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    1. Valiant70

      No More Surviving Space Without a Helmet

      I'm sick of seeing players and NPCs floating in space with no helmet. It looks absolutely infantile. Either add a rudimentary atmosphere system or make helmets non-removable.
    2. Valiant70

      Docked Entity Stabilizers?

      Non sequitur. As far as I'm aware the box dimensions of the parent entity no longer matter anyway except for making the ship a larger or smaller target. The docked parts would be a target, meaning the only cost is that the docked parts are not entirely covered by the mothership's shields. If...
    3. Valiant70

      Yet another armor idea: Support and Bruteforce.

      We still need to remove weapon firing arcs and balance turret rotation for this to work. The most serious problem with armor, as I recently posted on another thread, is that you can defeat it EITHER by depleting armor HP, OR by breaking individual blocks with piercing weapons. The "either or"...
    4. Valiant70

      Docked Entity Stabilizers?

      LOVE IT!
    5. Valiant70

      Align astronaut weapons and anti-astronaut turrets to the main ship

      Sniper rifles are bugged anyway and often go through people without hitting them.
    6. Valiant70

      Whole buncha rogue planets

      Here's an idea for multiple ways of finding rogue planets, with varying difficulties: Easiest: EM emissions (visible and invisible light). Equipment is fairly compact. Most rogue planets are too cold to put out infrared, but if they're radioactive or have some sort of internal heat source, they...
    7. Valiant70

      Custom Player Models

      Hands or similar appendages are a given. Sitting may take some creativity, but for example you have the four-legged part of the above creature sit in a chair in the same fashion as a cat or dog, or with the front legs on the floor. Whichever reaches the console or table better. (In the current...
    8. Valiant70

      Custom Player Models

      I haven't seen this one in a long while, so I thought I'd give the idea a poke. I'd like to be able to create custom player models for alien avatars. For example, one of these critters: (credits to the Vega Strike team for the image) Why do we all have to be humanoids? :(
    9. Valiant70

      Align astronaut weapons and anti-astronaut turrets to the main ship

      Half the problem in the first place is that our pistols shoot like freaking nerf guns. The projectiles are too slow for FPS combat! I want a Colt 1911, not a Nerf Hyperfire.
    10. Valiant70

      Another stupid armor idea

      The armor HP system as it is now actually weakens armor. Why? The armor HP pool acts as a sort of "second shield" to stop damage from reaching your blocks ... except you can break individual blocks to make a hole and tear up systems anyway without depleting the "second shield." There are two...
    11. Valiant70

      Devblog 2017 - 09 - 21

      You'll have to redesign your ships, bro! Before, having a nice, compact ship was the way to go. Now spreading stuff out more gives you more power.
    12. Valiant70

      Align astronaut weapons and anti-astronaut turrets to the main ship

      In terms of real life physics, this makes sense. Relativity dictates that this is the behavior you would observe even if the ship you're standing on is going half the speed of light or more relative to whatever it's using as a reference point (e.g. local star). Starmade's physics in general...
    13. Valiant70

      Astronaut Gear: The forgotten ones!

      Since ships are going to combine radar jammer and cloak into one entity, I think the personal equivalent should be a "personal stealth field" which does both. Personal drones sound fun. I once came up with a concept for a power suit that had an interceptor turret on the shoulder to stop...
    14. Valiant70

      Whole buncha rogue planets

      Exactly! Some sort of minigame-like scanning functionality reveals them.
    15. Valiant70

      Whole buncha rogue planets

      So apparently there are quite a few rogue planets IRL... Supposedly more than there are planets orbiting stars. Well, that's interesting. This phenomenon could have a really good place in Starmade's exploration content. Think about it: Planets orbiting stars are relatively easy to find because...
    16. Valiant70

      Devblog 2017 - 09 - 21

      It's an outdated design. It's no wonder you haven't seen them. PVP ships frequently use a wedge shape now.
    17. Valiant70

      Personal Weapons: Increase Muzzle Velocity

      The muzzle velocity of the default pistol is far too slow. Gunfights have less to do with reflexes and accuracy and more to do with being able to lead aim on your target. For FPS-style combat, this is not desirable. It feels like a snowball fight. Recommend increasing muzzle velocity of the...
    18. Valiant70

      Devblog 2017 - 09 - 21

      At least "doom sticks" or "doom bananas" will look more like ships from popular science fiction than doom wedges or cubes do. If we can get some more lightweight decoration blocks, some detailing won't hurt their performance much either. Thus there should be slightly increased potential for...
    19. Valiant70

      Devblog 2017 - 09 - 21

      I'm hoping I get some free time in the next few weeks to test out these new reactors. It's difficult to make judgements about meta until I've gotten my hands in it. It might be okay, or it might have some seriously wonky results. Also, the community is pretty bad these days. If you can't state...
    20. Valiant70

      Devblog 13th September 2017 (Power Stream!)

      Aux power was a bandaid on a rifle wound. The power update is (hopefully) the surgery it needed in the first place. Let's just hope the whole thing doesn't die of a staph infection in the hospital. (Looking a Java-based graphics engine) To be successful in the current space voxel game climate...