium-large ships in one sector.
    16. NeonSturm

      Weapons Demonstration: News and Discussion

      Maybe just the centre Fwyrl? But how far should a turret see some jammed ship? Jam does not break on weapon fire, thus you could shoot some space station and never have to worry about return fire. I noticed if you drop out of cloak, jam alone can keep turret fire away from you. How will...
    17. NeonSturm

      BlockBehaviorConfig.xml and non-weapons

      Did you heard of infix functions (= operators)? I know Java does not make much use of them, but in Haskell "f a b" == "a `f` b". Concrete examples: "2 == (5 `between` 7)". It is not more difficult to implement, just (maybe) more difficult to leave your current way of thinking. But "element1...
    18. NeonSturm

      Power should EXPLODE!

      No chain explosions! Just the one vital killed by non-aoe weaponry (amc, not missile as it already has aoe) cause one aoe-effect... You can already core-drill any ship (also titans) in 20 seconds. With equal mass in turrets/fighters compared to a ship. And the best defence is to make the...
    19. NeonSturm

      BlockBehaviorConfig.xml and non-weapons

      If name is linear, the program will use the code from "class Linear implements FunctionHeader", else it will use "class Asymptotic implements FunctionHeader". And you can use all functions defined in FunctionHeader - thus "classReference.translate(int value) -> int value" and set allowed [start...
    20. NeonSturm

      Kilometers per Second

      Can a high-map which is rotated and translated not be used to create a different high-map aligned and scaled to a grid which either has all of the original below it or averages below and above? ((I was speaking from ship-floor too, dunno if you thought about that too)) That is performance...