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    1. NeonSturm

      Next generation: Advanced carriers

      Maybe the best solution is to have docking pathes form a path from the entrance to each dock and then reserving them for either unloading or loading ships. All ships would just follow this line - just with support for ramps and simple 1D paths (properties: max height, max width) it would make...
    2. NeonSturm

      "Captain's Log" storylines to collect and piece together

      I would like the logs to be more accessible to non- thiefs
    3. NeonSturm

      Coloured Weapons Fire

      I think it would be cool as something that you can get for paying, rather than just having to pay for everything or get nothing (after the alpha state)
    4. NeonSturm

      Poll for FTL travel

      +1 Maybe ships should not load based on space-distance, but on time-distance. Minimum time they need to arrive at your position, inclusive break time, acceleration and max speed... It could be a function based on distance change between you and a ship in sensor-proximity - roghly (distance /...
    5. NeonSturm

      Chat window and basic message system

      It is no flaw. Just collapse messages within the last 5 lines which are written repeatedly to one line like "[2x] Follow me!", and make the counter red. A nice solution would be a tactical view of your team-mates with status-messages (only 1 per person) |or| having these the next few seconds at...
    6. NeonSturm

      Long Logic Timming

      Currently, an activation block loses it's activation-state when a weapon computer uses it as trigger Does the AND-gate -currently- not deplete the 1-state so that you can't use the very same signal elsewhere afterwards or before?
    7. NeonSturm

      SMEdit Situation

      I would like smedit to be officially supported or even these functions being included in the game itself as it has a better performance (block count or proportions, block selection, ...) I see no reason why we should not be allowed to edit hull surfaces as rgb-channels image with common graphic...
    8. NeonSturm

      Development Suggestion: Open the Net Protocol

      I would prefer a language similar to Haskell (http://haskell.org, http://learnyouahaskell.com) (http://starmadedock.net/threads/what-do-you-think-about-haskell.657/) For small things, there could be a pattern-based solution like: context rfc000 8 1b type as unsignedIntegral 1 1b dlt as...
    9. NeonSturm

      [Poll] Shop Features

      Maybe a sort-option too, flpsantoss? +1 to deposit credits in Plex-Stores like any other items + have Plex-Stores interacting with shops (would make ship-shops (mass-)balanced). +1 for different currencies (1 _item_ = x credits) with most expensive as primary, ... because bulk-edit...
    10. NeonSturm

      Weapon "mod blocks" for weapon arrays

      I like it. Spread will be a better balance-able implementation on burst-fire, until someone uncloaks in front of you and shoot a few dozen projectiles right in your face. He could cripple your shield battery permanently and run before you have a chance to counter-attack :p
    11. NeonSturm

      The obvious solution to butter armour and it's pointlessness compared to shields

      IRL I would build ellipsoid hull which rotates and an outer ellipsoid shell which rotates in the opposite direction. With that, you would have to destroy an entire circle, not just dig a tiny hole :) Also rotating things increases their mass thus armour vs kinetic, also works as capacitor, for...
    12. NeonSturm

      New weapons... need to balance armor and shields...

      Though I agree on the third paragraph, we should remember that we can't directly see shield regeneration or capacity or even hull thickness either! I don't agree with the first two paragraphs. In Star-Gate, once the Asgard (a very-high-tech race) encountered Goa'Uld ships with shields...
    13. NeonSturm

      Connected Textures & Meta Data

      Except you have: 8x Colour 4x texture 4x relief overlay All merged together, make 4*4 = 16 different block styles. I don't know how Space Engineers did it, but having a fast algorithm to calculate the sunken or raised parts of a texture and draw them may be less memory-consuming. Thinks like...
    14. NeonSturm

      A plausible Idea for Thrusters and Ship Turning.

      I think in atmosphere (gravity), you should have higher thrust. Else peoples will crash too often :D
    15. NeonSturm

      Half Height Blocks-flat plate blocks-cover panel blocks.

      We can already use sprites. But sadly we can not make sprites walk-on, and they have a texture in their centre only for the XY and YZ planes, not for XZ on the ground.
    16. NeonSturm

      Activating Faction Module on all docked entities at once

      But that would break a faction log on something docked to a public dock, wouldn't it?
    17. NeonSturm

      Foolproof anti-theft ship security systems.

      I think the problems here is how factions are handled. They are rather clans than factions. A real-life faction can have many sub-factions united under one president or any other government. And even military leaders are not permitted to kill annoying civil reporters just for fun. I think we...
    18. NeonSturm

      New weapons... need to balance armor and shields...

      You got that wrong Vyor! The cycle is less than the time a projectile needs to bypass a shield. The cycle means... just look at this example: f = frequency f1 = 0% absorption, 100% fluctuation f2 = 10% absorption, 90% fluctuation f3 = 40% absorption, 60% fluctuation f4 = 100% absorption, 0%...
    19. NeonSturm

      Connected Textures & Meta Data

      That was an example... You could let hull repeat each 4*4, (8 colors * 2 textures * 16 bump-map overlays, jet only 26 used texture tiles). But let wood or grass repeat only over 2*2 tiles. I think the problem is more that blocks have to be 1 metre high, instead of 1/2 or 1/3 metre for more...
    20. NeonSturm

      The obvious solution to butter armour and it's pointlessness compared to shields

      Armour lacks synergy. Weapons focus on one. That makes the armour either OP on small ships or UP on large ships as long as you just modify individual blocks. There are two things that can solve this issue: Let armour do something while the shield takes damage -> Makes shield stronger with...