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    1. Valiant70

      Use the GPU

      It wasn't always like this was it? My GPU redlines in the dev builds, but I don't think it was really doing much previously, just like Minecraft. When I get a chance, I'm going to grab a massive build off the dock for testing and load it up in a few different versions. Maybe I'm not remembering...
    2. Valiant70

      Use the GPU

      Well... that's interesting. My GPU is showing activity now. It never used to while I was running Starmade. It used to behave exactly like Minecraft. Well yes. It certainly seems that way. I don't know exactly how much of that is the program's fault and how much is the sheer number of voxels...
    3. Valiant70

      Built-in Jump is... Weird.

      It's still kind of like jump is integrated into the reactor, but doesn't seem as strange intuitively.
    4. Valiant70

      Devblog 18th July, 2017 - End Goal Document Part 2

      You know, I like these ideas. I really wish we could see something like this in Starmade. Unfortunately, I doubt we will ever see something like this as farming has been shot down over and over despite how well it fits the game in a Minecraft-esque sort of way. The advantage that starmade...
    5. Valiant70

      Use the GPU

      Starmade doesn't seem to make any use of the $300 GPU in my gaming rig. If it did, the number of blocks I could render at good frame rate would be greatly increased. CPU-only rendering works for Minecraft, but unless you're going to emulate the quality of Minecraft's rendering and per-block...
    6. Valiant70

      SOLUTION TO SPAGHETTI AND DOCKED ARMOR - YEAY MATH!

      Here's a fairly simple solution that might help quite a bit: For each system block, check the number of empty spaces around it. Apply a durability debuff to the ship based on that. Spaghetti ships would have to start encasing their strands in hull or something, which would make them very heavy...
    7. Valiant70

      Built-in Jump is... Weird.

      Yes, that would make more sense. It would also add one more possibility for customization, by leaving out jump in favor of a very short-range ship with extra power in another area. Alternatively, you could rename reactors "warp cores" or something similar, as this functionality seems very...
    8. Valiant70

      Built-in Jump is... Weird.

      While it makes sense enough for something tiny like a shuttle or a fighter, having the jump drive built into the core is really strange for anything with significant size. Something that provides a very important function has no physical representation. There's no way that little box can send a...
    9. Valiant70

      SOLUTION TO SPAGHETTI AND DOCKED ARMOR - YEAY MATH!

      It could work if you only took into account external surface area. Honestly, I think the problem could be better solved by a moment of inertia-based rotation penalty, calculated per chunk. Calculate each chunk’s mass as a particle in the chunk’s center, and the distance from center of mass. Sum...
    10. Valiant70

      StarMade Ship Systems 2.0

      Check the latest dev blog. ;)
    11. Valiant70

      StarMade Dev Blog 17 November 2017

      I'm sure you have your reasons for this, but I believe the community could be more helpful if you share the information sooner. Either way I'm looking forward to seeing the weapon changes.
    12. Valiant70

      StarMade Ship Systems 2.0

      Floating parts far beyond the ship are extremely undesirable as a game feature. They should break off or be made unfeasible. Requiring conduit connections with a distance-based penalty should succeed at making disconnected stabilizers unfeasible. At this point, you end up with an "ideal...
    13. Valiant70

      Devblog 2017 - 10 - 13

      I think something like this should provide a bonus, reducing the minimum distance from the reactor by a certain factor.
    14. Valiant70

      Devblog 2017 - 10 - 13

      Okay we definitely need a breakaway system.
    15. Valiant70

      Oh Look. They removed the damn disagree button again.

      You can't disagree in Schine members' threads though! I noticed when I was browsing Criss's thread. This is odd and silly.
    16. Valiant70

      Custom Player Models

      yaaaaaaas!
    17. Valiant70

      Oh Look. They removed the damn disagree button again.

      So what happened? Too many kids have red-X related PTSD from grade school? (Plausible.) People can't stand to be disagreed with. (Likely) Humans are freaking stupid and a disgrace to their own creation, the internet?! (Definitely.) Anyway put it back. Make it freaking GREEN if you have to but...
    18. Valiant70

      Docked Entity Stabilizers?

      Do you have a better idea?
    19. Valiant70

      No More Surviving Space Without a Helmet

      Why is the helmet a piece of droppable equipment when the space suit isn't? A helmet in space is NOT optional. If anything it should be on by default and optionally removed with a keybind.
    20. Valiant70

      Docked Entity Stabilizers?

      This is why boxdim-related turning rates might be a feasible anti-exploit mechanic despite the undesirable tendency to make people cut their decorative antennas off to turn faster. It's better than the reactors we had before!! I've been designing ships around those daggum things for years...