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    1. Valiant70

      Prerelease v0.200.250

      Many RPers are also PVPers. The difference is we care about how the ships look. (i.e. we don't build dumbbells or spaghetti)
    2. Valiant70

      New Planet Speculation Thread

      Doesn’t radial gravity only work on ships, not players? It might be the same for the planets.
    3. Valiant70

      The Stabilizer Fix

      "We need a functional mechanic. If it works on Trek ships, great. If not, whatever."
    4. Valiant70

      Remove firing arcs. Add targeting enhancements.

      Yes, but the turret hardware is going to cost quite a bit of extra mass to support a gun of the same size, and it's a lot more vulnerable once the shields are down. It's still an improvement, but it doesn't leave big ships defenseless against fast little ones either.
    5. Valiant70

      Obi's Power Suggestion

      If you've got two systems that drain 500 and you have 1000 recharge available, it doesn't matter which one you care about more. They both get 500 and they recharge as fast as possible. You only need priority when there is more demand for power than your reactor can supply. Say I have three...
    6. Valiant70

      The Stabilizer Fix

      I think it is. It adds another design choice: Stick your stabilizer out on a protruding structure and armor it to get more power, or keep it inside the hull to protect it more. Actually you could have a set of backups inside the hull in case you lose your nacelles, but you pay for the...
    7. Valiant70

      Obi's Power Suggestion

      If you do that, there's no point to the power priority system. I like the priority system. It's automatic power management that kicks in when I need it (when power is overdrawn) according to how I choose to set it up.
    8. Valiant70

      More precise jump drive?

      Yeah, I'd rather have some sort of "warp" that actually takes you through space with no collisions, only showing LOD preview images of objects rather than loading blocks.
    9. Valiant70

      Remove firing arcs. Add targeting enhancements.

      And while we're at it, let's reduce the arc of mounted guns to something reasonable instead of shooting a laser beam at a 30 degree angle out the end of the barrel! As an added bonus, this makes evasive action like strafing meaningful when avoiding a larger ship's guns, because the pilot can't...
    10. Valiant70

      Obi's Power Suggestion

      I'd rather have my ship's computer regulate things and slow down recharge as needed according to my priority queue to keep the reactor from overloading. That's the way it behaves now, and I like it that way. The stabilizers don't have a whole lot of purpose that way. It's... interesting I...
    11. Valiant70

      Prerelease v0.200.250

      Because building feels like you're filling a shell with expanding foam rather than building machinery. Both. Rip it all off and replace the weight with shields. Interiors on a mid-sized ship can contribute something like 20% or more of a ship's mass even if they're made entirely of hull and...
    12. Valiant70

      The Stabilizer Fix

      What about connecting them to the reactor via conduits with serious loss of power if the conduits are severed? Then there's a tradeoff. Add nacelles for a high-energy glass cannon (or armor them reeeeeallly well), or keep the stabilizers close to or in the main hull to protect the conduits...
    13. Valiant70

      Prerelease v0.200.250

      That's not the correct way to build an RP warship. That's the correct way to build a yacht, which I've only seen two people do. It's better to build functionally with some idea of aesthetics in mind, then work on making it look good. That's how all the successful RP-PVP hybrids have been done...
    14. Valiant70

      Prerelease v0.200.250

      Lecic Did you know there's a disagree rating? EDIT: Oh, look. The Dock did something stupid again. Never mind. There are a grand total of zero general-purpose, multi-shaped plain wall blocks that add no armor HP. You use hull. If you add the same weight in shields, you're most likely going...
    15. Valiant70

      Prerelease v0.200.250

      It's what I meant in the first place, not a retreat. This has no bearing on the current argument and is therefore not an ad hominem. It's a comment about your annoying and abrasive debate style. Maybe I should put it simply: You're making yourself sound dumber than you are. Please stop doing that.
    16. Valiant70

      Prerelease v0.200.250

      This is hyperbole, which I used to make the statement concise. You're constructing strawman arguments by taking it too literally. What I should have written is something like this: "In Power 1.0, mass mattered considerably more than it does now. This made it advantageous to shave off every...
    17. Valiant70

      Fleet limitations server.cfg variables

      Going to bump this thread as I need this feature.
    18. Valiant70

      Prerelease v0.200.250

      You're missing the point. Sure, you could be combat-ready with a full RP interior. You were kind of pigeonholed into an armor tank if you wanted to make any use of the extra weight, though. (Ironic, the pretty ships are the ones least likely to keep their hull intact.) The HP update was a huge...
    19. Valiant70

      Prerelease v0.200.250

      All those decorations were dead weight that increased the number of blocks you needed for defensive effects, among other things. Combined with my suggestion which I've reiterated here, the new system does a better job of making any shape effective. The consequences of a little extra weight (Say...
    20. Valiant70

      The Stabilizer Fix

      Of all the stabilizer ideas thus far, this gives the most freedom of design as there are several ways to deal with it, and it favors no specific shape of ship. Currently, you want one dimension as long as possible, and are forced to place the reactor at one end for maximum power. What we want is...