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    1. Valiant70

      Logic System Rework

      I'd keep the old logic blocks alongside this system. There are some situations where you only need one gate so it'd be easier to use a regular logic signal block. It's kind of absurd that I can't put even a few logic gates in a single cubic-meter block in a scifi game. Even vacuum tubes are...
    2. Valiant70

      Frequent Suggestions Megathread

      Logic System Rework
    3. Valiant70

      Making life more complicated

      Logic System Rework
    4. Valiant70

      Logic System Rework

      Introduction Starmade's logic system is really neat by itself, but when trying to marry a complex array of blocks into a ship of smallish size without compromising its performance, it starts to stink. The capabilities are there. There's lots of options, but it's clunky. Sadface. There are two...
    5. Valiant70

      Making life more complicated

      If Schine would cave in and implement complex logic on a single block, the community could come up with simple controllers to do stuff like you're asking for. How cool would that be? You could PM someone like me who loves that stuff and ask for a block that does XYZ, and I could send you a...
    6. Valiant70

      Bug Block Orientation Preview Not Showing

      Mine recently went out again. Rats. It was working fine after I updated to .654 but now it won't work even if I force-download and overwrite all files.
    7. Valiant70

      fix current bugs after this major update

      Have you tried rebooting your ship core with Y to see if it fixes these issues?
    8. Valiant70

      StarMade v0.199.654 - Exploit fixes

      If I run into any issues with rails, I'll report them. Not sure I'll be working with rails for a bit though.
    9. Valiant70

      Planet environment idea thread

      Perhaps a random chance for them to be partially or completely submerged in water, lava, or other liquids.
    10. Valiant70

      Get Rid of Ship Cores

      Anything that malfunctions when you edit the core out of an entity is something that will have to change in order to remove cores from the game. I wonder what functions remain tied to the core now.
    11. Valiant70

      Planet environment idea thread

      Please post your ideas for whacky planet environments here! Deep underground in green planets, generate caverns with bioluminescent fungi! Atmospheric color varies somewhat within planet types Water volcanoes on ice planets, complete with liquid underwater caverns to explore (kind of like...
    12. Valiant70

      Bug Block Orientation Preview Not Showing

      To get a new driver he'd most likely have to get a new version of OSX. Running on Wine may be worse, and is unlikely to be any better. Running on linux could be an option, but I haven't tested linux yet to see how Ubuntu's intel drivers compare to the ones in OSX. The whole problem stems from...
    13. Valiant70

      Artificial Gravity Landing Pads

      HOLY HAX THAT'S A GREAT IDEA!!! I want this to completely replace the current gravity blocks because this makes sense and the current gravity blocks make none at all.
    14. Valiant70

      fix current bugs after this major update

      TBH, I'd recommend waiting until after the weapon update, THEN doing a house-cleaning, bug-fixing rampage before continuing to new content.
    15. Valiant70

      Bug Block Orientation Preview Not Showing

      Right click the cube in the radial menu.
    16. Valiant70

      Bug Block Orientation Preview Not Showing

      Yeah, enable "preview block to build" and use that instead. It only impacts frame rate if the previewed block fills a large part of your screen. Of course you've got an Iris chip so it probably won't hurt you anyway.
    17. Valiant70

      Bug Block Orientation Preview Not Showing

      That's weird. Mine didn't show up until this version. I'm running (unfortunately) an Intel HD graphics 3000. What's your GPU? EDIT: Also, I'm on Mavericks, and it looks like you're on Yosemite or newer.
    18. Valiant70

      Get Rid of Ship Cores

      How large is that?
    19. Valiant70

      Get Rid of Ship Cores

      That's exactly what I'm talking about. They don't want to go back to always knowing where to shoot (core marker or astronaut marker) so instead we get information warfare. They'll have to do the same thing with crew as with reactors. Two targets, same problem, same solution. It should be quite...
    20. Valiant70

      Get Rid of Ship Cores

      Information warfare will begin with systems, yes. Crew is a natural and necessary extension of that.